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fix member offset test
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1 changed files with 2 additions and 2 deletions
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@ -2,7 +2,7 @@
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#ifdef GEODE_IS_WINDOWS
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GEODE_MEMBER_CHECK(cocos2d::CCApplication, m_fAnimationInterval, 0x8c);
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GEODE_MEMBER_CHECK(cocos2d::CCApplication, m_fVsyncInterval, 0x8c);
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GEODE_MEMBER_CHECK(AppDelegate, m_runningScene, 0xa0);
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GEODE_MEMBER_CHECK(GameObject, m_effectPlistName, 0x278);
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@ -56,4 +56,4 @@ static_assert(sizeof(GJBaseGameLayer) == 0x2cc);
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GEODE_MEMBER_CHECK(AudioEffectsLayer, m_unk19C, 0x19c);
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#endif
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#endif
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