some random addresses

This commit is contained in:
matcool 2022-06-06 18:15:11 -03:00
parent 2409918bea
commit 4e9e706118
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GPG key ID: BF58756086D7AB1C

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@ -34,12 +34,12 @@ class AchievementNotifier : cocos2d::CCNode {
AchievementBar* m_currentAchievement;
}
class AchievementsLayer {
void customSetup() = mac 0x1bdea0, win 0x0, ios 0x0;
class AchievementsLayer : GJDropDownLayer {
void customSetup() = mac 0x1bdea0, win 0x3c2f0, ios 0x0;
void loadPage(int) = mac 0x1be190, win 0x3c600, ios 0x0;
}
class AnimatedGameObject {
class AnimatedGameObject : GameObject, AnimatedSpriteDelegate, SpritePartDelegate {
void playAnimation(int) = mac 0xc93d0, win 0x0, ios 0x0;
void updateChildSpriteColor(cocos2d::_ccColor3B) = mac 0xc8450, win 0x0, ios 0x0;
}
@ -63,10 +63,14 @@ class AppDelegate : cocos2d::CCApplication {
virtual void applicationDidEnterBackground() = mac 0x3aabe0, win 0x3cf40, ios 0x0;
virtual void applicationWillEnterForeground() = mac 0x3aac80, win 0x3d130, ios 0x0;
virtual void applicationWillBecomeActive() = mac 0x3aab30, win 0x3ce90, ios 0x0;
virtual void applicationWillResignActive() = mac 0x3aab50, win 0x3d3e0, ios 0x0;
virtual void applicationWillResignActive() = mac 0x3aab50, win 0x3cf20, ios 0x0;
virtual void trySaveGame() = mac 0x3aaf10, win 0x3d5e0, ios 0x1a28f0;
virtual void willSwitchToScene(cocos2d::CCScene*) = mac 0x3aaf40, win 0x3d690, ios 0x0;
static AppDelegate* get() = mac 0x3aab10, win 0x0, ios 0x0;
bool musicTest() = mac 0x0, win 0x3d580, ios 0x0;
void pauseGame() = mac 0x0, win 0x3d3e0, ios 0x0;
void resumeSound() = mac 0x0, win 0x3d4d0, ios 0x0;
void setupGLView() = mac 0x0, win 0x3c950, ios 0x0;
cocos2d::CCScene* m_runningScene;
}
@ -74,7 +78,7 @@ class AppDelegate : cocos2d::CCApplication {
class ArtistCell : TableViewCell {
void draw() = mac 0x11c980, win 0x0, ios 0x0;
virtual bool init() = mac 0x11c7c0, win 0x0, ios 0x0;
void loadFromObject(SongInfoObject*) = mac 0x1118b0, win 0x0, ios 0x0;
void loadFromObject(SongInfoObject*) = mac 0x1118b0, win 0x5ede0, ios 0x0;
void onNewgrounds(cocos2d::CCObject*) = mac 0x11c7e0, win 0x0, ios 0x0;
void updateBGColor(int) = mac 0x110460, win 0x5c6b0, ios 0x0;
@ -1252,9 +1256,13 @@ class EffectGameObject : GameObject {
}
static EffectGameObject* create(const char*) = mac 0xc9790, win 0x253c30, ios 0x0;
bool init(char const*) = win 0x253CD0;
void getTargetColorIndex() = mac 0xca1f0, win 0x0, ios 0x0;
virtual void triggerObject(GJBaseGameLayer*) = mac 0xc9870, win 0x253d60, ios 0x0;
gd::string getSaveString() = mac 0x0, win 0x257560, ios 0x0;
void updateSpecialColor() = win 0x254980;
void spawnXPosition() = win 0x254A00;
void triggerActivated(float) = win 0x254A30;
int targetGroup = mac 0x4F8, win 0x0, android 0x0;
bool activateGroup = mac 0x578, win 0x0, android 0x0;
@ -3496,6 +3504,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
class LevelInfoLayer : cocos2d::CCLayer, LevelDownloadDelegate, LevelUpdateDelegate, RateLevelDelegate, LikeItemDelegate, FLAlertLayerProtocol, LevelDeleteDelegate, NumberInputDelegate, SetIDPopupDelegate {
static LevelInfoLayer* create(GJGameLevel* level) = mac 0x15f290, win 0x175d50, ios 0x0;
bool init(GJGameLevel* level) = mac 0x0, win 0x175DF0, ios 0x0;
void onGarage(cocos2d::CCObject* pSender) = mac 0x0, win 0x177c10, ios 0x0;
void onViewProfile(cocos2d::CCObject* pSender) = mac 0x0, win 0x17ac90, ios 0x0;
void onLevelInfo(cocos2d::CCObject* pSender) = mac 0x0, win 0x17acf0, ios 0x0;
@ -4517,6 +4526,21 @@ class RetryLevelLayer {
static RetryLevelLayer* create() = mac 0x28dd60, win 0x0, ios 0x0;
}
class RingObject : EffectGameObject {
bool create(char const*) = mac 0x0, win 0x252220, ios 0x0;
bool init(char const*) = mac 0x0, win 0x2522E0, ios 0x0;
void spawnCircle() = win 0x2523A0;
virtual void setRotation(float) = win 0x252640;
virtual void setScale(float) = win 0x252580;
virtual void resetObject() = win 0x252560;
virtual void customObjectSetup(gd::map<gd::string, gd::string>>&) = win 0x2526A0;
virtual void getSaveString() = win 0x2527F0;
virtual void powerOnObject() = win 0x252360;
virtual void powerOffObject();
virtual void setRScale(float) = win 0x2525D0;
virtual void triggerActivated(float) = win 0x252350;
}
class ScrollingLayer : cocos2d::CCLayerColor {
static ScrollingLayer* create(cocos2d::CCSize, cocos2d::CCPoint, float) = mac 0x41a900, win 0x0, ios 0x0;
}