fix fields on windows

This commit is contained in:
matcool 2022-06-04 21:19:01 -03:00
parent 9b6774a33c
commit 2409918bea
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@ -1,5 +1,11 @@
#pragma once
#include "Traits.hpp"
#include "../platform/platform.hpp"
#ifdef GEODE_IS_WINDOWS
// for the manual virtualprotect
#include <memoryapi.h>
#endif
namespace geode::modifier {
template<typename T = void*>
@ -77,20 +83,25 @@ namespace geode::modifier {
return ret;
}
using DestructorType = void(GEODE_WINDOWS(__thiscall)*)(void* GEODE_WINDOWS(, bool));
template <typename T>
GEODE_NOINLINE inline auto& getOriginalDestructor() {
static void(*ret)(void*);
static DestructorType ret;
return ret;
}
template <typename T>
GEODE_NOINLINE inline void fieldCleanup(T* self) {{
for (auto& [mem, cont] : getAdditionalContainers<T>()[self]) {
delete cont;
}
getAdditionalContainers<T>().erase(self);
getOriginalDestructor<T>()(self);
}}
// this is beautiful
struct FieldCleanupHook {
template <typename T>
static GEODE_NOINLINE inline void GEODE_WINDOWS(__thiscall) fieldCleanup(T* self GEODE_WINDOWS(, bool arg)) {{
for (auto& [mem, cont] : getAdditionalContainers<T>()[self]) {
delete cont;
}
getAdditionalContainers<T>().erase(self);
getOriginalDestructor<T>()(self GEODE_WINDOWS(, arg));
}}
};
template <typename T, typename A>
GEODE_NOINLINE T& operator->*(A* self, field<T>& member) {
@ -102,10 +113,16 @@ namespace geode::modifier {
// on first use
if (destructor == nullptr) {
// takes the third element because all cocos classes have the destructor at third.
auto& vtableDestructor = 2[*(uintptr_t**)self]; // i love this
destructor = reinterpret_cast<void(*)(void*)>(vtableDestructor);
vtableDestructor = (uintptr_t)&fieldCleanup<A>;
// classes inheriting CCObject always have their destructor(s) as the 2nd (and 3rd on itanium) element in the vtable
// choose 3rd elemnt (the second destructor) on itanium platforms because the first one gets inlined often
static constexpr size_t index = GEODE_WINDOWS(1) GEODE_MACOS(2) GEODE_IOS(2) GEODE_ANDROID(2);
auto& vtableDestructor = index[*reinterpret_cast<uintptr_t**>(self)]; // i love this
destructor = reinterpret_cast<DestructorType>(vtableDestructor);
#ifdef GEODE_IS_WINDOWS
DWORD old;
VirtualProtect(reinterpret_cast<void*>(&vtableDestructor), sizeof(void*), PAGE_EXECUTE_READWRITE, &old);
#endif
vtableDestructor = reinterpret_cast<uintptr_t>(&FieldCleanupHook::fieldCleanup<A>);
}
if (containers[self].size() == 0) {
void* obj = new A();