more addresses

This commit is contained in:
HJfod 2023-04-22 11:50:05 +03:00
parent d4c8d25874
commit 480161f5d3

View file

@ -3177,7 +3177,7 @@ class GameObject : CCSpritePlus {
void deselectObject() = mac 0x3423a0, win 0xeee50;
cocos2d::CCRepeatForever* createRotateAction(float f, int n) = win 0xe49b0;
void setMyAction(cocos2d::CCAction* pAction) = win 0xd1b90;
bool canAllowMultiActivate() = win 0xf06b0;
bool canAllowMultiActivate() = mac 0x343ca0, win 0xf06b0;
void createGroupContainer(int size) = mac 0x33aca0, win 0xeb870;
bool m_unk3;
@ -3695,7 +3695,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
void resetObjectVector() = mac 0x9c4b0;
void resetToggledGroups() = mac 0x9aa70;
void resetToggledGroupsAndObjects() = mac 0x9c3c0, win 0x166b80;
void resetEffectTriggerOptim(GameObject* obj, cocos2d::CCArray* objs) = win 0x167e00;
void resetEffectTriggerOptim(GameObject* obj, cocos2d::CCArray* objs) = mac 0x9e5b0, win 0x167e00;
void resetUnusedColorChannels() = mac 0x9a870;
void rotationForSlopeNearObject(GameObject*) = mac 0x95cd0, win 0x161130;
void runColorEffect(EffectGameObject*, int, float, float, bool) = mac 0x9bd30;