From 480161f5d3617aa8c3000bceb90417ca7a9fbfd6 Mon Sep 17 00:00:00 2001 From: HJfod <60038575+HJfod@users.noreply.github.com> Date: Sat, 22 Apr 2023 11:50:05 +0300 Subject: [PATCH] more addresses --- bindings/GeometryDash.bro | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/bindings/GeometryDash.bro b/bindings/GeometryDash.bro index ed6d42d0..d097b072 100644 --- a/bindings/GeometryDash.bro +++ b/bindings/GeometryDash.bro @@ -3177,7 +3177,7 @@ class GameObject : CCSpritePlus { void deselectObject() = mac 0x3423a0, win 0xeee50; cocos2d::CCRepeatForever* createRotateAction(float f, int n) = win 0xe49b0; void setMyAction(cocos2d::CCAction* pAction) = win 0xd1b90; - bool canAllowMultiActivate() = win 0xf06b0; + bool canAllowMultiActivate() = mac 0x343ca0, win 0xf06b0; void createGroupContainer(int size) = mac 0x33aca0, win 0xeb870; bool m_unk3; @@ -3695,7 +3695,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate { void resetObjectVector() = mac 0x9c4b0; void resetToggledGroups() = mac 0x9aa70; void resetToggledGroupsAndObjects() = mac 0x9c3c0, win 0x166b80; - void resetEffectTriggerOptim(GameObject* obj, cocos2d::CCArray* objs) = win 0x167e00; + void resetEffectTriggerOptim(GameObject* obj, cocos2d::CCArray* objs) = mac 0x9e5b0, win 0x167e00; void resetUnusedColorChannels() = mac 0x9a870; void rotationForSlopeNearObject(GameObject*) = mac 0x95cd0, win 0x161130; void runColorEffect(EffectGameObject*, int, float, float, bool) = mac 0x9bd30;