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more bindings + fix cmake hotfix on windows
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parent
efed426532
commit
1b8cf87933
2 changed files with 9 additions and 3 deletions
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@ -33,7 +33,11 @@ add_dependencies(CodegenRun Codegen)
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# Hacky way to supress the not generated error
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if (NOT EXISTS ${GEODE_CODEGEN_PATH}/GeneratedSource.cpp)
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make_directory(${GEODE_CODEGEN_PATH})
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execute_process(COMMAND touch ${GEODE_CODEGEN_PATH}/GeneratedSource.cpp)
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if (WIN32)
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execute_process(COMMAND type ${GEODE_CODEGEN_PATH}/GeneratedSource.cpp)
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else()
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execute_process(COMMAND touch ${GEODE_CODEGEN_PATH}/GeneratedSource.cpp)
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endif()
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endif()
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target_sources(${PROJECT_NAME} INTERFACE ${GEODE_CODEGEN_PATH}/GeneratedSource.cpp)
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@ -1059,6 +1059,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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return lel->m_editorUI;
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}
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bool editButton2Usable() = mac 0x0, win 0x8b890, ios 0x0;
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void constrainGameLayerPosition() = mac 0x1c6d0, win 0x0, ios 0x0;
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void create(LevelEditorLayer*) = mac 0x8a80, win 0x0, ios 0x0;
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void deselectAll() = mac 0x1f300, win 0x86af0, ios 0x0;
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@ -2889,7 +2890,7 @@ class GameObject : CCSpritePlus {
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virtual void setChildColor(const cocos2d::ccColor3B&) = mac 0x341f20, win 0xee900, ios 0x0;
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virtual void setFlipX(bool) = mac 0x335a60, win 0x0, ios 0x0;
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virtual void setFlipY(bool) = mac 0x335ab0, win 0x0, ios 0x0;
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virtual void customSetup() = mac 0x2fbba0, win 0x0, ios 0x0;
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virtual void customSetup() = mac 0x2fbba0, win 0xd1c10, ios 0x0;
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virtual void setupCustomSprites() = mac 0x307f60, win 0xd7d50, ios 0x0;
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virtual void addMainSpriteToParent(bool) = mac 0x33a5b0, win 0xeb250, ios 0x0;
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virtual void resetObject() = mac 0x2fa620, win 0xd1470, ios 0x0;
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@ -3001,6 +3002,7 @@ class GameObject : CCSpritePlus {
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void deselectObject() = mac 0x0, win 0xeee50, ios 0x0;
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cocos2d::CCRepeatForever* createRotateAction(float f, int n) = mac 0x0, win 0xe49b0, ios 0x0;
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void setMyAction(cocos2d::CCAction* pAction) = mac 0x0, win 0xd1b90, ios 0x0;
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bool canAllowMultiActivate() = mac 0x0, win 0xf06b0, ios 0x0;
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bool m_unk3;
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bool m_isBlueMaybe;
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@ -3158,7 +3160,7 @@ class GameObject : CCSpritePlus {
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int m_unk414;
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PAD = mac 0xc, win 0xc, android 0x0;
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cocos2d::CCPoint m_firstPosition;
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PAD = mac 0x15, win 0x0, android 0x0;
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PAD = mac 0x15, win 0x15, android 0x0;
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bool m_isTriggerable;
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PAD = mac 0x6, win 0x6, android 0x0;
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bool m_highDetail;
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