fully bump version to 0.2.0 + fix cmake platform binary name on windows

This commit is contained in:
HJfod 2022-08-09 01:13:21 +03:00
parent 31a3281806
commit efed426532
4 changed files with 5 additions and 4 deletions
cmake
loader
include/Geode/loader
test
dependency
main

View file

@ -66,7 +66,8 @@ elseif (GEODE_TARGET_PLATFORM STREQUAL "Win32")
${GEODE_LOADER_PATH}/include/link/libcurl.lib
)
set(GEODE_PLATFORM_BINARY "Geode.dll")
# Windows links against .lib and not .dll
set(GEODE_PLATFORM_BINARY "Geode.lib")
elseif (GEODE_TARGET_PLATFORM STREQUAL "Android")
message(FATAL_ERROR "IDK figure it out")
endif()

View file

@ -77,7 +77,7 @@ namespace geode {
* and has downloaded a mod from the
* future.
*/
static constexpr VersionInfo s_supportedVersionMax { 0, 1, 0 };
static constexpr VersionInfo s_supportedVersionMax { 0, 2, 0 };
Result<std::string> createTempDirectoryForMod(ModInfo const& info);
Result<Mod*> loadModFromFile(std::string const& file);

View file

@ -1,5 +1,5 @@
{
"geode": "v0.1.0",
"geode": "v0.2.0",
"version": "v1.0.0",
"id": "geode.testdep",
"name": "Geode Test Dependency",

View file

@ -1,5 +1,5 @@
{
"geode": "v0.1.0",
"geode": "v0.2.0",
"version": "v1.0.0",
"id": "geode.test",
"name": "Geode Test",