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https://github.com/geode-sdk/geode.git
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commit
155f6b920a
1 changed files with 3 additions and 3 deletions
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@ -570,7 +570,7 @@ class ChallengesPage {
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}
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class CheckpointObject : cocos2d::CCNode {
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static CheckpointObject* create() = mac 0x7e7d0, win 0x0, ios 0x0;
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static CheckpointObject* create() = mac 0x7e7d0, win 0x20DDD0, ios 0x0;
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void getObject() = mac 0x7ef50, win 0x0, ios 0x0;
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GameObject* m_gameObject;
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@ -3115,7 +3115,7 @@ class GameSoundManager : cocos2d::CCNode {
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void getMeteringValue() = mac 0x362db0, win 0x0, ios 0x0;
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void playBackgroundMusic(gd::string, bool, bool) = mac 0x362070, win 0x0, ios 0x0;
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void playEffect(gd::string, float, float, float) = mac 0x3623d0, win 0x25450, ios 0x0;
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void stopBackgroundMusic() = mac 0x362130, win 0x0, ios 0x0;
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void stopBackgroundMusic() = mac 0x362130, win 0x253A0, ios 0x0;
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~GameSoundManager() = mac 0x362c00, win 0x0, ios 0x0;
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static GameSoundManager* sharedManager() = mac 0x3610f0, win 0x24800, ios 0x0;
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@ -3962,7 +3962,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, DialogDelegate {
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void spawnParticle(char const*, int, cocos2d::tCCPositionType, cocos2d::CCPoint) = mac 0x76330, win 0x0, ios 0x0;
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void spawnPlayer2() = mac 0x7d170, win 0x0, ios 0x0;
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void startGame() = mac 0x726b0, win 0x0, ios 0x0;
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void startMusic() = mac 0x72910, win 0x0, ios 0x0;
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void startMusic() = mac 0x72910, win 0x20C8F0, ios 0x0;
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void startRecording() = mac 0x7fec0, win 0x0, ios 0x0;
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void startRecordingDelayed() = mac 0x7fed0, win 0x0, ios 0x0;
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void stopCameraShake() = mac 0x75900, win 0x0, ios 0x0;
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