fix GameObject::deselectObject on windows

This commit is contained in:
HJfod 2023-08-06 22:52:14 +03:00
parent 029cf5af2a
commit 0570d2e9a9

View file

@ -3293,7 +3293,7 @@ class GameObject : CCSpritePlus {
void updateState() = mac 0x3369e0;
void updateSyncedAnimation(float) = mac 0x337f00, win 0xe7320;
void updateTextObject(gd::string, bool) = mac 0x2f58d0, win 0xcfc60;
void deselectObject() = mac 0x3423a0, win 0xeee50;
void deselectObject() = mac 0x3423a0, win 0xeee40;
cocos2d::CCRepeatForever* createRotateAction(float f, int n) = win 0xe49b0;
void setMyAction(cocos2d::CCAction* pAction) = win 0xd1b90;
bool canAllowMultiActivate() = mac 0x343ca0, win 0xf06b0;