mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-27 01:45:35 -05:00
fix GameObject::deselectObject on windows
This commit is contained in:
parent
029cf5af2a
commit
0570d2e9a9
1 changed files with 1 additions and 1 deletions
|
@ -3293,7 +3293,7 @@ class GameObject : CCSpritePlus {
|
|||
void updateState() = mac 0x3369e0;
|
||||
void updateSyncedAnimation(float) = mac 0x337f00, win 0xe7320;
|
||||
void updateTextObject(gd::string, bool) = mac 0x2f58d0, win 0xcfc60;
|
||||
void deselectObject() = mac 0x3423a0, win 0xeee50;
|
||||
void deselectObject() = mac 0x3423a0, win 0xeee40;
|
||||
cocos2d::CCRepeatForever* createRotateAction(float f, int n) = win 0xe49b0;
|
||||
void setMyAction(cocos2d::CCAction* pAction) = win 0xd1b90;
|
||||
bool canAllowMultiActivate() = mac 0x343ca0, win 0xf06b0;
|
||||
|
|
Loading…
Reference in a new issue