From 0570d2e9a911e2a996ffe9767776ea291f5589b6 Mon Sep 17 00:00:00 2001 From: HJfod <60038575+HJfod@users.noreply.github.com> Date: Sun, 6 Aug 2023 22:52:14 +0300 Subject: [PATCH] fix GameObject::deselectObject on windows --- bindings/GeometryDash.bro | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/bindings/GeometryDash.bro b/bindings/GeometryDash.bro index bc3a7ec9..46721c2c 100644 --- a/bindings/GeometryDash.bro +++ b/bindings/GeometryDash.bro @@ -3293,7 +3293,7 @@ class GameObject : CCSpritePlus { void updateState() = mac 0x3369e0; void updateSyncedAnimation(float) = mac 0x337f00, win 0xe7320; void updateTextObject(gd::string, bool) = mac 0x2f58d0, win 0xcfc60; - void deselectObject() = mac 0x3423a0, win 0xeee50; + void deselectObject() = mac 0x3423a0, win 0xeee40; cocos2d::CCRepeatForever* createRotateAction(float f, int n) = win 0xe49b0; void setMyAction(cocos2d::CCAction* pAction) = win 0xd1b90; bool canAllowMultiActivate() = mac 0x343ca0, win 0xf06b0;