geode/loader/src/hooks/TextInputNodeFix.cpp

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#include <Geode/modify/CCTextInputNode.hpp>
#ifdef GEODE_IS_ANDROID
using namespace geode::prelude;
// TODO: commenting cause cctextinputnode is changed enough that i'm not sure how it works now
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// struct TextNodeFix : Modify<TextNodeFix, CCTextInputNode> {
// bool onTextFieldInsertText(cocos2d::CCTextFieldTTF* field, char const* text, int count) {
// auto change = count >= m_maxLabelLength ? 1 : 0;
// m_maxLabelLength += change;
// auto ret = CCTextInputNode::onTextFieldInsertText(field, text, count);
// m_maxLabelLength -= change;
// return ret;
// }
// };
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#endif