geode/loader/include/Geode/ui/InputNode.hpp

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#pragma once
#include <Geode/Bindings.hpp>
namespace geode {
class GEODE_DLL InputNode : public cocos2d::CCNode {
protected:
cocos2d::extension::CCScale9Sprite* m_bgSprite;
CCTextInputNode* m_input;
bool init(float, float, const char*, const char*, std::string const&, int);
bool init(float, const char*, const char*, std::string const&, int);
public:
static InputNode* create(
float width,
const char* placeholder,
const char* fontFile,
std::string const& filter,
int limit
);
static InputNode* create(
float width,
const char* placeholder,
std::string const& filter,
int limit
);
static InputNode* create(
float width,
const char* placeholder,
std::string const& filter
);
static InputNode* create(
float width,
const char* placeholder,
const char* fontFile
);
static InputNode* create(
float width,
const char* placeholder
);
CCTextInputNode* getInputNode() const;
cocos2d::extension::CCScale9Sprite* getBGSprite() const;
void setEnabled(bool);
void setString(const char*);
const char* getString();
};
}