fix UI header includes to not cause circular header dependencies

This commit is contained in:
HJfod 2022-08-02 13:17:26 +03:00
parent 609bbe0c8f
commit daa322b763
13 changed files with 14 additions and 14 deletions

View file

@ -1,7 +1,7 @@
#pragma once
#include "ui/BasedButton.hpp"
#include "ui/BasedButtonSprite.hpp"
#include "ui/BasedButton.hpp"
#include "ui/IconButtonSprite.hpp"
#include "ui/InputNode.hpp"
#include "ui/ListView.hpp"

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@ -1,6 +1,6 @@
#pragma once
#include <Geode/Geode.hpp>
#include <Geode/Bindings.hpp>
namespace geode {
enum class CircleBaseSize {

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@ -1,6 +1,6 @@
#pragma once
#include <Geode/Geode.hpp>
#include <Geode/Bindings.hpp>
namespace geode {
class GEODE_DLL IconButtonSprite :

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@ -1,6 +1,6 @@
#pragma once
#include <Geode/Geode.hpp>
#include <Geode/Bindings.hpp>
namespace geode {
class GEODE_DLL InputNode : public cocos2d::CCNode {

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@ -1,6 +1,6 @@
#pragma once
#include <Geode/Geode.hpp>
#include <Geode/Bindings.hpp>
namespace geode {
class GEODE_DLL GenericListCell : public TableViewCell {

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@ -1,6 +1,6 @@
#pragma once
#include <Geode/Geode.hpp>
#include <Geode/Bindings.hpp>
#include "TextRenderer.hpp"
#include "ScrollLayer.hpp"

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@ -1,6 +1,6 @@
#pragma once
#include <Geode/Geode.hpp>
#include <Geode/Bindings.hpp>
namespace geode {
/**

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@ -1,6 +1,6 @@
#pragma once
#include <Geode/Geode.hpp>
#include <Geode/Bindings.hpp>
#include "SceneManager.hpp"
#include <chrono>
#include "../utils/Ref.hpp"
@ -21,7 +21,7 @@ namespace geode {
NotificationLocation::BottomRight;
#else
NotificationLocation::TopCenter;
#endif;
#endif
class Notification;
class NotificationManager;

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@ -1,6 +1,6 @@
#pragma once
#include <Geode/Geode.hpp>
#include <Geode/Bindings.hpp>
namespace geode {
template<typename T, typename... InitArgs>

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@ -1,6 +1,6 @@
#pragma once
#include <Geode/Geode.hpp>
#include <Geode/Bindings.hpp>
namespace geode {
class GEODE_DLL SceneManager {

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@ -1,6 +1,6 @@
#pragma once
#include <Geode/Geode.hpp>
#include <Geode/Bindings.hpp>
namespace geode {
/**

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@ -1,6 +1,6 @@
#pragma once
#include <Geode/Geode.hpp>
#include <Geode/Bindings.hpp>
namespace geode {
class GEODE_DLL Scrollbar :

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@ -1,6 +1,6 @@
#pragma once
#include <Geode/Geode.hpp>
#include <Geode/Bindings.hpp>
namespace geode {
enum class TextAlignment {