geode/loader/include/Geode/meta/preproc.hpp

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#ifndef GEODE_CORE_META_PREPROC_HPP
#define GEODE_CORE_META_PREPROC_HPP
#if !defined(GEODE_CALL)
// Windows
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32) && !defined(__CYGWIN__)
#define GEODE_WINDOWS(...) __VA_ARGS__
#define GEODE_IS_WINDOWS
#define GEODE_IS_DESKTOP
#define GEODE_PLATFORM_NAME "Windows"
#define GEODE_PLATFORM_TARGET PlatformID::Windows
#define GEODE_CALL __stdcall
#define GEODE_PLATFORM_EXTENSION ".dll"
#else
#define GEODE_WINDOWS(...)
#endif
// Darwin
#if defined(__APPLE__)
#include <TargetConditionals.h>
#if TARGET_OS_IPHONE
#define GEODE_MACOS(...)
#define GEODE_IOS(...) __VA_ARGS__
#define GEODE_IS_IOS
#define GEODE_IS_MOBILE
#define GEODE_PLATFORM_NAME "iOS"
#define GEODE_PLATFORM_TARGET PlatformID::iOS
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#define GEODE_PLATFORM_EXTENSION ".ios.dylib"
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#else
#define GEODE_IOS(...)
#define GEODE_MACOS(...) __VA_ARGS__
#define GEODE_IS_MACOS
#define GEODE_IS_DESKTOP
#define GEODE_PLATFORM_NAME "MacOS"
#define GEODE_PLATFORM_TARGET PlatformID::MacOS
#define GEODE_PLATFORM_EXTENSION ".dylib"
#endif
#define GEODE_CALL
#else
#define GEODE_MACOS(...)
#define GEODE_IOS(...)
#endif
// Android
#if defined(__ANDROID__)
#define GEODE_ANDROID(...) __VA_ARGS__
#define GEODE_IS_ANDROID
#define GEODE_IS_MOBILE
#define GEODE_PLATFORM_NAME "Android"
#define GEODE_PLATFORM_TARGET PlatformID::Android
#define GEODE_CALL
#define GEODE_PLATFORM_EXTENSION ".so"
#else
#define GEODE_ANDROID(...)
#endif
#ifndef GEODE_PLATFORM_NAME
#error "Unsupported PlatformID!"
#endif
#ifdef GEODE_EXPORTING
#define GEODE_DLL GEODE_WINDOWS(__declspec(dllexport))
#else
#define GEODE_DLL GEODE_WINDOWS(__declspec(dllimport))
#endif
#define GEODE_API GEODE_WINDOWS() // idk where this is
#endif
#endif /* GEODE_CORE_META_PREPROC_HPP */