mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-23 16:07:52 -05:00
69 lines
2 KiB
C++
69 lines
2 KiB
C++
#ifndef GEODE_CORE_META_PREPROC_HPP
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#define GEODE_CORE_META_PREPROC_HPP
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#if !defined(GEODE_CALL)
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// Windows
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#if defined(WIN32) || defined(_WIN32) || defined(__WIN32) && !defined(__CYGWIN__)
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#define GEODE_WINDOWS(...) __VA_ARGS__
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#define GEODE_IS_WINDOWS
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#define GEODE_IS_DESKTOP
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#define GEODE_PLATFORM_NAME "Windows"
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#define GEODE_PLATFORM_TARGET PlatformID::Windows
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#define GEODE_CALL __stdcall
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#define GEODE_PLATFORM_EXTENSION ".dll"
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#else
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#define GEODE_WINDOWS(...)
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#endif
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// Darwin
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#if TARGET_OS_IPHONE
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#define GEODE_MACOS(...)
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#define GEODE_IOS(...) __VA_ARGS__
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#define GEODE_IS_IOS
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#define GEODE_IS_MOBILE
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#define GEODE_PLATFORM_NAME "iOS"
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#define GEODE_PLATFORM_TARGET PlatformID::iOS
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#define GEODE_PLATFORM_EXTENSION ".ios.dylib"
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#else
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#define GEODE_IOS(...)
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#define GEODE_MACOS(...) __VA_ARGS__
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#define GEODE_IS_MACOS
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#define GEODE_IS_DESKTOP
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#define GEODE_PLATFORM_NAME "MacOS"
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#define GEODE_PLATFORM_TARGET PlatformID::MacOS
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#define GEODE_PLATFORM_EXTENSION ".dylib"
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#endif
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#define GEODE_CALL
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#else
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#define GEODE_MACOS(...)
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#define GEODE_IOS(...)
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#endif
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// Android
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#if defined(__ANDROID__)
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#define GEODE_ANDROID(...) __VA_ARGS__
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#define GEODE_IS_ANDROID
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#define GEODE_IS_MOBILE
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#define GEODE_PLATFORM_NAME "Android"
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#define GEODE_PLATFORM_TARGET PlatformID::Android
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#define GEODE_CALL
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#define GEODE_PLATFORM_EXTENSION ".so"
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#else
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#define GEODE_ANDROID(...)
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#endif
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#ifndef GEODE_PLATFORM_NAME
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#error "Unsupported PlatformID!"
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#endif
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL GEODE_WINDOWS(__declspec(dllexport))
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#else
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#define GEODE_DLL GEODE_WINDOWS(__declspec(dllimport))
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#endif
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#define GEODE_API GEODE_WINDOWS() // idk where this is
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#endif
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#endif /* GEODE_CORE_META_PREPROC_HPP */
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