2022-10-08 05:41:36 -04:00
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#include <Windows.h>
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2022-10-08 06:21:57 -04:00
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#include <iostream>
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2022-10-08 05:41:36 -04:00
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#include "../../../filesystem/fs/filesystem.hpp"
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2022-10-08 06:26:45 -04:00
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void showError(std::string const& error) {
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MessageBoxA(nullptr, error.c_str(), "Error Loading Geode", MB_ICONERROR);
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}
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2022-10-08 06:21:57 -04:00
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int loadGeode() {
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2022-10-08 06:30:05 -04:00
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if (!LoadLibraryW(L"Geode.dll")) {
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auto code = GetLastError();
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showError("Unable to load Geode (code " + std::to_string(code) + ")");
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return code;
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}
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return 0;
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2022-10-08 06:21:57 -04:00
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}
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2022-10-08 05:41:36 -04:00
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DWORD WINAPI load(PVOID _) {
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auto workingDir = ghc::filesystem::current_path();
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auto updatesDir = workingDir / "geode" / "update";
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auto resourcesDir = workingDir / "geode" / "resources";
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auto error = std::error_code();
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if (ghc::filesystem::exists(updatesDir / "Geode.dll", error) && !error) {
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ghc::filesystem::rename(
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updatesDir / "Geode.dll",
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workingDir / "Geode.dll", error
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);
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2022-10-08 06:26:45 -04:00
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if (error) {
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showError("Unable to update Geode: Unable to move Geode.dll - " + error.message());
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return error.value();
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}
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2022-10-08 05:41:36 -04:00
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}
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if (ghc::filesystem::exists(updatesDir / "resources", error) && !error) {
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2022-10-08 06:23:48 -04:00
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ghc::filesystem::remove_all(resourcesDir / "geode.loader", error);
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2022-10-08 06:21:57 -04:00
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2022-10-08 06:26:45 -04:00
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if (error) {
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showError("Unable to update Geode resources: " + error.message());
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2022-10-08 06:30:05 -04:00
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} else {
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ghc::filesystem::rename(
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updatesDir / "resources",
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resourcesDir / "geode.loader", error
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);
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if (error) {
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showError("Unable to update Geode resources: " + error.message());
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}
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2022-10-08 06:26:45 -04:00
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}
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2022-10-08 05:41:36 -04:00
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}
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2022-10-08 06:26:45 -04:00
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2022-10-08 06:21:57 -04:00
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return loadGeode();
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2022-10-08 05:41:36 -04:00
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}
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BOOL WINAPI DllMain(HINSTANCE module, DWORD reason, LPVOID _) {
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if (reason == DLL_PROCESS_ATTACH) {
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HANDLE handle = CreateThread(NULL, 0, load, module, 0, NULL);
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if (handle)
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CloseHandle(handle);
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else
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return FALSE;
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}
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return TRUE;
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}
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