geode/loader/launcher/windows/Bootstrapper.cpp

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#include <Windows.h>
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#include <iostream>
#include "../../../filesystem/fs/filesystem.hpp"
void showError(std::string const& error) {
MessageBoxA(nullptr, error.c_str(), "Error Loading Geode", MB_ICONERROR);
}
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int loadGeode() {
if (!LoadLibraryW(L"Geode.dll")) {
auto code = GetLastError();
showError("Unable to load Geode (code " + std::to_string(code) + ")");
return code;
}
return 0;
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}
DWORD WINAPI load(PVOID _) {
auto workingDir = ghc::filesystem::current_path();
auto updatesDir = workingDir / "geode" / "update";
auto resourcesDir = workingDir / "geode" / "resources";
auto error = std::error_code();
if (ghc::filesystem::exists(updatesDir / "Geode.dll", error) && !error) {
ghc::filesystem::rename(
updatesDir / "Geode.dll",
workingDir / "Geode.dll", error
);
if (error) {
showError("Unable to update Geode: Unable to move Geode.dll - " + error.message());
return error.value();
}
}
if (ghc::filesystem::exists(updatesDir / "resources", error) && !error) {
ghc::filesystem::remove_all(resourcesDir / "geode.loader", error);
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if (error) {
showError("Unable to update Geode resources: " + error.message());
} else {
ghc::filesystem::rename(
updatesDir / "resources",
resourcesDir / "geode.loader", error
);
if (error) {
showError("Unable to update Geode resources: " + error.message());
}
}
}
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return loadGeode();
}
BOOL WINAPI DllMain(HINSTANCE module, DWORD reason, LPVOID _) {
if (reason == DLL_PROCESS_ATTACH) {
HANDLE handle = CreateThread(NULL, 0, load, module, 0, NULL);
if (handle)
CloseHandle(handle);
else
return FALSE;
}
return TRUE;
}