#include #include #include "../../../filesystem/fs/filesystem.hpp" void showError(std::string const& error) { MessageBoxA(nullptr, error.c_str(), "Error Loading Geode", MB_ICONERROR); } int loadGeode() { if (!LoadLibraryW(L"Geode.dll")) { auto code = GetLastError(); showError("Unable to load Geode (code " + std::to_string(code) + ")"); return code; } return 0; } DWORD WINAPI load(PVOID _) { auto workingDir = ghc::filesystem::current_path(); auto updatesDir = workingDir / "geode" / "update"; auto resourcesDir = workingDir / "geode" / "resources"; auto error = std::error_code(); if (ghc::filesystem::exists(updatesDir / "Geode.dll", error) && !error) { ghc::filesystem::rename( updatesDir / "Geode.dll", workingDir / "Geode.dll", error ); if (error) { showError("Unable to update Geode: Unable to move Geode.dll - " + error.message()); return error.value(); } } if (ghc::filesystem::exists(updatesDir / "resources", error) && !error) { ghc::filesystem::remove_all(resourcesDir / "geode.loader", error); if (error) { showError("Unable to update Geode resources: " + error.message()); } else { ghc::filesystem::rename( updatesDir / "resources", resourcesDir / "geode.loader", error ); if (error) { showError("Unable to update Geode resources: " + error.message()); } } } return loadGeode(); } BOOL WINAPI DllMain(HINSTANCE module, DWORD reason, LPVOID _) { if (reason == DLL_PROCESS_ATTACH) { HANDLE handle = CreateThread(NULL, 0, load, module, 0, NULL); if (handle) CloseHandle(handle); else return FALSE; } return TRUE; }