geode/loader/src/platform/windows/LoaderImpl.cpp

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#include <Geode/loader/IPC.hpp>
#include <Geode/loader/Log.hpp>
#include <loader/ModImpl.hpp>
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#include <iostream>
#include <loader/LoaderImpl.hpp>
#include <Geode/utils/string.hpp>
using namespace geode::prelude;
#ifdef GEODE_IS_WINDOWS
#include <Psapi.h>
static constexpr auto IPC_BUFFER_SIZE = 512;
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void Loader::Impl::platformMessageBox(char const* title, std::string const& info) {
MessageBoxA(nullptr, info.c_str(), title, MB_ICONERROR);
}
bool hasAnsiColorSupport = false;
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void Loader::Impl::logConsoleMessageWithSeverity(std::string const& msg, Severity severity) {
if (m_platformConsoleOpen) {
if (hasAnsiColorSupport) {
int color = 0;
switch (severity) {
case Severity::Debug: color = 243; break;
case Severity::Info: color = 33; break;
case Severity::Warning: color = 229; break;
case Severity::Error: color = 9; break;
default: color = 7; break;
}
auto const colorStr = fmt::format("\x1b[38;5;{}m", color);
auto const newMsg = fmt::format("{}{}\x1b[0m{}", colorStr, msg.substr(0, 8), msg.substr(8));
std::cout << newMsg << "\n" << std::flush;
} else {
std::cout << msg << "\n" << std::flush;
}
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}
}
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void Loader::Impl::openPlatformConsole() {
if (m_platformConsoleOpen) return;
if (AllocConsole() == 0) return;
SetConsoleCP(CP_UTF8);
// redirect console output
freopen_s(reinterpret_cast<FILE**>(stdout), "CONOUT$", "w", stdout);
freopen_s(reinterpret_cast<FILE**>(stdin), "CONIN$", "r", stdin);
// Set output mode to handle ansi color sequences
auto handleStdout = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD consoleMode = 0;
if (GetConsoleMode(handleStdout, &consoleMode)) {
consoleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
if (SetConsoleMode(handleStdout, consoleMode)) {
hasAnsiColorSupport = true;
}
}
m_platformConsoleOpen = true;
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for (auto const& log : log::Logger::list()) {
this->logConsoleMessageWithSeverity(log->toString(true), log->getSeverity());
}
}
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void Loader::Impl::closePlatformConsole() {
if (!m_platformConsoleOpen) return;
fclose(stdin);
fclose(stdout);
FreeConsole();
m_platformConsoleOpen = false;
}
void ipcPipeThread(HANDLE pipe) {
char buffer[IPC_BUFFER_SIZE * sizeof(TCHAR)];
DWORD read;
std::optional<std::string> replyID = std::nullopt;
// log::debug("Waiting for I/O");
if (ReadFile(pipe, buffer, sizeof(buffer) - 1, &read, nullptr)) {
buffer[read] = '\0';
std::string reply = LoaderImpl::get()->processRawIPC((void*)pipe, buffer).dump();
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DWORD written;
WriteFile(pipe, reply.c_str(), reply.size(), &written, nullptr);
}
// log::debug("Connection done");
FlushFileBuffers(pipe);
DisconnectNamedPipe(pipe);
CloseHandle(pipe);
// log::debug("Disconnected pipe");
}
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void Loader::Impl::setupIPC() {
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std::thread ipcThread([]() {
while (true) {
auto pipe = CreateNamedPipeA(
IPC_PIPE_NAME,
PIPE_ACCESS_DUPLEX,
PIPE_TYPE_BYTE | PIPE_READMODE_BYTE | PIPE_WAIT,
PIPE_UNLIMITED_INSTANCES,
IPC_BUFFER_SIZE,
IPC_BUFFER_SIZE,
NMPWAIT_USE_DEFAULT_WAIT,
nullptr
);
if (pipe == INVALID_HANDLE_VALUE) {
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// todo: Rn this quits IPC, but we might wanna change that later
// to just continue trying. however, I'm assuming that if
// CreateNamedPipeA fails, then it will probably fail again if
// you try right after, so changing the break; to continue; might
// just result in the console getting filled with error messages
log::warn("Unable to create pipe, quitting IPC");
break;
}
// log::debug("Waiting for pipe connections");
if (ConnectNamedPipe(pipe, nullptr)) {
// log::debug("Got connection, creating thread");
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std::thread pipeThread(&ipcPipeThread, pipe);
// SetThreadDescription(pipeThread.native_handle(), L"Geode IPC Pipe");
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pipeThread.detach();
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}
else {
// log::debug("No connection, cleaning pipe");
CloseHandle(pipe);
}
}
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});
// SetThreadDescription(ipcThread.native_handle(), L"Geode Main IPC");
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ipcThread.detach();
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log::debug("IPC set up");
}
bool Loader::Impl::userTriedToLoadDLLs() const {
static std::unordered_set<std::string> KNOWN_MOD_DLLS {
"betteredit-v4.0.5.dll",
"betteredit-v4.0.5-min.dll",
"betteredit-v4.0.3.dll",
"betteredit.dll",
"gdshare-v0.3.4.dll",
"gdshare.dll",
"hackpro.dll",
"hackproldr.dll",
"quickldr.dll",
"minhook.x32.dll",
"iconsave.dll",
"menuanim.dll",
"volumecontrol.dll",
"customsplash.dll",
"scrollanyinput-v1.1.dll",
"alttabfix-v1.0.dll",
"sceneswitcher-v1.1.dll",
"gdantialiasing.dll",
"textureldr.dll",
"run-info.dll",
};
bool triedToLoadDLLs = false;
// Check for .DLLs in mods dir
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if (auto files = file::readDirectory(dirs::getModsDir(), true)) {
for (auto& file : files.unwrap()) {
if (file.extension() == ".dll") {
triedToLoadDLLs = true;
}
}
}
// Check all loaded DLLs in the process
std::array<HMODULE, 1024> mods;
DWORD needed;
auto process = GetCurrentProcess();
if (EnumProcessModules(process, mods.data(), mods.size(), &needed)) {
for (auto i = 0; i < (needed / sizeof(HMODULE)); i++) {
std::array<char, MAX_PATH> modName;
if (GetModuleFileNameExA(process, mods[i], modName.data(), modName.size())) {
if (KNOWN_MOD_DLLS.count(string::trim(string::toLower(
ghc::filesystem::path(modName.data()).filename().string()
)))) {
triedToLoadDLLs = true;
}
}
}
}
return triedToLoadDLLs;
}
#endif