geode/loader/src/platform/windows/InternalLoader.cpp

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#include <Geode/loader/IPC.hpp>
#include <Geode/loader/Log.hpp>
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#include <InternalLoader.hpp>
#include <InternalMod.hpp>
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#include <iostream>
USE_GEODE_NAMESPACE();
#ifdef GEODE_IS_WINDOWS
static constexpr auto IPC_BUFFER_SIZE = 512;
void InternalLoader::platformMessageBox(char const* title, std::string const& info) {
MessageBoxA(nullptr, info.c_str(), title, MB_ICONERROR);
}
void InternalLoader::openPlatformConsole() {
if (m_platformConsoleOpen) return;
if (AllocConsole() == 0) return;
SetConsoleCP(CP_UTF8);
// redirect console output
freopen_s(reinterpret_cast<FILE**>(stdout), "CONOUT$", "w", stdout);
freopen_s(reinterpret_cast<FILE**>(stdin), "CONIN$", "r", stdin);
m_platformConsoleOpen = true;
for (auto const& log : log::Logs::list()) {
std::cout << log->toString(true) << "\n";
}
}
void InternalLoader::closePlatformConsole() {
if (!m_platformConsoleOpen) return;
fclose(stdin);
fclose(stdout);
FreeConsole();
m_platformConsoleOpen = false;
}
void ipcPipeThread(HANDLE pipe) {
char buffer[IPC_BUFFER_SIZE * sizeof(TCHAR)];
DWORD read;
std::optional<std::string> replyID = std::nullopt;
// log::debug("Waiting for I/O");
if (ReadFile(pipe, buffer, sizeof(buffer) - 1, &read, nullptr)) {
buffer[read] = '\0';
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std::string reply = InternalLoader::processRawIPC((void*)pipe, buffer);
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DWORD written;
WriteFile(pipe, reply.c_str(), reply.size(), &written, nullptr);
}
// log::debug("Connection done");
FlushFileBuffers(pipe);
DisconnectNamedPipe(pipe);
CloseHandle(pipe);
// log::debug("Disconnected pipe");
}
void InternalLoader::setupIPC() {
std::thread([]() {
while (true) {
auto pipe = CreateNamedPipeA(
IPC_PIPE_NAME,
PIPE_ACCESS_DUPLEX,
PIPE_TYPE_BYTE | PIPE_READMODE_BYTE | PIPE_WAIT,
PIPE_UNLIMITED_INSTANCES,
IPC_BUFFER_SIZE,
IPC_BUFFER_SIZE,
NMPWAIT_USE_DEFAULT_WAIT,
nullptr
);
if (pipe == INVALID_HANDLE_VALUE) {
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// todo: Rn this quits IPC, but we might wanna change that later
// to just continue trying. however, I'm assuming that if
// CreateNamedPipeA fails, then it will probably fail again if
// you try right after, so changing the break; to continue; might
// just result in the console getting filled with error messages
log::warn("Unable to create pipe, quitting IPC");
break;
}
// log::debug("Waiting for pipe connections");
if (ConnectNamedPipe(pipe, nullptr)) {
// log::debug("Got connection, creating thread");
std::thread(&ipcPipeThread, pipe).detach();
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}
else {
// log::debug("No connection, cleaning pipe");
CloseHandle(pipe);
}
}
}).detach();
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log::debug("IPC set up");
}
#endif