geode/loader/src/hooks/save.cpp

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#include <Geode/loader/Loader.hpp>
using namespace geode::prelude;
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#include <Geode/modify/AppDelegate.hpp>
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// struct SaveLoader : Modify<SaveLoader, AppDelegate> {
// void trySaveGame(bool p0) {
// log::info("Saving mod data...");
// log::pushNest();
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// auto begin = std::chrono::high_resolution_clock::now();
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// (void)Loader::get()->saveData();
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// auto end = std::chrono::high_resolution_clock::now();
// auto time = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin).count();
// log::info("Took {}s", static_cast<float>(time) / 1000.f);
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// log::popNest();
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// return AppDelegate::trySaveGame(p0);
// }
// };