#include using namespace geode::prelude; #include // struct SaveLoader : Modify { // void trySaveGame(bool p0) { // log::info("Saving mod data..."); // log::pushNest(); // auto begin = std::chrono::high_resolution_clock::now(); // (void)Loader::get()->saveData(); // auto end = std::chrono::high_resolution_clock::now(); // auto time = std::chrono::duration_cast(end - begin).count(); // log::info("Took {}s", static_cast(time) / 1000.f); // log::popNest(); // return AppDelegate::trySaveGame(p0); // } // };