geode/cmake/Platform.cmake

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CMake
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if (NOT DEFINED GEODE_TARGET_PLATFORM)
if(APPLE)
if(IOS)
set(GEODE_TARGET_PLATFORM "iOS")
else()
set(GEODE_TARGET_PLATFORM "MacOS")
endif()
elseif(WIN32)
set(GEODE_TARGET_PLATFORM "Win32")
else()
message(FATAL_ERROR "Unable to detect platform, please set GEODE_TARGET_PLATFORM in the root CMake file.")
endif()
endif()
if (NOT ${PROJECT_NAME} STREQUAL ${CMAKE_PROJECT_NAME})
set(GEODE_TARGET_PLATFORM GEODE_TARGET_PLATFORM PARENT_SCOPE)
endif()
if (GEODE_TARGET_PLATFORM STREQUAL "iOS")
set_target_properties(${PROJECT_NAME} PROPERTIES
SYSTEM_NAME iOS
OSX_SYSROOT ${GEODE_IOS_SDK}
OSX_ARCHITECTURES arm64
)
set(GEODE_PLATFORM_BINARY "GeodeIOS.dylib")
elseif (GEODE_TARGET_PLATFORM STREQUAL "MacOS")
set_target_properties(${PROJECT_NAME} PROPERTIES
SYSTEM_NAME MacOS
APPLE_SILICON_PROCESSOR x86_64
)
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# this should be set globally
set(CMAKE_OSX_ARCHITECTURES "x86_64")
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# only exists as a global property
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.14)
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target_link_libraries(${PROJECT_NAME} INTERFACE curl "-framework Cocoa")
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target_compile_options(${PROJECT_NAME} INTERFACE -fms-extensions #[[-Wno-deprecated]] -Wno-ignored-attributes -Os #[[-flto]] #[[-fvisibility=internal]])
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set(GEODE_PLATFORM_BINARY "Geode.dylib")
elseif (GEODE_TARGET_PLATFORM STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
SYSTEM_NAME Win32
GENERATOR_PLATFORM x86
)
target_compile_definitions(${PROJECT_NAME} INTERFACE NOMINMAX)
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target_link_libraries(${PROJECT_NAME} INTERFACE
${GEODE_LOADER_PATH}/include/link/libcocos2d.lib
${GEODE_LOADER_PATH}/include/link/libExtensions.lib
${GEODE_LOADER_PATH}/include/link/libcurl.lib
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${GEODE_LOADER_PATH}/include/link/glew32.lib
${GEODE_LOADER_PATH}/include/link/gdstring.lib
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${GEODE_LOADER_PATH}/include/link/fmod.lib
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)
# Windows links against .lib and not .dll
set(GEODE_PLATFORM_BINARY "Geode.lib")
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elseif (GEODE_TARGET_PLATFORM STREQUAL "Android")
message(FATAL_ERROR "IDK figure it out")
endif()