geode/loader/test/members/MacOS.cpp

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#include "Common.hpp"
#ifdef GEODE_IS_MACOS
// PlayerObject
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GEODE_MEMBER_CHECK(PlayerObject, m_collisionLog, 0x518);
GEODE_MEMBER_CHECK(PlayerObject, m_particleSystems, 0x590);
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GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x600);
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GEODE_MEMBER_CHECK(PlayerObject, m_lastCollidedSolid, 0x690);
GEODE_MEMBER_CHECK(PlayerObject, m_playerColor1, 0x7c2);
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// EditorUI
GEODE_MEMBER_CHECK(EditorUI, m_buttonBar, 0x1a0);
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GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x440);
// LevelEditorLayer
GEODE_MEMBER_CHECK(LevelEditorLayer, m_editorUI, 0x5d8);
GEODE_MEMBER_CHECK(LevelEditorLayer, m_level, 0x618);
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// PlayLayer
GEODE_MEMBER_CHECK(PlayLayer, unknown518, 0x518);
GEODE_MEMBER_CHECK(PlayLayer, unknown5f4, 0x5f4);
GEODE_MEMBER_CHECK(PlayLayer, unknown680, 0x680);
GEODE_MEMBER_CHECK(PlayLayer, unknown6a8, 0x6a8);
GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x728);
GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x7a8);
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// GameManager
GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x180);
GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x188);
// GEODE_MEMBER_CHECK(GameManager, m_clickedGarage, 0x2a2); // todo: find why this is not 0x2a2
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// GameObject
GEODE_MEMBER_CHECK(GameObject, m_baseColorID, 0x27c);
GEODE_MEMBER_CHECK(GameObject, m_detailColorID, 0x280);
GEODE_MEMBER_CHECK(GameObject, m_active, 0x2e5);
GEODE_MEMBER_CHECK(GameObject, m_baseSprite, 0x348);
GEODE_MEMBER_CHECK(GameObject, m_startPosition, 0x37c);
GEODE_MEMBER_CHECK(GameObject, m_baseColor, 0x410);
GEODE_MEMBER_CHECK(GameObject, m_groups, 0x458);
GEODE_MEMBER_CHECK(GameObject, m_effectManager, 0x4d8);
// EffectGameObject
GEODE_MEMBER_CHECK(EffectGameObject, m_duration, 0x4f0);
GEODE_MEMBER_CHECK(EffectGameObject, m_followMod, 0x530);
GEODE_MEMBER_CHECK(EffectGameObject, m_hsvValue, 0x560);
GEODE_MEMBER_CHECK(EffectGameObject, m_spawnDelay, 0x588);
GEODE_MEMBER_CHECK(EffectGameObject, m_itemBlockAID, 0x5b0);
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// TeleportPortalObject
GEODE_MEMBER_CHECK(TeleportPortalObject, m_orangePortal, 0x4f8);
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// StartPosObject
GEODE_MEMBER_CHECK(StartPosObject, m_levelSettings, 0x5e0);
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#endif