fix PlayLayer for macos

This commit is contained in:
altalk23 2023-01-06 21:30:06 +03:00
parent ac238e54da
commit 8fb5a84117
2 changed files with 9 additions and 1 deletions
bindings
loader/test/members

View file

@ -4359,7 +4359,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
cocos2d::CCSprite* m_sliderGrooveSprite;
cocos2d::CCSprite* m_sliderBarSprite;
cocos2d::CCSize m_sliderSize;
void* unknown680;
int unknown680;
int m_activeGravityEffects;
int m_gravityEffectStatus; // ??
PAD = mac 0x4, win 0x4;

View file

@ -17,6 +17,14 @@ GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x440);
GEODE_MEMBER_CHECK(LevelEditorLayer, m_editorUI, 0x5d8);
GEODE_MEMBER_CHECK(LevelEditorLayer, m_level, 0x618);
// PlayLayer
GEODE_MEMBER_CHECK(PlayLayer, unknown518, 0x518);
GEODE_MEMBER_CHECK(PlayLayer, unknown5f4, 0x5f4);
GEODE_MEMBER_CHECK(PlayLayer, unknown680, 0x680);
GEODE_MEMBER_CHECK(PlayLayer, unknown6a8, 0x6a8);
GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x728);
GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x7a8);
// GameManager
GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x180);
GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x188);