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; includes
!include MUI2.nsh
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!include nsDialogs.nsh
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!include WinMessages.nsh
; settings
Name "Geode"
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OutFile "geode-installer-win.exe"
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Unicode true
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InstallDir "$PROGRAMFILES32\Steam\steamapps\common\Geometry Dash\" ; set default path to the most common one
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XPStyle on
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RequestExecutionLevel admin
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ManifestSupportedOS Win7
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; ui settings
!define MUI_ABORTWARNING
!define MUI_LANGDLL_ALLLANGUAGES
!define MUI_FINISHPAGE_NOAUTOCLOSE
!define MUI_UNFINISHPAGE_NOAUTOCLOSE
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!define MUI_FINISHPAGE_NOREBOOTSUPPORT
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!define MUI_ICON Graphics\logo_inst.ico
!define MUI_UNICON Graphics\logo_uninst.ico
!define MUI_WELCOMEFINISHPAGE_BITMAP Graphics\banner.bmp
!define MUI_UNWELCOMEFINISHPAGE_BITMAP Graphics\banner.bmp
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; pages
!insertmacro MUI_PAGE_WELCOME
!insertmacro MUI_PAGE_LICENSE "..\..\LICENSE.txt"
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!define MUI_COMPONENTSPAGE_NODESC
!insertmacro MUI_PAGE_COMPONENTS
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!define MUI_PAGE_CUSTOMFUNCTION_SHOW DirectoryPageShow
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!insertmacro MUI_PAGE_DIRECTORY
!insertmacro MUI_PAGE_INSTFILES
!insertmacro MUI_PAGE_FINISH
!insertmacro MUI_UNPAGE_WELCOME
!insertmacro MUI_UNPAGE_CONFIRM
!insertmacro MUI_UNPAGE_INSTFILES
!insertmacro MUI_UNPAGE_FINISH
; languages
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!macro GEODE_LANGUAGE NSFID
!insertmacro MUI_LANGUAGE ${NSFID}
!insertmacro LANGFILE_INCLUDE "Language Files\${NSFID}Extra.nsh"
!macroend
; TODO: add the commented out languages (other available languages are listed here: https://nsis.sourceforge.io/Examples/Modern%20UI/MultiLanguage.nsi)
!insertmacro GEODE_LANGUAGE "English"
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!insertmacro GEODE_LANGUAGE "Spanish"
!insertmacro GEODE_LANGUAGE "SpanishInternational"
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;!insertmacro GEODE_LANGUAGE "Swedish"
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!insertmacro GEODE_LANGUAGE "Finnish"
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!insertmacro GEODE_LANGUAGE "Russian"
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!insertmacro GEODE_LANGUAGE "PortugueseBR"
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!insertmacro GEODE_LANGUAGE "Czech"
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!insertmacro MUI_RESERVEFILE_LANGDLL
; random shit
; https://nsis.sourceforge.io/StrReplace
!define StrRep "!insertmacro StrRep"
!macro StrRep output string old new
Push `${string}`
Push `${old}`
Push `${new}`
!ifdef __UNINSTALL__
Call un.StrRep
!else
Call StrRep
!endif
Pop ${output}
!macroend
!macro Func_StrRep un
Function ${un}StrRep
Exch $R2 ;new
Exch 1
Exch $R1 ;old
Exch 2
Exch $R0 ;string
Push $R3
Push $R4
Push $R5
Push $R6
Push $R7
Push $R8
Push $R9
StrCpy $R3 0
StrLen $R4 $R1
StrLen $R6 $R0
StrLen $R9 $R2
loop:
StrCpy $R5 $R0 $R4 $R3
StrCmp $R5 $R1 found
StrCmp $R3 $R6 done
IntOp $R3 $R3 + 1 ;move offset by 1 to check the next character
Goto loop
found:
StrCpy $R5 $R0 $R3
IntOp $R8 $R3 + $R4
StrCpy $R7 $R0 "" $R8
StrCpy $R0 $R5$R2$R7
StrLen $R6 $R0
IntOp $R3 $R3 + $R9 ;move offset by length of the replacement string
Goto loop
done:
Pop $R9
Pop $R8
Pop $R7
Pop $R6
Pop $R5
Pop $R4
Pop $R3
Push $R0
Push $R1
Pop $R0
Pop $R1
Pop $R0
Pop $R2
Exch $R1
FunctionEnd
!macroend
!insertmacro Func_StrRep ""
;!insertmacro Func_StrRep "un."
; https://nsis.sourceforge.io/Remove_leading_and_trailing_whitespaces_from_a_string
Function Trim
Exch $R1 ; Original string
Push $R2
Loop:
StrCpy $R2 "$R1" 1
StrCmp "$R2" " " TrimLeft
StrCmp "$R2" "$\r" TrimLeft
StrCmp "$R2" "$\n" TrimLeft
StrCmp "$R2" "$\t" TrimLeft
Goto Loop2
TrimLeft:
StrCpy $R1 "$R1" "" 1
Goto Loop
Loop2:
StrCpy $R2 "$R1" 1 -1
StrCmp "$R2" " " TrimRight
StrCmp "$R2" "$\r" TrimRight
StrCmp "$R2" "$\n" TrimRight
StrCmp "$R2" "$\t" TrimRight
Goto Done
TrimRight:
StrCpy $R1 "$R1" -1
Goto Loop2
Done:
Pop $R2
Exch $R1
FunctionEnd
!define Trim "!insertmacro Trim"
!macro Trim ResultVar String
Push "${String}"
Call Trim
Pop "${ResultVar}"
!macroend
; https://nsis.sourceforge.io/Split_strings
!macro GET_STRING_TOKEN INPUT PART
Push $R0
Push $R1
Push $R2
StrCpy $R0 -1
IntOp $R1 ${PART} * 2
IntOp $R1 $R1 - 1
findStart_loop_${PART}:
IntOp $R0 $R0 + 1
StrCpy $R2 ${INPUT} 1 $R0
StrCmp $R2 "" error_${PART}
StrCmp $R2 '"' 0 findStart_loop_${PART}
IntOp $R1 $R1 - 1
IntCmp $R1 0 0 0 findStart_loop_${PART}
IntOp $R1 $R0 + 1
findEnd_loop_${PART}:
IntOp $R0 $R0 + 1
StrCpy $R2 ${INPUT} 1 $R0
StrCmp $R2 "" error_${PART}
StrCmp $R2 '"' 0 findEnd_loop_${PART}
IntOp $R0 $R0 - $R1
StrCpy $R0 ${INPUT} $R0 $R1
Goto done_${PART}
error_${PART}:
StrCpy $R0 error
done_${PART}:
Pop $R2
Pop $R1
Exch $R0
!macroend
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; https://nsis.sourceforge.io/StrStr
Function un.StrStr
Exch $R0
Exch
Exch $R1
Push $R2
Push $R3
Push $R4
Push $R5
StrLen $R2 $R0
StrLen $R3 $R1
StrCpy $R4 0
loop:
StrCpy $R5 $R1 $R2 $R4
StrCmp $R5 $R0 done
IntCmp $R4 $R3 done 0 done
IntOp $R4 $R4 + 1
Goto loop
done:
StrCpy $R0 $R1 `` $R4
Pop $R5
Pop $R4
Pop $R3
Pop $R2
Pop $R1
Exch $R0
FunctionEnd
; https://nsis.sourceforge.io/Get_command_line_parameters
Function un.GetParameters
Push $R0
Push $R1
Push $R2
Push $R3
StrCpy $R2 1
StrLen $R3 $CMDLINE
StrCpy $R0 $CMDLINE $R2
StrCmp $R0 '"' 0 +3
StrCpy $R1 '"'
Goto loop
StrCpy $R1 " "
loop:
IntOp $R2 $R2 + 1
StrCpy $R0 $CMDLINE 1 $R2
StrCmp $R0 $R1 get
StrCmp $R2 $R3 get
Goto loop
get:
IntOp $R2 $R2 + 1
StrCpy $R0 $CMDLINE 1 $R2
StrCmp $R0 " " get
StrCpy $R0 $CMDLINE "" $R2
Pop $R3
Pop $R2
Pop $R1
Exch $R0
FunctionEnd
; https://nsis.sourceforge.io/Get_command_line_parameter_by_name
Function un.GetParameterValue
Exch $R0
Exch
Exch $R1
Push $R2
Push $R3
Push $R4
Push $R5
Strlen $R2 $R1+2
Call un.GetParameters
Pop $R3
StrCpy $R5 '"'
Push $R3
Push '"/$R1='
Call un.StrStr
Pop $R4
StrCpy $R4 $R4 "" 1
StrCmp $R4 "" "" next
StrCpy $R5 ' '
Push $R3
Push '/$R1='
Call un.StrStr
Pop $R4
next:
StrCmp $R4 "" check_for_switch
StrCpy $R0 $R4 "" $R2
Push $R0
Push $R5
Call un.StrStr
Pop $R4
StrCmp $R4 "" done
StrLen $R4 $R4
StrCpy $R0 $R0 -$R4
goto done
check_for_switch:
Push $R3
Push '/$R1'
Call un.StrStr
Pop $R4
StrCmp $R4 "" done
StrCpy $R0 ""
done:
Pop $R5
Pop $R4
Pop $R3
Pop $R2
Pop $R1
Exch $R0
FunctionEnd
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; actual code
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!define BINDIR ..\..\bin\nightly
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; installer
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Var geode.DirectoryPage.ErrorText
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Var GamePath
Function FindGamePath
Push $0
Push $1
Push $2
Push $3
Push $4
# get steam path
ReadRegStr $0 HKCU "Software\Valve\Steam" "SteamPath"
IfErrors gamePathError
${StrRep} $0 $0 "/" "\"
# read library folders
FileOpen $1 "$0\steamapps\libraryfolders.vdf" r
IfErrors gamePathError
vdfReadLine:
ClearErrors
FileRead $1 $2
IfErrors vdfDone
${Trim} $2 $2
!insertmacro GET_STRING_TOKEN $2 1
Pop $4
StrCmp $4 "path" 0 vdfCheckAppId
!insertmacro GET_STRING_TOKEN $2 2
Pop $3 # save current library path into $3
vdfCheckAppId:
SetErrors
StrCmp $4 "322170" 0 vdfReadLine
ClearErrors # gd found in current library
vdfDone:
IfErrors gamePathError
FileClose $1
IfErrors gamePathError
${StrRep} $0 $3 "\\" "\"
StrCpy $GamePath "$0\steamapps\common\Geometry Dash"
# make sure game path is correct
IfFileExists "$GamePath\*.exe" +2 0
gamePathError:
SetErrors
Pop $4
Pop $3
Pop $2
Pop $1
Pop $0
FunctionEnd
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Function DirectoryPageShow
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System::Call 'USER32::CreateWindowEx(i${__NSD_Label_EXSTYLE}, t"${__NSD_Label_CLASS}", t"", i${__NSD_Label_STYLE}, i0, i70, i400, i40, p$mui.DirectoryPage, p0, p0, p0)p.s'
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Pop $geode.DirectoryPage.ErrorText
ShowWindow $geode.DirectoryPage.ErrorText 0
SendMessage $mui.DirectoryPage ${WM_GETFONT} 0 0 $0
SendMessage $geode.DirectoryPage.ErrorText ${WM_SETFONT} $0 1
SetCtlColors $geode.DirectoryPage.ErrorText ff0000 transparent
; place the label at the top
System::Call 'USER32::SetWindowPos(p$geode.DirectoryPage.ErrorText, p0, i0, i0, i0, i0, i3)i'
Pop $0
FunctionEnd
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Function .onVerifyInstDir
LockWindow on
; check if there's any exe and libcocos2d.dll (GeometryDash.exe won't work because of GDPSes)
IfFileExists $INSTDIR\*.exe 0 noGameNoLife
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IfFileExists $INSTDIR\libcocos2d.dll 0 noGameNoLife
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; check if geode is already installed
IfFileExists $INSTDIR\Geode.dll valid
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; check mod loaders/mod menus
IfFileExists $INSTDIR\hackpro.dll megahack
IfFileExists $INSTDIR\ToastedMarshmellow.dll other
IfFileExists $INSTDIR\quickldr.dll other
IfFileExists $INSTDIR\XInput9_1_0.dll other
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; all checks passed
valid:
ShowWindow $geode.DirectoryPage.ErrorText 0
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LockWindow off
Return
noGameNoLife:
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SendMessage $geode.DirectoryPage.ErrorText ${WM_SETTEXT} "" "STR:$(GEODE_TEXT_GD_MISSING)"
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Goto error
megahack:
SendMessage $geode.DirectoryPage.ErrorText ${WM_SETTEXT} "" "STR:$(GEODE_TEXT_MH_ALREADY_INSTALLED)"
Goto error
other:
SendMessage $geode.DirectoryPage.ErrorText ${WM_SETTEXT} "" "STR:$(GEODE_TEXT_MOD_LOADER_ALREADY_INSTALLED)"
Goto error
error:
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ShowWindow $geode.DirectoryPage.ErrorText 1
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LockWindow off
Abort
Return
FunctionEnd
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SectionGroup "Geode"
Section "Loader" LOADER_SECTION
SetOutPath $INSTDIR
File ${BINDIR}\Geode.dll
File ${BINDIR}\Geode.pdb
File ${BINDIR}\GeodeUpdater.exe
File ${BINDIR}\XInput9_1_0.dll
WriteUninstaller "GeodeUninstaller.exe"
SectionEnd
Section "Resources"
CreateDirectory $INSTDIR\geode\resources\geode.loader
SetOutPath $INSTDIR\geode\resources\geode.loader
File /r ${BINDIR}\resources\*
SectionEnd
SectionGroupEnd
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; download vc redist in compile-time
!execute "pwsh -nol -noni -nop dl-vcr.ps1"
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Section "Visual Studio Runtime"
SetOutPath $INSTDIR
File VC_redist.x86.exe
ExecWait "$INSTDIR\VC_redist.x86.exe /install /quiet /norestart"
Delete "$INSTDIR\VC_redist.x86.exe"
SectionEnd
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Function .onInit
!insertmacro MUI_LANGDLL_DISPLAY
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IntOp $0 ${SF_SELECTED} | ${SF_RO}
SectionSetFlags ${LOADER_SECTION} $0
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Call FindGamePath
IfErrors 0 +3
StrCpy $GamePath ""
Return
StrCpy $INSTDIR "$GamePath\"
FunctionEnd
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; uninstaller
Function un.onInit
!insertmacro MUI_UNGETLANGUAGE
; verify uninst dir
; check if there's any exe and libcocos2d.dll (GeometryDash.exe won't work because of GDPSes)
IfFileExists $INSTDIR\*.exe 0 invalid
IfFileExists $INSTDIR\libcocos2d.dll 0 invalid
; check if xinput and geode exist
IfFileExists $INSTDIR\XInput9_1_0.dll 0 invalid
IfFileExists $INSTDIR\Geode.dll 0 invalid
Return
invalid:
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MessageBox MB_ICONSTOP|MB_OK $(GEODE_UNTEXT_GEODE_MISSING)
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Abort
FunctionEnd
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Section "Uninstall"
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DeleteRegKey /ifempty HKCU "Software\Geode"
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Delete $INSTDIR\Geode.dll
Delete $INSTDIR\Geode.pdb
Delete $INSTDIR\GeodeUpdater.exe
Delete $INSTDIR\XInput9_1_0.dll
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# default value of DATA is an empty string
# if DATA is empty, keep user data
# otherwise, delete the entire geode and DATA\geode\mods dirs
# the reason we're deleting DATA\geode\mods instead of just passing
# that dir directly to DATA is so that in case someone (either accidentally or maliciously)
# passes the wrong directory, the uninstaller doesn't just blindly clear it
# it will also check for the presence of CCGameManager.dat and CCLocalLevels.dat in DATA
Push "DATA"
Push ""
Call un.GetParameterValue
Pop $0
StrCmp $0 "" keep_data remove_data
keep_data:
# keep configs, mods, logs and crash logs
RMdir /r $INSTDIR\geode\index
RMdir /r $INSTDIR\geode\resources
RMdir /r $INSTDIR\geode\temp
RMdir /r $INSTDIR\geode\unzipped
RMdir /r $INSTDIR\geode\update
Return
remove_data:
RMdir /r $INSTDIR\geode
IfFileExists $0\CCGameManager.dat 0 invalid
IfFileExists $0\CCLocalLevels.dat 0 invalid
RMdir /r $0\geode\mods ; delete DATA\geode\mods
RMdir $0\geode ; then delete DATA\geode non-recursively, assuming mods is the only directory in DATA\geode
Return
invalid:
# this message doesnt rly need translatable as
# its only supposed to be used internally by geode itself
MessageBox MB_ICONSTOP|MB_OK "The path passed to DATA is not a valid Geometry Dash data folder!"
Abort
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SectionEnd