geode/loader/include/Geode/ui/Scrollbar.hpp

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#pragma once
#include <Geode/Bindings.hpp>
namespace geode {
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class GEODE_DLL Scrollbar : public cocos2d::CCLayer {
protected:
CCScrollLayerExt* m_target = nullptr;
cocos2d::extension::CCScale9Sprite* m_track;
cocos2d::extension::CCScale9Sprite* m_thumb;
cocos2d::CCPoint m_clickOffset;
float m_width;
bool m_resizeThumb;
bool m_trackIsRotated;
bool m_hoverHighlight;
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bool m_touchDown = false;
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bool ccTouchBegan(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) override;
void ccTouchMoved(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) override;
void ccTouchEnded(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) override;
void ccTouchCancelled(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) override;
void scrollWheel(float y, float x) override;
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void registerWithTouchDispatcher() override;
void draw() override;
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bool init(CCScrollLayerExt* list);
public:
void setTarget(CCScrollLayerExt* list);
static Scrollbar* create(CCScrollLayerExt* list);
};
}