geode/codegen/Broma/PEGTL-3.2.7/include/tao/pegtl/discard_input.hpp

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2022-07-30 12:24:03 -04:00
// Copyright (c) 2019-2022 Dr. Colin Hirsch and Daniel Frey
// Please see LICENSE for license or visit https://github.com/taocpp/PEGTL/
#ifndef TAO_PEGTL_DISCARD_INPUT_HPP
#define TAO_PEGTL_DISCARD_INPUT_HPP
#include "apply_mode.hpp"
#include "config.hpp"
#include "match.hpp"
#include "nothing.hpp"
#include "rewind_mode.hpp"
namespace TAO_PEGTL_NAMESPACE
{
struct discard_input
: maybe_nothing
{
template< typename Rule,
apply_mode A,
rewind_mode M,
template< typename... >
class Action,
template< typename... >
class Control,
typename ParseInput,
typename... States >
[[nodiscard]] static bool match( ParseInput& in, States&&... st )
{
const bool result = TAO_PEGTL_NAMESPACE::match< Rule, A, M, Action, Control >( in, st... );
in.discard();
return result;
}
};
} // namespace TAO_PEGTL_NAMESPACE
#endif