Commit graph

10 commits

Author SHA1 Message Date
chrisgarrity
16e4b7ce27 Limit size of sounds
We know that projects with lots of (large) sounds tend to crash ScratchJr. Hopefully reducing the size of the sounds will help to reduce the number of crashes.
2017-07-17 11:25:59 -04:00
chrisgarrity
7e4f6682d6 Fun with sound timers
If the same sound gets triggered while it’s playing, the sound restarts and both sound blocks will be highlighted until the sound completes - this matches what happens on Android.

Also more formatting changes.
2017-03-14 18:09:43 -04:00
chrisgarrity
f752ff5760 Fix formatting and restart bug
In the current system you can’t have the same sound playing more than once at the same time - this is how it was implemented on Android, so we used the same restriction on iOS.

However in the previous version if you interrupted the sound to play it again, it continued from where it was instead of starting over. So it didn’t appear to do anything. Added resetting the current time to 0.0 on play to restart sounds.
2017-03-14 14:31:18 -04:00
chrisgarrity
6a6d92e06b [WIP] new audio engine
Post coding session with Paula
2017-02-21 17:17:35 -05:00
chrisgarrity
72b807726b iOS: show unescaped filename in email
Displayed name in the email was using the escaped filename rather than the filename passed as the name parameter.
2016-09-19 17:10:10 -04:00
Andrew Sliwinski
693db43729 Do not throw exception when app moves to background during audio recording. Resolves GH-91 2016-05-19 20:19:27 -07:00
Andrew Sliwinski
56ee7f8b7c Prevent crash bug edge case with sharing by email. Resolves GH-500 2016-04-06 18:22:50 -04:00
Tim Mickel
ba3f7513d2 Set AVAudioSession category on viewDidLoad #35 2016-03-24 11:52:17 -04:00
Tim Mickel
cb2fdccbcb Fix mimeType string for official/free iOS emails 2016-02-08 13:35:09 -05:00
Tim Mickel
e88af5b6df Initial commit 2016-01-08 14:31:04 -05:00