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add support to handle mp3 sound
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d32d2214e7
commit
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3 changed files with 3 additions and 3 deletions
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@ -324,7 +324,7 @@ public class IOManager {
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if (entry == null) {
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continue;
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}
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if (!(entry.endsWith(".png") || entry.endsWith(".wav") || entry.endsWith(".svg"))) {
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if (!(entry.endsWith(".png") || entry.endsWith(".wav") || entry.endsWith(".mp3") || entry.endsWith(".svg"))) {
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continue;
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}
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// copy file to target file
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@ -332,7 +332,7 @@ NSMutableDictionary *soundtimers;
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NSString *path;
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while ((path = [enumerator nextObject]) != nil) {
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// we are only interested in images and sounds
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if ([path hasSuffix:@".png"] || [path hasSuffix:@".wav"] || [path hasSuffix:@".svg"]) {
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if ([path hasSuffix:@".png"] || [path hasSuffix:@".wav"] || [path hasSuffix:@".mp3"] || [path hasSuffix:@".svg"]) {
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NSString *fileName = [path lastPathComponent];
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// extract file
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NSString *toPath = [[IO getpath] stringByAppendingPathComponent:fileName];
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@ -86,7 +86,7 @@ export default class ScratchAudio {
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var dir = '';
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if (!isAndroid) {
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if (md5.indexOf('/') > -1) dir = 'HTML5/';
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else if (md5.indexOf('wav') > -1) dir = 'Documents';
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else if (md5.indexOf('wav') > -1 || md5.indexOf('mp3') > -1) dir = 'Documents';
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}
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ScratchAudio.loadFromLocal(dir, md5, fcn);
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}
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