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save volumes when recording for playback
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parent
5e79e777da
commit
1d9990b095
1 changed files with 23 additions and 2 deletions
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@ -15,6 +15,9 @@ let dialogOpen = false;
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let timeLimit = null;
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let playTimeLimit = null;
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let volumeIndex = 0;
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let volumes = [];
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export default class Record {
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static get available () {
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return available;
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@ -116,7 +119,7 @@ export default class Record {
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static updateVolume (f) {
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var num = Math.round(f * 13);
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var div = gn('soundvolume');
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if (!isRecording) {
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if (!isRecording && !isPlaying) {
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num = 0;
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}
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for (var i = 0; i < 13; i++) {
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@ -155,6 +158,7 @@ export default class Record {
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static startRecording (filename) {
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OS.analyticsEvent('editor', 'start_recording');
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volumes = [];
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if (parseInt(filename) < 0) {
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// Error in getting record filename - go back to editor
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recordedSound = undefined;
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@ -169,7 +173,10 @@ export default class Record {
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Record.soundname = filename;
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Record.toggleButtonUI('record', true);
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var poll = function () {
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OS.volume(Record.updateVolume, Record.recordError);
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OS.volume(function (f) {
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volumes.push(f);
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Record.updateVolume(f);
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});
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};
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interval = setInterval(poll, 33);
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timeLimit = setTimeout(function () {
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@ -205,6 +212,16 @@ export default class Record {
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OS.startplay(Record.timeOutPlay);
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Record.toggleButtonUI('play', true);
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isPlaying = true;
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volumeIndex = 0;
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var poll = function () {
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let f = 0;
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if (volumeIndex < volumes.length) {
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f = volumes[volumeIndex];
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volumeIndex++;
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}
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Record.updateVolume(f);
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};
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interval = setInterval(poll, 33);
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}
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// Gets the sound duration from iOS and changes play UI state after time
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@ -215,6 +232,10 @@ export default class Record {
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playTimeLimit = setTimeout(function () {
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Record.toggleButtonUI('play', false);
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isPlaying = false;
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if (interval) {
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clearTimeout(interval);
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interval = null;
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}
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}, timeout * 1000);
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}
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