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localize initial options, set analytics prefs every time
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parent
64019e6fd8
commit
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3 changed files with 39 additions and 30 deletions
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@ -98,11 +98,24 @@ function indexHideSplash () {
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}
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}
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// set analytics prefs for all initial options, whether set in this session
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// or before
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function indexSetAnalyticsPrefs () {
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var prefs = InitialOptions.getCurrentVals();
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if (!prefs) return;
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Object.keys(prefs).map(function (key) {
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OS.setAnalyticsPref(key, prefs[key]);
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});
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}
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function indexLoadStart () {
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indexHideSplash();
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showLogo();
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gn('gettings').className = 'gettings show';
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gn('startcode').className = 'startcode show';
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indexSetAnalyticsPrefs();
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document.ontouchmove = function (e) {
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e.preventDefault();
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};
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@ -174,9 +187,7 @@ function indexSetPlace (e) {
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}
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// Send one-time analytics event about usage
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OS.analyticsEvent('lobby', 'scratchjr_usage', usageText);
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InitialOptions.setValue('place', usageText);
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// we use 'place_preference' for this particular Firebase pref
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OS.setAnalyticsPref('place_preference', usageText);
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InitialOptions.setValue('place_preference', usageText);
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ScratchAudio.sndFX('tap.wav');
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indexHidePlaceQuestion();
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indexAskRemainingQuestions();
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@ -217,13 +228,13 @@ function indexShowQuestion (key) {
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indexHideSplash();
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hideLogo();
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var optionType = InitialOptions.optionTypeForKey(key);
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if (optionType === 'place') {
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if (optionType === 'place_preference') {
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indexAskPlace();
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} else { // custom question
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var options = InitialOptions.optionsForKey(key);
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// if we could not find any options, choose 'n/a'
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if (!options || !options.length) {
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indexSelectOption(key, 'n/a');
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indexSelectOption(key, 'none');
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return;
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}
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// if there's only one option, don't bother asking, just choose it!
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@ -232,7 +243,7 @@ function indexShowQuestion (key) {
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return;
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}
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// if we got here, there is more than one option...
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var instructionText = InitialOptions.instructionForKey(key);
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var instructionText = Localization.localizeOptional(InitialOptions.instructionForKey(key));
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var instructionElem = document.getElementById('optionsInstruction');
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instructionElem.appendChild(document.createTextNode(instructionText));
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gn('optionsInstruction').className = 'optionsInstruction show';
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@ -256,7 +267,8 @@ function indexShowQuestion (key) {
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break;
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case 'text':
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default:
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optionElem.appendChild(document.createTextNode(option));
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var translatedOption = Localization.localizeOptional(option);
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optionElem.appendChild(document.createTextNode(translatedOption));
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break;
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}
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optionNum = optionNum + 1;
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@ -268,7 +280,6 @@ function indexShowQuestion (key) {
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// store user selection, and show next question
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function indexSelectOption (key, val) {
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InitialOptions.setValue(key, val);
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OS.setAnalyticsPref(key, val);
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ScratchAudio.sndFX('tap.wav');
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// clear out old options instruction
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@ -79,15 +79,7 @@ export default class InitialOptions {
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if (!settingsSection) return;
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settingsSection.forEach(function (question) {
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// question is like {key: OPTION_NAME, options: [...]}
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if (question.firstTime && !question.everyTime) {
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InitialOptions.initKeyFromCookie(question.key);
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}
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});
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settingsSection.forEach(function (question) {
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// question is like {key: OPTION_NAME, options: [...]}
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if (question.everyTime) {
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InitialOptions.initKeyFromCookie(question.key);
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}
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});
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}
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@ -147,19 +139,6 @@ export default class InitialOptions {
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return true;
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}
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/**
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* Gets array of keys of all questions that still need to be answered
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* in this app session
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*/
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// static unansweredQuestions () {
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// if (!settingsSection || !settingsSection.length) return [];
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// return settingsSection.filter(function (question) {
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// return !InitialOptions.isAnswered(question);
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// }).map(function (question) {
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// return question.key;
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// });
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// }
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/**
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* Gets next question that needs to be asked
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*/
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@ -172,6 +151,13 @@ export default class InitialOptions {
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return null;
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}
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/**
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* Returns the object of current values
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*/
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static getCurrentVals () {
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return currentVals;
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}
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/**
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* Set an options value in both cookie, and local object.
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* @param {string} key indicates which options question this value is for
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@ -112,6 +112,18 @@ export default class Localization {
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return 'String missing: ' + key;
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}
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// Translate a particular message given the message key and info;
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// if key not found, assume it's just a raw text string without a translation,
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// and return that
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static localizeOptional (keyOrRawText, formatting) {
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var message;
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if (keyOrRawText in localizationMessages) {
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message = new window.IntlMessageFormat(localizationMessages[keyOrRawText], currentLocale);
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return message.format(formatting);
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}
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return keyOrRawText;
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}
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// For sample projects, some fields (sprite names, text on stage, and text in say blocks)
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// may have a special prefix to indicate that it should be replaced with a localized value.
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// E.g., we might have some text on the stage that says "Touch me" in English. This gets translated.
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