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blocks_control.js
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Add test for allAtOnce
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2018-04-30 12:36:15 -03:00 |
blocks_data.js
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Lint
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2018-03-31 13:41:39 -03:00 |
blocks_event.js
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Bugfix for scratch-gui issue #994, where executing a broadcast block from the flyout was creating a conflicting variable, causing a fatal error.
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2017-12-04 18:01:29 -05:00 |
blocks_looks.js
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Fix tests
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2018-02-22 15:45:41 -05:00 |
blocks_operators.js
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Pass with --fix
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2017-08-26 13:24:10 -04:00 |
blocks_procedures.js
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Revert "Fix test"
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2017-12-13 15:37:44 -05:00 |
blocks_sensing.js
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Gotta get that unit test coverage up :)
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2018-05-23 11:33:33 -04:00 |
blocks_sounds.js
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Move music-related unit tests into a separate file
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2017-11-07 16:26:20 -05:00 |
dispatch.js
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Refactor common code in {central,worker}-dispatch
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2017-08-09 17:30:00 -04:00 |
engine_adapter.js
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Correctly deserialize HTML entities in block DOM
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2017-10-09 01:19:55 +03:00 |
engine_blocks.js
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Make "when clicked" blocks target dependent.
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2018-03-20 10:41:50 -04:00 |
engine_runtime.js
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fix file name in test
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2017-05-30 10:24:09 -04:00 |
engine_sequencer.js
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Revert "Revert "Push reported""
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2018-04-16 13:21:53 -04:00 |
engine_target.js
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Bugfix for scratch-gui issue #994, where executing a broadcast block from the flyout was creating a conflicting variable, causing a fatal error.
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2017-12-04 18:01:29 -05:00 |
engine_thread.js
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Revert "Revert "Push reported""
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2018-04-16 13:21:53 -04:00 |
extension_conversion.js
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All tests passing
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2018-04-20 10:29:29 -04:00 |
extension_music.js
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Fix runtime scope and unit test
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2018-04-05 15:01:52 -04:00 |
extension_video_sensing.js
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Use string enumerated values for videoSensing sensor block
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2018-04-11 10:30:58 -04:00 |
extension_video_sensing_center.png
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Test VideoMotion and VideoSensing blocks
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2018-04-06 18:09:50 -04:00 |
extension_video_sensing_down-10.png
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Test VideoMotion and VideoSensing blocks
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2018-04-06 18:09:50 -04:00 |
extension_video_sensing_left-5.png
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Test VideoMotion and VideoSensing blocks
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2018-04-06 18:09:50 -04:00 |
extension_video_sensing_left-10.png
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Test VideoMotion and VideoSensing blocks
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2018-04-06 18:09:50 -04:00 |
io_clock.js
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Use ES6 linting rules in the project root
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2017-04-24 15:37:58 -04:00 |
io_deviceManager.js
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Address feedback from review
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2017-11-27 15:00:53 -05:00 |
io_keyboard.js
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Update unit tests
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2018-04-25 12:26:52 -04:00 |
io_mouse.js
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Update the mouse io to give scratch coordinates and client coordinates
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2018-01-09 10:37:16 -05:00 |
io_mousewheel.js
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Mouse wheel IO system
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2018-01-26 17:13:01 -04:00 |
maybe_format_message.js
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Add tests for maybeFormatMessage
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2018-04-06 12:26:12 -07:00 |
serialization_sb2.js
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Pull JSON.parse into extractProjectJson function.
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2018-04-05 13:58:45 -04:00 |
serialization_sb3.js
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Update test to use new function.
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2018-04-06 11:38:41 -04:00 |
spec.js
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Tests and cleanup of addSprite3 so that .sprite3 format does not need to be nested inside an extra {targets: ...}
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2018-05-04 11:00:45 -04:00 |
sprites_rendered-target.js
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Fix tests
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2018-02-22 15:45:41 -05:00 |
util_cast.js
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Use ES6 linting rules in the project root
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2017-04-24 15:37:58 -04:00 |
util_color.js
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Use ES6 linting rules in the project root
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2017-04-24 15:37:58 -04:00 |
util_math.js
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Use ES6 linting rules in the project root
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2017-04-24 15:37:58 -04:00 |
util_string.js
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Specify dataFormat when loading asset for import
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2017-05-24 15:35:10 -07:00 |
util_timer.js
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Pass with --fix
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2017-08-26 13:24:10 -04:00 |
util_xml.js
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Use ES6 linting rules in the project root
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2017-04-24 15:37:58 -04:00 |
virtual-machine.js
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Tests and cleanup of addSprite3 so that .sprite3 format does not need to be nested inside an extra {targets: ...}
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2018-05-04 11:00:45 -04:00 |