scratch-vm/test/unit
Eric Rosenbaum 7f69e0ce3f
Merge pull request #2046 from ericrosenbaum/feature/tts-add-single-language-voices2
Add eight new languages to Text to Speech extension
2019-03-14 16:42:07 -04:00
..
blocks_control.js
blocks_data.js
blocks_data_infinity.js
blocks_event.js Add references to runtime to existing calls to Blocks constructor in tests. 2019-01-28 19:30:42 -05:00
blocks_looks.js add clampEffect for limiting range of brightness and ghost effects 2019-03-12 11:14:11 -04:00
blocks_motion.js
blocks_operators.js
blocks_operators_infinity.js
blocks_procedures.js
blocks_sensing.js Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly. 2019-01-29 15:30:45 -05:00
blocks_sounds.js
dispatch.js
engine_adapter.js
engine_blocks.js Allow for situation where we get a move event to attach a shadow. 2019-03-11 14:52:40 -04:00
engine_runtime.js Fix cloud variable limit 2019-01-07 11:12:47 -05:00
engine_sequencer.js Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly. 2019-01-29 15:30:45 -05:00
engine_target.js Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly. 2019-01-29 15:30:45 -05:00
engine_thread.js Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly. 2019-01-29 15:30:45 -05:00
engine_variable.js Escape variable name in XML 2019-01-25 10:31:33 +09:00
extension_conversion.js
extension_microbit.js
extension_music.js
extension_text_to_speech.js Use opcode function in test 2019-03-12 10:54:30 -04:00
extension_video_sensing.js
extension_video_sensing_center.png
extension_video_sensing_down-10.png
extension_video_sensing_left-5.png
extension_video_sensing_left-10.png
io_clock.js
io_cloud.js Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly. 2019-01-29 15:30:45 -05:00
io_keyboard.js
io_mouse.js Round the values of mouse io getScratchX/Y 2018-12-13 11:06:31 -05:00
io_mousewheel.js
io_scratchBLE.js
io_scratchBT.js
io_userData.js
maybe_format_message.js
mock-timer.js TaskQueue: support canceling a single task 2019-02-12 18:11:13 -08:00
project_changed_state.js Fix tests for reordering costumes and sounds. 2019-01-30 10:59:25 -05:00
project_changed_state_blocks.js Add tests for project state changes emitted by editing blocks. 2019-01-30 10:59:25 -05:00
project_load_changed_state.js Add tests for project changed state. 2019-01-30 10:59:25 -05:00
serialization_sb2.js
serialization_sb3.js Populate executable targets when runtime.targets is populated so that scripts don't run before they are supposed to (e.g. before targets are done getting installed). 2019-01-11 14:52:34 -05:00
spec.js
sprites_rendered-target.js Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly. 2019-01-29 15:30:45 -05:00
util_base64.js
util_cast.js
util_color.js
util_jsonrpc-web-socket.js
util_jsonrpc.js
util_math.js
util_new-block-ids.js Update test/unit/util_new-block-ids.js 2019-02-07 08:30:38 -05:00
util_rateLimiter.js
util_string.js Fix issue where non-strings were getting passed in to escape functions for handling special characters that can appear in xml. Add tests. 2019-02-07 11:58:10 -05:00
util_task-queue.js Fix TaskQueue constructor when no options passed 2019-02-15 15:20:38 -08:00
util_timer.js Add clearTimeout to Timer and MockTimer 2019-02-11 12:14:44 -08:00
util_variable.js Add tests! =] 2019-02-04 19:05:44 -05:00
util_xml.js Fix issue where non-strings were getting passed in to escape functions for handling special characters that can appear in xml. Add tests. 2019-02-07 11:58:10 -05:00
virtual-machine.js Update VM tests to handle shared block having new ID 2019-02-06 10:35:03 -05:00
vm_collectAssets.js