.. |
blocks_control.js
|
|
|
blocks_data.js
|
|
|
blocks_data_infinity.js
|
|
|
blocks_event.js
|
Add references to runtime to existing calls to Blocks constructor in tests.
|
2019-01-28 19:30:42 -05:00 |
blocks_looks.js
|
add clampEffect for limiting range of brightness and ghost effects
|
2019-03-12 11:14:11 -04:00 |
blocks_motion.js
|
|
|
blocks_operators.js
|
|
|
blocks_operators_infinity.js
|
|
|
blocks_procedures.js
|
|
|
blocks_sensing.js
|
Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
|
2019-01-29 15:30:45 -05:00 |
blocks_sounds.js
|
|
|
dispatch.js
|
|
|
engine_adapter.js
|
|
|
engine_blocks.js
|
Allow for situation where we get a move event to attach a shadow.
|
2019-03-11 14:52:40 -04:00 |
engine_runtime.js
|
Fix cloud variable limit
|
2019-01-07 11:12:47 -05:00 |
engine_sequencer.js
|
Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
|
2019-01-29 15:30:45 -05:00 |
engine_target.js
|
Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
|
2019-01-29 15:30:45 -05:00 |
engine_thread.js
|
Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
|
2019-01-29 15:30:45 -05:00 |
engine_variable.js
|
Escape variable name in XML
|
2019-01-25 10:31:33 +09:00 |
extension_conversion.js
|
|
|
extension_microbit.js
|
|
|
extension_music.js
|
|
|
extension_text_to_speech.js
|
Use opcode function in test
|
2019-03-12 10:54:30 -04:00 |
extension_video_sensing.js
|
|
|
extension_video_sensing_center.png
|
|
|
extension_video_sensing_down-10.png
|
|
|
extension_video_sensing_left-5.png
|
|
|
extension_video_sensing_left-10.png
|
|
|
io_clock.js
|
|
|
io_cloud.js
|
Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
|
2019-01-29 15:30:45 -05:00 |
io_keyboard.js
|
|
|
io_mouse.js
|
Round the values of mouse io getScratchX/Y
|
2018-12-13 11:06:31 -05:00 |
io_mousewheel.js
|
|
|
io_scratchBLE.js
|
|
|
io_scratchBT.js
|
|
|
io_userData.js
|
|
|
maybe_format_message.js
|
|
|
mock-timer.js
|
TaskQueue: support canceling a single task
|
2019-02-12 18:11:13 -08:00 |
project_changed_state.js
|
Fix tests for reordering costumes and sounds.
|
2019-01-30 10:59:25 -05:00 |
project_changed_state_blocks.js
|
Add tests for project state changes emitted by editing blocks.
|
2019-01-30 10:59:25 -05:00 |
project_load_changed_state.js
|
Add tests for project changed state.
|
2019-01-30 10:59:25 -05:00 |
serialization_sb2.js
|
|
|
serialization_sb3.js
|
Populate executable targets when runtime.targets is populated so that scripts don't run before they are supposed to (e.g. before targets are done getting installed).
|
2019-01-11 14:52:34 -05:00 |
spec.js
|
|
|
sprites_rendered-target.js
|
Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
|
2019-01-29 15:30:45 -05:00 |
util_base64.js
|
|
|
util_cast.js
|
|
|
util_color.js
|
|
|
util_jsonrpc-web-socket.js
|
|
|
util_jsonrpc.js
|
|
|
util_math.js
|
|
|
util_new-block-ids.js
|
Update test/unit/util_new-block-ids.js
|
2019-02-07 08:30:38 -05:00 |
util_rateLimiter.js
|
|
|
util_string.js
|
Fix issue where non-strings were getting passed in to escape functions for handling special characters that can appear in xml. Add tests.
|
2019-02-07 11:58:10 -05:00 |
util_task-queue.js
|
Fix TaskQueue constructor when no options passed
|
2019-02-15 15:20:38 -08:00 |
util_timer.js
|
Add clearTimeout to Timer and MockTimer
|
2019-02-11 12:14:44 -08:00 |
util_variable.js
|
Add tests! =]
|
2019-02-04 19:05:44 -05:00 |
util_xml.js
|
Fix issue where non-strings were getting passed in to escape functions for handling special characters that can appear in xml. Add tests.
|
2019-02-07 11:58:10 -05:00 |
virtual-machine.js
|
Update VM tests to handle shared block having new ID
|
2019-02-06 10:35:03 -05:00 |
vm_collectAssets.js
|
|
|