mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-22 14:02:37 -05:00
Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
This commit is contained in:
parent
7ac8721aa5
commit
e0b0d35b46
7 changed files with 90 additions and 78 deletions
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@ -157,7 +157,7 @@ test('set drag mode', t => {
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const runtime = new Runtime();
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runtime.requestTargetsUpdate = () => {}; // noop for testing
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const sensing = new Sensing(runtime);
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const s = new Sprite();
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const s = new Sprite(null, runtime);
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const rt = new RenderedTarget(s, runtime);
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sensing.setDragMode({DRAG_MODE: 'not draggable'}, {target: rt});
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@ -232,7 +232,7 @@ test('loud? boolean', t => {
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test('get attribute of sprite variable', t => {
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const rt = new Runtime();
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const sensing = new Sensing(rt);
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const s = new Sprite();
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const s = new Sprite(null, rt);
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const target = new RenderedTarget(s, rt);
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const variable = {
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name: 'cars',
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@ -249,7 +249,7 @@ test('get attribute of sprite variable', t => {
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test('get attribute of variable that does not exist', t => {
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const rt = new Runtime();
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const sensing = new Sensing(rt);
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const s = new Sprite();
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const s = new Sprite(null, rt);
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const target = new RenderedTarget(s, rt);
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rt.getTargetForStage = () => target;
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t.equal(sensing.getAttributeOf({PROPERTY: 'variableThatDoesNotExist'}), 0);
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@ -67,7 +67,7 @@ const generateBlockInput = function (id, next, inp) {
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};
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const generateThread = function (runtime) {
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const s = new Sprite();
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const s = new Sprite(null, runtime);
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const rt = new RenderedTarget(s, runtime);
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const th = new Thread(randomString());
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@ -6,7 +6,7 @@ const Runtime = require('../../src/engine/runtime');
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const events = require('../fixtures/events.json');
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test('spec', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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t.type(Target, 'function');
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t.type(target, 'object');
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@ -26,7 +26,7 @@ test('spec', t => {
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// Create Variable tests.
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test('createVariable', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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target.createVariable('foo', 'bar', Variable.SCALAR_TYPE);
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const variables = target.variables;
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@ -43,7 +43,7 @@ test('createVariable', t => {
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// Create Same Variable twice.
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test('createVariable2', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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target.createVariable('foo', 'bar', Variable.SCALAR_TYPE);
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target.createVariable('foo', 'bar', Variable.SCALAR_TYPE);
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@ -55,7 +55,7 @@ test('createVariable2', t => {
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// Create a list
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test('createListVariable creates a list', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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target.createVariable('foo', 'bar', Variable.LIST_TYPE);
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const variables = target.variables;
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@ -123,7 +123,7 @@ test('createVariable does not call cloud io device\'s requestCreateVariable if t
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});
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test('createVariable throws when given invalid type', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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t.throws(
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(() => target.createVariable('foo', 'bar', 'baz')),
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new Error('Invalid variable type: baz')
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@ -134,7 +134,7 @@ test('createVariable throws when given invalid type', t => {
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// Rename Variable tests.
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test('renameVariable', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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target.createVariable('foo', 'bar', Variable.SCALAR_TYPE);
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target.renameVariable('foo', 'bar2');
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@ -151,7 +151,7 @@ test('renameVariable', t => {
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// Rename Variable that doesn't exist.
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test('renameVariable2', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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target.renameVariable('foo', 'bar2');
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const variables = target.variables;
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@ -163,7 +163,7 @@ test('renameVariable2', t => {
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// Rename Variable that with id that exists as another variable's name.
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// Expect no change.
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test('renameVariable3', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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target.createVariable('foo1', 'foo', Variable.SCALAR_TYPE);
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target.renameVariable('foo', 'bar2');
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@ -233,7 +233,7 @@ test('renameVariable does not call cloud io device\'s requestRenameVariable func
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// Delete Variable tests.
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test('deleteVariable', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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target.createVariable('foo', 'bar', Variable.SCALAR_TYPE);
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target.deleteVariable('foo');
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@ -245,7 +245,7 @@ test('deleteVariable', t => {
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// Delete Variable that doesn't exist.
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test('deleteVariable2', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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target.deleteVariable('foo');
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const variables = target.variables;
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@ -300,7 +300,7 @@ test('deleteVariable calls cloud io device\'s requestRenameVariable function', t
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});
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test('duplicateVariable creates a new variable with a new ID by default', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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target.createVariable('a var ID', 'foo', Variable.SCALAR_TYPE);
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t.equal(Object.keys(target.variables).length, 1);
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const originalVariable = target.variables['a var ID'];
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@ -324,7 +324,7 @@ test('duplicateVariable creates a new variable with a new ID by default', t => {
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});
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test('duplicateVariable creates new array reference for list variable.value', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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const arr = [1, 2, 3];
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target.createVariable('a var ID', 'arr', Variable.LIST_TYPE);
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const originalVariable = target.variables['a var ID'];
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@ -337,7 +337,7 @@ test('duplicateVariable creates new array reference for list variable.value', t
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});
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test('duplicateVariable creates a new variable with a original ID if specified', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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target.createVariable('a var ID', 'foo', Variable.SCALAR_TYPE);
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t.equal(Object.keys(target.variables).length, 1);
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const originalVariable = target.variables['a var ID'];
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@ -362,7 +362,7 @@ test('duplicateVariable creates a new variable with a original ID if specified',
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});
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test('duplicateVariable returns null if variable with specified ID does not exist', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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const variable = target.duplicateVariable('a var ID');
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t.equal(variable, null);
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@ -382,7 +382,7 @@ test('duplicateVariable returns null if variable with specified ID does not exis
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});
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test('duplicateVariables duplicates all variables', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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target.createVariable('var ID 1', 'var1', Variable.SCALAR_TYPE);
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target.createVariable('var ID 2', 'var2', Variable.SCALAR_TYPE);
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@ -434,7 +434,7 @@ test('duplicateVariables duplicates all variables', t => {
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});
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test('duplicateVariables re-IDs variables when a block container is provided', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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target.createVariable('mock var id', 'a mock variable', Variable.SCALAR_TYPE);
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target.createVariable('another var id', 'var2', Variable.SCALAR_TYPE);
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@ -489,7 +489,7 @@ test('duplicateVariables re-IDs variables when a block container is provided', t
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});
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test('lookupOrCreateList creates a list if var with given id or var with given name does not exist', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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const variables = target.variables;
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t.equal(Object.keys(variables).length, 0);
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@ -502,7 +502,7 @@ test('lookupOrCreateList creates a list if var with given id or var with given n
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});
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test('lookupOrCreateList returns list if one with given id exists', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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const variables = target.variables;
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t.equal(Object.keys(variables).length, 0);
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@ -518,7 +518,7 @@ test('lookupOrCreateList returns list if one with given id exists', t => {
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});
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test('lookupOrCreateList succeeds in finding list if id is incorrect but name matches', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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const variables = target.variables;
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t.equal(Object.keys(variables).length, 0);
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@ -534,7 +534,7 @@ test('lookupOrCreateList succeeds in finding list if id is incorrect but name ma
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});
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test('lookupBroadcastMsg returns the var with given id if exists', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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const variables = target.variables;
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t.equal(Object.keys(variables).length, 0);
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@ -550,7 +550,7 @@ test('lookupBroadcastMsg returns the var with given id if exists', t => {
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});
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test('createComment adds a comment to the target', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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const comments = target.comments;
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t.equal(Object.keys(comments).length, 0);
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@ -572,7 +572,7 @@ test('createComment adds a comment to the target', t => {
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});
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test('creating comment with id that already exists does not change existing comment', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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const comments = target.comments;
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t.equal(Object.keys(comments).length, 0);
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@ -599,7 +599,7 @@ test('creating comment with id that already exists does not change existing comm
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});
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test('creating a comment with a blockId also updates the comment property on the block', t => {
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const target = new Target();
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const target = new Target(new Runtime());
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const comments = target.comments;
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// Create a mock block on the target
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target.blocks = {
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@ -2,6 +2,7 @@ const test = require('tap').test;
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const Thread = require('../../src/engine/thread');
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const RenderedTarget = require('../../src/sprites/rendered-target');
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const Sprite = require('../../src/sprites/sprite');
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const Runtime = require('../../src/engine/runtime');
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test('spec', t => {
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t.type(Thread, 'function');
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@ -120,8 +121,9 @@ test('PushGetParam', t => {
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test('goToNextBlock', t => {
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const th = new Thread('arbitraryString');
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const s = new Sprite();
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const rt = new RenderedTarget(s, null);
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const r = new Runtime();
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const s = new Sprite(null, r);
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const rt = new RenderedTarget(s, r);
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const block1 = {fields: Object,
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id: 'arbitraryString',
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inputs: Object,
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@ -175,8 +177,9 @@ test('goToNextBlock', t => {
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test('stopThisScript', t => {
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const th = new Thread('arbitraryString');
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const s = new Sprite();
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const rt = new RenderedTarget(s, null);
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const r = new Runtime();
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const s = new Sprite(null, r);
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const rt = new RenderedTarget(s, r);
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const block1 = {fields: Object,
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id: 'arbitraryString',
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inputs: Object,
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@ -227,8 +230,9 @@ test('stopThisScript', t => {
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test('isRecursiveCall', t => {
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const th = new Thread('arbitraryString');
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const s = new Sprite();
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const rt = new RenderedTarget(s, null);
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const r = new Runtime();
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const s = new Sprite(null, r);
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const rt = new RenderedTarget(s, r);
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const block1 = {fields: Object,
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id: 'arbitraryString',
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inputs: Object,
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@ -45,7 +45,8 @@ test('setProvider sets the provider', t => {
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});
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test('postData update message updates the variable', t => {
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const stage = new Target();
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const runtime = new Runtime();
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const stage = new Target(runtime);
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const fooVar = new Variable(
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'a fake var id',
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'foo',
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@ -56,7 +57,6 @@ test('postData update message updates the variable', t => {
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t.strictEquals(fooVar.value, 0);
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const runtime = new Runtime();
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const cloud = new Cloud(runtime);
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cloud.setStage(stage);
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cloud.postData({varUpdate: {
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@ -7,16 +7,17 @@ const FakeRenderer = require('../fixtures/fake-renderer');
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test('clone effects', t => {
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// Create two clones and ensure they have different graphic effect objects.
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// Regression test for Github issue #224
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const spr = new Sprite();
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const a = new RenderedTarget(spr, null);
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const b = new RenderedTarget(spr, null);
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const r = new Runtime();
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const spr = new Sprite(null, r);
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const a = new RenderedTarget(spr, r);
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const b = new RenderedTarget(spr, r);
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t.ok(a.effects !== b.effects);
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t.end();
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});
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test('setxy', t => {
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const s = new Sprite();
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const r = new Runtime();
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const s = new Sprite(null, r);
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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@ -27,8 +28,8 @@ test('setxy', t => {
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});
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test('direction', t => {
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const s = new Sprite();
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const r = new Runtime();
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const s = new Sprite(null, r);
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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@ -38,8 +39,8 @@ test('direction', t => {
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});
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test('setSay', t => {
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const s = new Sprite();
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const r = new Runtime();
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const s = new Sprite(null, r);
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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@ -49,8 +50,8 @@ test('setSay', t => {
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});
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test('setVisible', t => {
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const s = new Sprite();
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const r = new Runtime();
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const s = new Sprite(null, r);
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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@ -59,8 +60,8 @@ test('setVisible', t => {
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});
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test('setSize', t => {
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const s = new Sprite();
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const r = new Runtime();
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const s = new Sprite(null, r);
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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@ -70,8 +71,8 @@ test('setSize', t => {
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});
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test('set and clear effects', t => {
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const s = new Sprite();
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const r = new Runtime();
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const s = new Sprite(null, r);
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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@ -88,8 +89,8 @@ test('set and clear effects', t => {
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test('setCostume', t => {
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const o = new Object();
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const s = new Sprite();
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const r = new Runtime();
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const s = new Sprite(null, r);
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s.costumes = [o];
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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@ -105,8 +106,8 @@ test('deleteCostume', t => {
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const o4 = {id: 4};
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const o5 = {id: 5};
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const s = new Sprite();
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const r = new Runtime();
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const s = new Sprite(null, r);
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s.costumes = [o1, o2, o3];
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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@ -208,8 +209,8 @@ test('deleteSound', t => {
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const o2 = {id: 2};
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const o3 = {id: 3};
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const s = new Sprite();
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const r = new Runtime();
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const s = new Sprite(null, r);
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s.sounds = [o1, o2, o3];
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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@ -228,8 +229,8 @@ test('deleteSound', t => {
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});
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test('setRotationStyle', t => {
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const s = new Sprite();
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const r = new Runtime();
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const s = new Sprite(null, r);
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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@ -238,8 +239,8 @@ test('setRotationStyle', t => {
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});
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test('getBounds', t => {
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const s = new Sprite();
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const r = new Runtime();
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const s = new Sprite(null, r);
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const renderer = new FakeRenderer();
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r.attachRenderer(renderer);
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const a = new RenderedTarget(s, r);
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@ -251,8 +252,8 @@ test('getBounds', t => {
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});
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test('isTouchingPoint', t => {
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const s = new Sprite();
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const r = new Runtime();
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const s = new Sprite(null, r);
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const renderer = new FakeRenderer();
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r.attachRenderer(renderer);
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const a = new RenderedTarget(s, r);
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@ -262,8 +263,8 @@ test('isTouchingPoint', t => {
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});
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test('isTouchingEdge', t => {
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const s = new Sprite();
|
||||
const r = new Runtime();
|
||||
const s = new Sprite(null, r);
|
||||
const renderer = new FakeRenderer();
|
||||
r.attachRenderer(renderer);
|
||||
const a = new RenderedTarget(s, r);
|
||||
|
@ -275,8 +276,8 @@ test('isTouchingEdge', t => {
|
|||
});
|
||||
|
||||
test('isTouchingSprite', t => {
|
||||
const s = new Sprite();
|
||||
const r = new Runtime();
|
||||
const s = new Sprite(null, r);
|
||||
const renderer = new FakeRenderer();
|
||||
r.attachRenderer(renderer);
|
||||
const a = new RenderedTarget(s, r);
|
||||
|
@ -286,8 +287,8 @@ test('isTouchingSprite', t => {
|
|||
});
|
||||
|
||||
test('isTouchingColor', t => {
|
||||
const s = new Sprite();
|
||||
const r = new Runtime();
|
||||
const s = new Sprite(null, r);
|
||||
const renderer = new FakeRenderer();
|
||||
r.attachRenderer(renderer);
|
||||
const a = new RenderedTarget(s, r);
|
||||
|
@ -297,8 +298,8 @@ test('isTouchingColor', t => {
|
|||
});
|
||||
|
||||
test('colorIsTouchingColor', t => {
|
||||
const s = new Sprite();
|
||||
const r = new Runtime();
|
||||
const s = new Sprite(null, r);
|
||||
const renderer = new FakeRenderer();
|
||||
r.attachRenderer(renderer);
|
||||
const a = new RenderedTarget(s, r);
|
||||
|
@ -308,8 +309,8 @@ test('colorIsTouchingColor', t => {
|
|||
});
|
||||
|
||||
test('layers', t => { // TODO this tests fake functionality. Move layering tests into Render.
|
||||
const s = new Sprite();
|
||||
const r = new Runtime();
|
||||
const s = new Sprite(null, r);
|
||||
const renderer = new FakeRenderer();
|
||||
const o = new Object();
|
||||
r.attachRenderer(renderer);
|
||||
|
@ -332,8 +333,8 @@ test('layers', t => { // TODO this tests fake functionality. Move layering tests
|
|||
});
|
||||
|
||||
test('getLayerOrder returns result of renderer getDrawableOrder or null if renderer is not attached', t => {
|
||||
const s = new Sprite();
|
||||
const r = new Runtime();
|
||||
const s = new Sprite(null, r);
|
||||
const a = new RenderedTarget(s, r);
|
||||
|
||||
// getLayerOrder should return null if there is no renderer attached to the runtime
|
||||
|
@ -349,8 +350,8 @@ test('getLayerOrder returns result of renderer getDrawableOrder or null if rende
|
|||
});
|
||||
|
||||
test('keepInFence', t => {
|
||||
const s = new Sprite();
|
||||
const r = new Runtime();
|
||||
const s = new Sprite(null, r);
|
||||
const renderer = new FakeRenderer();
|
||||
r.attachRenderer(renderer);
|
||||
const a = new RenderedTarget(s, r);
|
||||
|
@ -363,8 +364,8 @@ test('keepInFence', t => {
|
|||
});
|
||||
|
||||
test('#stopAll clears graphics effects', t => {
|
||||
const s = new Sprite();
|
||||
const r = new Runtime();
|
||||
const s = new Sprite(null, r);
|
||||
const a = new RenderedTarget(s, r);
|
||||
const effectName = 'brightness';
|
||||
a.setEffect(effectName, 100);
|
||||
|
@ -374,8 +375,9 @@ test('#stopAll clears graphics effects', t => {
|
|||
});
|
||||
|
||||
test('#getCostumes returns the costumes', t => {
|
||||
const spr = new Sprite();
|
||||
const a = new RenderedTarget(spr, null);
|
||||
const r = new Runtime();
|
||||
const spr = new Sprite(null, r);
|
||||
const a = new RenderedTarget(spr, r);
|
||||
a.sprite.costumes = [{id: 1}, {id: 2}, {id: 3}];
|
||||
t.equals(a.getCostumes().length, 3);
|
||||
t.equals(a.getCostumes()[0].id, 1);
|
||||
|
@ -385,8 +387,9 @@ test('#getCostumes returns the costumes', t => {
|
|||
});
|
||||
|
||||
test('#getSounds returns the sounds', t => {
|
||||
const spr = new Sprite();
|
||||
const a = new RenderedTarget(spr, null);
|
||||
const r = new Runtime();
|
||||
const spr = new Sprite(null, r);
|
||||
const a = new RenderedTarget(spr, r);
|
||||
const sounds = [1, 2, 3];
|
||||
a.sprite.sounds = sounds;
|
||||
t.equals(a.getSounds(), sounds);
|
||||
|
@ -394,8 +397,9 @@ test('#getSounds returns the sounds', t => {
|
|||
});
|
||||
|
||||
test('#toJSON returns the sounds and costumes', t => {
|
||||
const spr = new Sprite();
|
||||
const a = new RenderedTarget(spr, null);
|
||||
const r = new Runtime();
|
||||
const spr = new Sprite(null, r);
|
||||
const a = new RenderedTarget(spr, r);
|
||||
const sounds = [1, 2, 3];
|
||||
a.sprite.sounds = sounds;
|
||||
a.sprite.costumes = [{id: 1}, {id: 2}, {id: 3}];
|
||||
|
@ -405,8 +409,9 @@ test('#toJSON returns the sounds and costumes', t => {
|
|||
});
|
||||
|
||||
test('#addSound does not duplicate names', t => {
|
||||
const spr = new Sprite();
|
||||
const a = new RenderedTarget(spr, null);
|
||||
const r = new Runtime();
|
||||
const spr = new Sprite(null, r);
|
||||
const a = new RenderedTarget(spr, r);
|
||||
a.sprite.sounds = [{name: 'first'}];
|
||||
a.addSound({name: 'first'});
|
||||
t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'first2'}]);
|
||||
|
@ -414,8 +419,9 @@ test('#addSound does not duplicate names', t => {
|
|||
});
|
||||
|
||||
test('#addCostume does not duplicate names', t => {
|
||||
const spr = new Sprite();
|
||||
const a = new RenderedTarget(spr, null);
|
||||
const r = new Runtime();
|
||||
const spr = new Sprite(null, r);
|
||||
const a = new RenderedTarget(spr, r);
|
||||
a.addCostume({name: 'first'});
|
||||
a.addCostume({name: 'first'});
|
||||
t.equal(a.sprite.costumes.length, 2);
|
||||
|
@ -425,8 +431,9 @@ test('#addCostume does not duplicate names', t => {
|
|||
});
|
||||
|
||||
test('#renameSound does not duplicate names', t => {
|
||||
const spr = new Sprite();
|
||||
const a = new RenderedTarget(spr, null);
|
||||
const r = new Runtime();
|
||||
const spr = new Sprite(null, r);
|
||||
const a = new RenderedTarget(spr, r);
|
||||
a.sprite.sounds = [{name: 'first'}, {name: 'second'}];
|
||||
a.renameSound(0, 'first'); // Shouldn't increment the name, noop
|
||||
t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'second'}]);
|
||||
|
@ -436,8 +443,9 @@ test('#renameSound does not duplicate names', t => {
|
|||
});
|
||||
|
||||
test('#renameCostume does not duplicate names', t => {
|
||||
const spr = new Sprite();
|
||||
const a = new RenderedTarget(spr, null);
|
||||
const r = new Runtime();
|
||||
const spr = new Sprite(null, r);
|
||||
const a = new RenderedTarget(spr, r);
|
||||
a.sprite.costumes = [{name: 'first'}, {name: 'second'}];
|
||||
a.renameCostume(0, 'first'); // Shouldn't increment the name, noop
|
||||
t.equal(a.sprite.costumes.length, 2);
|
||||
|
@ -456,8 +464,8 @@ test('#reorderCostume', t => {
|
|||
const o3 = {id: 2};
|
||||
const o4 = {id: 3};
|
||||
const o5 = {id: 4};
|
||||
const s = new Sprite();
|
||||
const r = new Runtime();
|
||||
const s = new Sprite(null, r);
|
||||
s.costumes = [o1, o2, o3, o4, o5];
|
||||
const a = new RenderedTarget(s, r);
|
||||
const renderer = new FakeRenderer();
|
||||
|
@ -510,8 +518,8 @@ test('#reorderSound', t => {
|
|||
const o3 = {id: 2, name: 'name2'};
|
||||
const o4 = {id: 3, name: 'name3'};
|
||||
const o5 = {id: 4, name: 'name4'};
|
||||
const s = new Sprite();
|
||||
const r = new Runtime();
|
||||
const s = new Sprite(null, r);
|
||||
s.sounds = [o1, o2, o3, o4, o5];
|
||||
const a = new RenderedTarget(s, r);
|
||||
const renderer = new FakeRenderer();
|
||||
|
|
|
@ -14,9 +14,9 @@ const test = tap.test;
|
|||
|
||||
test('deleteSound returns function after deleting or null if nothing was deleted', t => {
|
||||
const vm = new VirtualMachine();
|
||||
const sprite = new Sprite();
|
||||
sprite.sounds = [{id: 1}, {id: 2}, {id: 3}];
|
||||
const rt = new Runtime();
|
||||
const sprite = new Sprite(null, rt);
|
||||
sprite.sounds = [{id: 1}, {id: 2}, {id: 3}];
|
||||
const target = new RenderedTarget(sprite, rt);
|
||||
vm.editingTarget = target;
|
||||
|
||||
|
@ -37,10 +37,10 @@ test('deleteSound returns function after deleting or null if nothing was deleted
|
|||
|
||||
test('deleteCostume returns function after deleting or null if nothing was deleted', t => {
|
||||
const vm = new VirtualMachine();
|
||||
const sprite = new Sprite();
|
||||
const rt = new Runtime();
|
||||
const sprite = new Sprite(null, rt);
|
||||
sprite.costumes = [{id: 1}, {id: 2}, {id: 3}];
|
||||
sprite.currentCostume = 0;
|
||||
const rt = new Runtime();
|
||||
const target = new RenderedTarget(sprite, rt);
|
||||
vm.editingTarget = target;
|
||||
|
||||
|
|
Loading…
Reference in a new issue