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blocks_control.js
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Make the wait block's logic and behavior more consistent with Scratch 2 (#1759)
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2018-12-04 10:35:42 -05:00 |
blocks_data.js
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Lint
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2018-03-31 13:41:39 -03:00 |
blocks_data_infinity.js
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Add unit tests for treatment of infinity primatives
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2018-11-13 13:51:12 -05:00 |
blocks_event.js
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Add references to runtime to existing calls to Blocks constructor in tests.
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2019-01-28 19:30:42 -05:00 |
blocks_looks.js
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add clampEffect for limiting range of brightness and ghost effects
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2019-03-12 11:14:11 -04:00 |
blocks_motion.js
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Handle coordinate precision the same as Scratch 2 (#1722)
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2018-11-15 15:50:56 -05:00 |
blocks_operators.js
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Add unit tests for treatment of infinity primatives
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2018-11-13 13:51:12 -05:00 |
blocks_operators_infinity.js
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Revert changes to toNumber, fix comparison of infinity in cast.compare
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2018-11-27 17:53:20 -05:00 |
blocks_procedures.js
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add getProcedureParamNamesIdsAndDefaults
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2018-10-16 16:31:45 -04:00 |
blocks_sensing.js
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Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
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2019-01-29 15:30:45 -05:00 |
blocks_sounds.js
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Revert "Revert #1260, #1258, #1239"
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2018-06-22 09:33:08 -04:00 |
dispatch.js
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Add tests and update core example to handle stage being undefined.
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2019-03-22 12:20:07 -04:00 |
engine_adapter.js
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Make sure to set comment property of block when creating a new block via XML using the adapter. Update unit tests.
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2018-06-15 13:58:03 -04:00 |
engine_blocks.js
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Fix loading broadcast messages with special characters for projects that were converted from 2.0.
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2019-02-06 16:58:46 -05:00 |
engine_runtime.js
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Fix cloud variable limit
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2019-01-07 11:12:47 -05:00 |
engine_sequencer.js
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Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
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2019-01-29 15:30:45 -05:00 |
engine_target.js
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Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
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2019-01-29 15:30:45 -05:00 |
engine_thread.js
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Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
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2019-01-29 15:30:45 -05:00 |
engine_variable.js
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Escape variable name in XML
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2019-01-25 10:31:33 +09:00 |
extension_conversion.js
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All tests passing
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2018-04-20 10:29:29 -04:00 |
extension_microbit.js
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MicroBit extension, Scratch Link first draft. (#1230)
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2018-06-18 14:56:51 -04:00 |
extension_music.js
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Fix runtime scope and unit test
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2018-04-05 15:01:52 -04:00 |
extension_video_sensing.js
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Use string enumerated values for videoSensing sensor block
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2018-04-11 10:30:58 -04:00 |
extension_video_sensing_center.png
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Test VideoMotion and VideoSensing blocks
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2018-04-06 18:09:50 -04:00 |
extension_video_sensing_down-10.png
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Test VideoMotion and VideoSensing blocks
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2018-04-06 18:09:50 -04:00 |
extension_video_sensing_left-5.png
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Test VideoMotion and VideoSensing blocks
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2018-04-06 18:09:50 -04:00 |
extension_video_sensing_left-10.png
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Test VideoMotion and VideoSensing blocks
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2018-04-06 18:09:50 -04:00 |
io_clock.js
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Use ES6 linting rules in the project root
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2017-04-24 15:37:58 -04:00 |
io_cloud.js
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Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
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2019-01-29 15:30:45 -05:00 |
io_keyboard.js
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Update unit tests
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2018-04-25 12:26:52 -04:00 |
io_mouse.js
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Round the values of mouse io getScratchX/Y
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2018-12-13 11:06:31 -05:00 |
io_mousewheel.js
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Mouse wheel IO system
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2018-01-26 17:13:01 -04:00 |
io_scratchBLE.js
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Refactor for hardware extensions (#1555)
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2018-09-07 17:01:23 -04:00 |
io_scratchBT.js
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Refactor for hardware extensions (#1555)
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2018-09-07 17:01:23 -04:00 |
io_userData.js
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Add UserData ioDevice for setting and getting username from blocks
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2018-07-23 09:38:58 -04:00 |
maybe_format_message.js
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Add tests for maybeFormatMessage
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2018-04-06 12:26:12 -07:00 |
mock-timer.js
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TaskQueue: support canceling a single task
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2019-02-12 18:11:13 -08:00 |
project_changed_state.js
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Fix tests for reordering costumes and sounds.
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2019-01-30 10:59:25 -05:00 |
project_changed_state_blocks.js
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Add tests for project state changes emitted by editing blocks.
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2019-01-30 10:59:25 -05:00 |
project_load_changed_state.js
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Add tests for project changed state.
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2019-01-30 10:59:25 -05:00 |
serialization_sb2.js
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Ignore video sensing monitor and import music tempo monitor unless it is hidden. Load extensions for visible monitors. Add tests for new functionality.
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2018-11-09 00:09:54 -05:00 |
serialization_sb3.js
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Populate executable targets when runtime.targets is populated so that scripts don't run before they are supposed to (e.g. before targets are done getting installed).
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2019-01-11 14:52:34 -05:00 |
spec.js
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Tests and cleanup of addSprite3 so that .sprite3 format does not need to be nested inside an extra {targets: ...}
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2018-05-04 11:00:45 -04:00 |
sprites_rendered-target.js
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Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
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2019-01-29 15:30:45 -05:00 |
util_base64.js
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MicroBit extension, Scratch Link first draft. (#1230)
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2018-06-18 14:56:51 -04:00 |
util_cast.js
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Use ES6 linting rules in the project root
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2017-04-24 15:37:58 -04:00 |
util_color.js
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Use ES6 linting rules in the project root
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2017-04-24 15:37:58 -04:00 |
util_jsonrpc-web-socket.js
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MicroBit extension, Scratch Link first draft. (#1230)
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2018-06-18 14:56:51 -04:00 |
util_jsonrpc.js
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MicroBit extension, Scratch Link first draft. (#1230)
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2018-06-18 14:56:51 -04:00 |
util_math.js
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Preserve sprite layer order information across saving and loading an sb3.
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2018-07-24 11:00:48 -04:00 |
util_new-block-ids.js
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Update test/unit/util_new-block-ids.js
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2019-02-07 08:30:38 -05:00 |
util_rateLimiter.js
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Rate-limiting with a token bucket for the WeDo extension (#1540)
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2018-08-29 17:37:59 -04:00 |
util_string.js
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Fix issue where non-strings were getting passed in to escape functions for handling special characters that can appear in xml. Add tests.
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2019-02-07 11:58:10 -05:00 |
util_task-queue.js
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Fix TaskQueue constructor when no options passed
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2019-02-15 15:20:38 -08:00 |
util_timer.js
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Add clearTimeout to Timer and MockTimer
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2019-02-11 12:14:44 -08:00 |
util_variable.js
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Add tests! =]
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2019-02-04 19:05:44 -05:00 |
util_xml.js
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Fix issue where non-strings were getting passed in to escape functions for handling special characters that can appear in xml. Add tests.
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2019-02-07 11:58:10 -05:00 |
virtual-machine.js
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Update VM tests to handle shared block having new ID
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2019-02-06 10:35:03 -05:00 |
vm_collectAssets.js
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Consolidate collectAssets into getter
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2018-11-15 10:26:05 +00:00 |