mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-25 15:32:40 -05:00
133 lines
5.1 KiB
JavaScript
133 lines
5.1 KiB
JavaScript
(function () {
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const BENCHMARK_THROTTLE = 250;
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const INTERVAL = 33;
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const video = document.createElement('video');
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navigator.getUserMedia({
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audio: false,
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video: {
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width: {min: 480, ideal: 640},
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height: {min: 360, ideal: 480}
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}
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}, stream => {
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video.autoplay = true;
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video.src = window.URL.createObjectURL(stream);
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// Get the track to hint to the browser the stream needs to be running
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// even though we don't add the video tag to the DOM.
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stream.getTracks();
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video.addEventListener('play', () => {
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video.width = video.videoWidth;
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video.height = video.videoHeight;
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});
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}, err => {
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// eslint-disable-next-line no-console
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console.log(err);
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});
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const VideoMotion = window.Scratch3VideoSensingDebug.VideoMotion;
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const VideoMotionView = window.Scratch3VideoSensingDebug.VideoMotionView;
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// Create motion detector
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const motion = new VideoMotion();
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// Create debug views that will render different slices of how the detector
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// uses a frame of input.
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const OUTPUT = VideoMotionView.OUTPUT;
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const outputKeys = Object.keys(OUTPUT);
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const outputValues = Object.values(OUTPUT);
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const views = outputValues
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.map(output => new VideoMotionView(motion, output));
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const view = views[0];
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const defaultViews = [OUTPUT.INPUT, OUTPUT.XY_CELL, OUTPUT.T_CELL, OUTPUT.UV_CELL];
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// Add activation toggles for each debug view.
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const activators = document.createElement('div');
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activators.style.userSelect = 'none';
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outputValues.forEach((output, index) => {
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const checkboxLabel = document.createElement('label');
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const checkbox = document.createElement('input');
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checkbox.type = 'checkbox';
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checkbox.checked = defaultViews.indexOf(output) !== -1;
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const checkboxSpan = document.createElement('span');
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checkboxSpan.innerText = outputKeys[index];
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checkboxLabel.appendChild(checkbox);
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checkboxLabel.appendChild(checkboxSpan);
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const _view = views[index];
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_view.canvas.style.display = checkbox.checked ? '' : 'none';
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_view.active = checkbox.checked;
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checkbox.onchange = event => {
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_view.canvas.style.display = checkbox.checked ? '' : 'none';
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_view.active = checkbox.checked;
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event.preventDefault();
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return false;
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};
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activators.appendChild(checkboxLabel);
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});
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document.body.appendChild(activators);
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// Add a text line to display milliseconds per frame, motion value, and
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// motion direction
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const textContainer = document.createElement('div');
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const textHeader = document.createElement('div');
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textHeader.innerText = 'duration (us) :: motion amount :: motion direction';
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textContainer.appendChild(textHeader);
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const textEl = document.createElement('div');
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textEl.innerText = `0 :: 0 :: 0`;
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textContainer.appendChild(textEl);
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document.body.appendChild(textContainer);
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let textTimer = Date.now();
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// Add the motion debug views to the dom after the text line, so the text
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// appears first.
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views.forEach(_view => document.body.appendChild(_view.canvas));
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// Create a temporary canvas the video will be drawn to so the video's
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// bitmap data can be transformed into a TypeArray.
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const tempCanvas = document.createElement('canvas');
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tempCanvas.width = view.canvas.width;
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tempCanvas.height = view.canvas.height;
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const ctx = tempCanvas.getContext('2d');
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const loop = function () {
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const timeoutId = setTimeout(loop, INTERVAL);
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try {
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// Get the bitmap data for the video frame
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ctx.scale(-1, 1);
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ctx.drawImage(
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video,
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0, 0, video.width || video.clientWidth, video.height || video.clientHeight,
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-tempCanvas.width, 0, tempCanvas.width, tempCanvas.height
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);
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ctx.resetTransform();
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const data = ctx.getImageData(0, 0, tempCanvas.width, tempCanvas.height);
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// Analyze the latest frame.
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const b = performance.now();
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motion.addFrame(data.data);
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motion.analyzeFrame();
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// Every so often update the visible debug numbers with duration in
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// microseconds, the amount of motion and the direction of the
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// motion.
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if (Date.now() - textTimer > BENCHMARK_THROTTLE) {
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const e = performance.now();
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const analyzeDuration = ((e - b) * 1000).toFixed(0);
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const motionAmount = motion.motionAmount.toFixed(1);
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const motionDirection = motion.motionDirection.toFixed(1);
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textEl.innerText = `${analyzeDuration} :: ${motionAmount} :: ${motionDirection}`;
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textTimer = Date.now();
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}
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views.forEach(_view => _view.active && _view.draw());
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} catch (error) {
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// eslint-disable-next-line no-console
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console.error(error.stack || error);
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clearTimeout(timeoutId);
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}
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};
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loop();
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}());
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