scratch-vm/test/unit/blocks_sensing.js
2017-12-29 09:38:21 -05:00

85 lines
2.7 KiB
JavaScript

const test = require('tap').test;
const Sensing = require('../../src/blocks/scratch3_sensing');
const Runtime = require('../../src/engine/runtime');
const Sprite = require('../../src/sprites/sprite');
const RenderedTarget = require('../../src/sprites/rendered-target');
test('getPrimitives', t => {
const rt = new Runtime();
const s = new Sensing(rt);
t.type(s.getPrimitives(), 'object');
t.end();
});
test('ask and answer with a hidden target', t => {
const rt = new Runtime();
const s = new Sensing(rt);
const util = {target: {visible: false}};
const expectedQuestion = 'a question';
const expectedAnswer = 'the answer';
// Test is written out of order because of promises, follow the (#) comments.
rt.addListener('QUESTION', question => {
// (2) Assert the question is correct, then emit the answer
t.strictEqual(question, expectedQuestion);
rt.emit('ANSWER', expectedAnswer);
});
// (1) Emit the question.
const promise = s.askAndWait({QUESTION: expectedQuestion}, util);
// (3) Ask block resolves after the answer is emitted.
promise.then(() => {
t.strictEqual(s.getAnswer(), expectedAnswer);
t.end();
});
});
test('ask and answer with a visible target', t => {
const rt = new Runtime();
const s = new Sensing(rt);
const util = {target: {visible: true}};
const expectedQuestion = 'a question';
const expectedAnswer = 'the answer';
rt.removeAllListeners('SAY'); // Prevent say blocks from executing
rt.addListener('SAY', (target, type, question) => {
// Should emit SAY with the question
t.strictEqual(question, expectedQuestion);
});
rt.addListener('QUESTION', question => {
// Question should be blank for a visible target
t.strictEqual(question, '');
// Remove the say listener and add a new one to assert bubble is cleared
// by setting say to empty string after answer is received.
rt.removeAllListeners('SAY');
rt.addListener('SAY', (target, type, text) => {
t.strictEqual(text, '');
t.end();
});
rt.emit('ANSWER', expectedAnswer);
});
s.askAndWait({QUESTION: expectedQuestion}, util);
});
test('set drag mode', t => {
const runtime = new Runtime();
runtime.requestTargetsUpdate = () => {}; // noop for testing
const sensing = new Sensing(runtime);
const s = new Sprite();
const rt = new RenderedTarget(s, runtime);
sensing.setDragMode({DRAG_MODE: 'not draggable'}, {target: rt});
t.strictEqual(rt.draggable, false);
sensing.setDragMode({DRAG_MODE: 'draggable'}, {target: rt});
t.strictEqual(rt.draggable, true);
t.end();
});