..
blocks_control.js
Fix remaining lint issues
2017-08-26 13:24:10 -04:00
blocks_event.js
Bugfix for scratch-gui issue #994 , where executing a broadcast block from the flyout was creating a conflicting variable, causing a fatal error.
2017-12-04 18:01:29 -05:00
blocks_looks.js
Fix tests
2018-02-22 15:45:41 -05:00
blocks_operators.js
Pass with --fix
2017-08-26 13:24:10 -04:00
blocks_procedures.js
Revert "Fix test"
2017-12-13 15:37:44 -05:00
blocks_sensing.js
Add setDragMode primitive and unit test
2017-12-29 09:38:21 -05:00
blocks_sounds.js
Move music-related unit tests into a separate file
2017-11-07 16:26:20 -05:00
dispatch.js
Refactor common code in {central,worker}-dispatch
2017-08-09 17:30:00 -04:00
engine_adapter.js
Correctly deserialize HTML entities in block DOM
2017-10-09 01:19:55 +03:00
engine_blocks.js
Make "when clicked" blocks target dependent.
2018-03-20 10:41:50 -04:00
engine_runtime.js
fix file name in test
2017-05-30 10:24:09 -04:00
engine_sequencer.js
Revert "Push reported"
2018-02-02 12:42:09 -05:00
engine_target.js
Bugfix for scratch-gui issue #994 , where executing a broadcast block from the flyout was creating a conflicting variable, causing a fatal error.
2017-12-04 18:01:29 -05:00
engine_thread.js
Revert "Push reported"
2018-02-02 12:42:09 -05:00
extension_music.js
Stub runtime to fix unit test
2018-02-27 15:38:34 -05:00
io_clock.js
Use ES6 linting rules in the project root
2017-04-24 15:37:58 -04:00
io_deviceManager.js
Address feedback from review
2017-11-27 15:00:53 -05:00
io_keyboard.js
Use ES6 linting rules in the project root
2017-04-24 15:37:58 -04:00
io_mouse.js
Update the mouse io to give scratch coordinates and client coordinates
2018-01-09 10:37:16 -05:00
io_mousewheel.js
Mouse wheel IO system
2018-01-26 17:13:01 -04:00
serialization_sb2.js
Make "when clicked" blocks target dependent.
2018-03-20 10:41:50 -04:00
serialization_sb3.js
Fix tests & a typo
2017-11-03 11:42:20 -07:00
spec.js
Add to the vm spec
2017-05-22 08:17:28 -04:00
sprites_rendered-target.js
Fix tests
2018-02-22 15:45:41 -05:00
util_cast.js
Use ES6 linting rules in the project root
2017-04-24 15:37:58 -04:00
util_color.js
Use ES6 linting rules in the project root
2017-04-24 15:37:58 -04:00
util_math.js
Use ES6 linting rules in the project root
2017-04-24 15:37:58 -04:00
util_string.js
Specify dataFormat when loading asset for import
2017-05-24 15:35:10 -07:00
util_timer.js
Pass with --fix
2017-08-26 13:24:10 -04:00
util_xml.js
Use ES6 linting rules in the project root
2017-04-24 15:37:58 -04:00
virtual-machine.js
Duplicating sprite should give new sprite a fresh name.
2018-02-26 23:17:25 -05:00