..
blocks_control.js
Make the wait block's logic and behavior more consistent with Scratch 2 ( #1759 )
2018-12-04 10:35:42 -05:00
blocks_data.js
Lint
2018-03-31 13:41:39 -03:00
blocks_data_infinity.js
Add unit tests for treatment of infinity primatives
2018-11-13 13:51:12 -05:00
blocks_event.js
Add references to runtime to existing calls to Blocks constructor in tests.
2019-01-28 19:30:42 -05:00
blocks_looks.js
add clampEffect for limiting range of brightness and ghost effects
2019-03-12 11:14:11 -04:00
blocks_motion.js
Handle coordinate precision the same as Scratch 2 ( #1722 )
2018-11-15 15:50:56 -05:00
blocks_operators.js
Add unit tests for treatment of infinity primatives
2018-11-13 13:51:12 -05:00
blocks_operators_infinity.js
Revert changes to toNumber, fix comparison of infinity in cast.compare
2018-11-27 17:53:20 -05:00
blocks_procedures.js
add getProcedureParamNamesIdsAndDefaults
2018-10-16 16:31:45 -04:00
blocks_sensing.js
Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
2019-01-29 15:30:45 -05:00
blocks_sounds.js
Revert "Revert #1260 , #1258 , #1239 "
2018-06-22 09:33:08 -04:00
dispatch.js
Use async require with coreExample extension. Log a warning when attempting to load a non-built in extension synchronously. Simplify unit test.
2019-03-26 12:03:00 -04:00
engine_adapter.js
Make sure to set comment property of block when creating a new block via XML using the adapter. Update unit tests.
2018-06-15 13:58:03 -04:00
engine_blocks.js
Allow for situation where we get a move event to attach a shadow.
2019-03-11 14:52:40 -04:00
engine_runtime.js
Fix cloud variable limit
2019-01-07 11:12:47 -05:00
engine_sequencer.js
Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
2019-01-29 15:30:45 -05:00
engine_target.js
Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
2019-01-29 15:30:45 -05:00
engine_thread.js
Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
2019-01-29 15:30:45 -05:00
engine_variable.js
Escape variable name in XML
2019-01-25 10:31:33 +09:00
extension_conversion.js
Test the info
field in converted extension data
2019-04-03 11:02:56 -07:00
extension_microbit.js
MicroBit extension, Scratch Link first draft. ( #1230 )
2018-06-18 14:56:51 -04:00
extension_music.js
Fix runtime scope and unit test
2018-04-05 15:01:52 -04:00
extension_text_to_speech.js
Use opcode function in test
2019-03-12 10:54:30 -04:00
extension_video_sensing.js
Use string enumerated values for videoSensing sensor block
2018-04-11 10:30:58 -04:00
extension_video_sensing_center.png
Test VideoMotion and VideoSensing blocks
2018-04-06 18:09:50 -04:00
extension_video_sensing_down-10.png
Test VideoMotion and VideoSensing blocks
2018-04-06 18:09:50 -04:00
extension_video_sensing_left-5.png
Test VideoMotion and VideoSensing blocks
2018-04-06 18:09:50 -04:00
extension_video_sensing_left-10.png
Test VideoMotion and VideoSensing blocks
2018-04-06 18:09:50 -04:00
io_clock.js
Make Scratch 3 project timer more compatible with Scratch 2 currentMSecs usage
2019-03-29 11:43:37 -04:00
io_cloud.js
Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
2019-01-29 15:30:45 -05:00
io_keyboard.js
Update unit tests
2018-04-25 12:26:52 -04:00
io_mouse.js
Round the values of mouse io getScratchX/Y
2018-12-13 11:06:31 -05:00
io_mousewheel.js
Mouse wheel IO system
2018-01-26 17:13:01 -04:00
io_scratchBLE.js
Refactor for hardware extensions ( #1555 )
2018-09-07 17:01:23 -04:00
io_scratchBT.js
Refactor for hardware extensions ( #1555 )
2018-09-07 17:01:23 -04:00
io_userData.js
Add UserData ioDevice for setting and getting username from blocks
2018-07-23 09:38:58 -04:00
maybe_format_message.js
Add tests for maybeFormatMessage
2018-04-06 12:26:12 -07:00
mock-timer.js
TaskQueue: support canceling a single task
2019-02-12 18:11:13 -08:00
project_changed_state.js
Fix tests for reordering costumes and sounds.
2019-01-30 10:59:25 -05:00
project_changed_state_blocks.js
Add tests for project state changes emitted by editing blocks.
2019-01-30 10:59:25 -05:00
project_load_changed_state.js
Add tests for project changed state.
2019-01-30 10:59:25 -05:00
serialization_sb2.js
Ignore video sensing monitor and import music tempo monitor unless it is hidden. Load extensions for visible monitors. Add tests for new functionality.
2018-11-09 00:09:54 -05:00
serialization_sb3.js
Populate executable targets when runtime.targets is populated so that scripts don't run before they are supposed to (e.g. before targets are done getting installed).
2019-01-11 14:52:34 -05:00
spec.js
Tests and cleanup of addSprite3 so that .sprite3 format does not need to be nested inside an extra {targets: ...}
2018-05-04 11:00:45 -04:00
sprites_rendered-target.js
Add references to runtime to constructor calls for Sprite, Target, and RenderedTarget so blocks get created properly.
2019-01-29 15:30:45 -05:00
util_base64.js
MicroBit extension, Scratch Link first draft. ( #1230 )
2018-06-18 14:56:51 -04:00
util_cast.js
Use ES6 linting rules in the project root
2017-04-24 15:37:58 -04:00
util_color.js
Use ES6 linting rules in the project root
2017-04-24 15:37:58 -04:00
util_jsonrpc-web-socket.js
MicroBit extension, Scratch Link first draft. ( #1230 )
2018-06-18 14:56:51 -04:00
util_jsonrpc.js
MicroBit extension, Scratch Link first draft. ( #1230 )
2018-06-18 14:56:51 -04:00
util_math.js
Preserve sprite layer order information across saving and loading an sb3.
2018-07-24 11:00:48 -04:00
util_new-block-ids.js
Update test/unit/util_new-block-ids.js
2019-02-07 08:30:38 -05:00
util_rateLimiter.js
Rate-limiting with a token bucket for the WeDo extension ( #1540 )
2018-08-29 17:37:59 -04:00
util_string.js
Fix issue where non-strings were getting passed in to escape functions for handling special characters that can appear in xml. Add tests.
2019-02-07 11:58:10 -05:00
util_task-queue.js
Fix TaskQueue constructor when no options passed
2019-02-15 15:20:38 -08:00
util_timer.js
Add clearTimeout
to Timer and MockTimer
2019-02-11 12:14:44 -08:00
util_variable.js
Add tests! =]
2019-02-04 19:05:44 -05:00
util_xml.js
Fix issue where non-strings were getting passed in to escape functions for handling special characters that can appear in xml. Add tests.
2019-02-07 11:58:10 -05:00
virtual-machine.js
Update VM tests to handle shared block having new ID
2019-02-06 10:35:03 -05:00
vm_collectAssets.js
Consolidate collectAssets into getter
2018-11-15 10:26:05 +00:00