Commit graph

416 commits

Author SHA1 Message Date
Eric Rosenbaum
fbaad0fe06 experimenting with a soundfont 2016-09-28 13:20:51 -04:00
Eric Rosenbaum
54c5c82fde moved audio engine files 2016-09-27 18:18:15 -04:00
Eric Rosenbaum
7c91565408 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2016-09-27 18:12:20 -04:00
Eric Rosenbaum
39c8e76bdf adding sound blocks 2016-09-27 17:09:53 -04:00
Ray Schamp
46a2fe76eb Merge pull request #218 from LLK/publish
Publish to NPM and Github Pages
2016-09-27 10:28:59 -04:00
Ray Schamp
4c80e9a9b0 Use new version format for scratch-* dependencies 2016-09-27 10:23:12 -04:00
Ray Schamp
e31fc19a50 Update version format
-prerelease.[timestamp] is semver friendly. Move SHA info to package.json.
2016-09-27 09:20:55 -04:00
Tim Mickel
2357d63243 Drop useRound option from Cast.toListIndex (#213)
* Drop `useRound` option from `Cast.toListIndex`

* Param fix
2016-09-26 12:01:21 -04:00
Ray Schamp
e4ec9c551f Use most recent version of scratch-* dependencies 2016-09-26 11:47:00 -04:00
IAP-Reloaded
96b579a2de Github README url (#217) 2016-09-26 11:24:44 -04:00
Ray Schamp
6b1d2a8eb6 Update dev server to only serve the playground
Now that we don't rely on node_modules, we can update the content base to just `playground` and just look at it from http://localhost:8080/
2016-09-26 10:04:47 -04:00
Ray Schamp
e9cb0a5102 Add explanatory comments 2016-09-26 09:42:53 -04:00
Ray Schamp
7eb2e58a38 Publish to NPM
Authenticate with NPM via .npmrc and publish the package version + "-[git sha]".

Remove vm and vm.min.js, they'll be built before the package is published to NPM and available on installation. When installing from git, the build step will run on npm install.
2016-09-26 09:42:53 -04:00
Ray Schamp
89f751e651 Publish playground to gh-pages 2016-09-26 09:42:53 -04:00
Ray Schamp
a99f9ad5ff Provide playground dependencies with webpack
This confines all the files the playground needs to the playground directory.
2016-09-26 09:42:37 -04:00
Tim Mickel
2d736f2b87 "Wait until" implementation (#210) 2016-09-22 17:00:38 -04:00
Tim Mickel
a118d50056 Variables and lists (#187)
* Import lists and variables from SB2

* Switch to Variable and List objects

* Add Clone.lookupOrCreateVariable, Clone.getVariable, Clone.setVariable

* Add (get, set, change) variable blocks.

* Copy variables and lists on clone instantiation

* Move variable options closer to blocks

* Add list primitives

* Move variable and lists storage to `Target` instead of `Clone`

* Move _computeIndex to a Cast function

* Rename `getList` -> `getListAsString`

* Renames renames

* Remove extra check in Cast.isNaN
2016-09-21 16:38:33 -04:00
Tim Mickel
a687184c3c Fix and improve playground threads display (#198) 2016-09-21 16:31:23 -04:00
Tim Mickel
aa5e8d2648 Clear graphic effects on green flag (#199) 2016-09-21 16:31:07 -04:00
Ray Schamp
f9efc2b4bc Merge pull request #203 from rschamp/build-dist
Build the module to be imported
2016-09-21 13:25:28 -04:00
Ray Schamp
32b4374a56 Merge pull request #204 from rschamp/rebuild
Recompile for 9884c
2016-09-20 17:33:13 -04:00
Ray Schamp
bb7dee6087 Build for 9884c
I forgot to include these as a part of GH-200
2016-09-20 16:50:48 -04:00
Ray Schamp
e689664733 Build the module to be imported
This puts the details of the loaders needed to build index.js out of the concern of the packages that require it.
2016-09-20 16:35:11 -04:00
Ray Schamp
9884c583a9 Merge pull request #200 from rschamp/render-scope
Scope renderer to instance
2016-09-20 15:29:28 -04:00
Ray Schamp
4e547556a8 Use attachRenderer rather than the constructor
This makes the renderer optional as well as making the order of instantiation flexible.
2016-09-20 15:09:21 -04:00
Ray Schamp
fa10a2279a Only expose VirtualMachine to window for bundles 2016-09-20 10:29:47 -04:00
Ray Schamp
499ba5235c Scope renderer to instance
This allows usage without global scope to attach a renderer to the VM. It also provides the ability to have multiple VMs/renderers to be used at once.
2016-09-20 02:52:33 -04:00
Tim Mickel
c02ee88d02 Add some more info/links to sb2specmap (#197) 2016-09-19 15:24:46 -04:00
Tim Mickel
13f287e871 Fix up property imports from SB2 (#196)
* Update target's drawable properties after SB2 import

* Always use `hasOwnProperty` parsing SB2 JSON
2016-09-19 14:40:01 -04:00
TheBrokenRail
470f686662 Update Playground With Procedure Blocks (#191) 2016-09-18 11:32:24 -04:00
Tim Mickel
9744bcbb70 Clones (#150)
* Provide property to Clone to distinguish "original" clones

* Provide method to clone a clone's properties

* Don't report clones in the UI target list

* Add target info to Thread

* Allow hats to skip clones (for green flag)

* Green flag skips clones

* Implement "create clone" and hat

* Pass the runtime to sprites and clones (for start hats)

* Clone disposal; trigger hats after drawable initializes.

* Separate stop threads for target; fix handling of stop button

* Remove extraneous `skipClones` property

* Add global clone limit

* Don't allow a non-clone to delete itself.

* Rename `cloneClone` -> `makeClone`

* Variable updates in runtime.js

* Synchronous drawable initialization (until we put it back to promises)
2016-09-15 19:37:12 -04:00
Tim Mickel
542899949e Update for RenderWebGLLocal -> RenderWebGL (#181)
* Update for RenderWebGLLocal -> RenderWebGL

* Move button under title
2016-09-15 19:02:03 -04:00
Tim Mickel
6b3f0d3d8a Playground update; update SB2 spec map for list, _ of _ blocks (#184)
* Playground update

* Update SB2 spec map for list, _ of _ blocks
2016-09-15 17:10:32 -04:00
Eric Rosenbaum
8872f663a4 Merge remote-tracking branch 'LLK/develop' into develop
# Conflicts:
#	playground/index.html
#	playground/playground.js
#	src/engine/execute.js
#	src/engine/runtime.js
#	src/index.js
#	src/sprites/clone.js
2016-09-15 16:58:41 -04:00
Eric Rosenbaum
47c0f18e85 adding more sound blocks 2016-09-15 16:51:24 -04:00
Eric Rosenbaum
aa812aa6b7 worker less audio engine, can meow 2016-09-15 15:59:29 -04:00
Tim Mickel
8987330853 Cleanly handle deleting running scripts (#162)
* Cleanly handle deleting running scripts

* Turn off glow request on retire thread; add null check
2016-09-15 13:51:40 -04:00
Tim Mickel
9b4433069e Update README.md 2016-09-14 17:00:17 -04:00
Tim Mickel
1ebee14eb0 Update sb2specmap.js for droppable broadcast (#182) 2016-09-14 16:43:21 -04:00
TheBrokenRail
b6e30a7b23 Added 'New Project' Button (#171)
* Added 'New Project' Button

* Added 'New Project' Button Functionality

* Changed To addEventListener

* Move To Import/Export
2016-09-13 22:04:44 -04:00
Eric Rosenbaum
e19c1942c3 Merge remote-tracking branch 'LLK/develop' into develop
# Conflicts:
#	src/index.js
#	src/sprites/clone.js
#	src/worker.js
2016-09-13 18:09:43 -04:00
Tim Mickel
dec5d054c8 Better handling of float values (fix #172) (#176)
* Better handling of float values (fix #172)

* Stricter equality in Cast.isInt
2016-09-13 17:53:17 -04:00
Eric Rosenbaum
d9a703b4ad play sound and play note block 2016-09-13 17:52:54 -04:00
Tim Mickel
6b08b95b97 Escape field values for XML-unsafe characters (#177)
* Escape field values for XML-unsafe characters

* String equality check ===
2016-09-13 17:51:17 -04:00
Tim Mickel
08b40b4d1d Drop worker support (#175)
* Take out worker code

* Fix Blockly event listening (minus worker)

* Recompile Sept. 13
2016-09-13 17:49:45 -04:00
Tim Mickel
833c5ed313 When clicked hats (#156) 2016-09-12 17:16:10 -04:00
Tim Mickel
c357a62005 Key repeats, with OS delay (#168) 2016-09-12 13:52:44 -04:00
Tim Mickel
91cdec1547 Implement glide (#154) 2016-09-12 13:26:10 -04:00
Tim Mickel
bbea1af5a3 Better shadow evaluation (#160)
* Better shadow evaluation

* Audit and improve casting for all primitives

* Force repeat times to int

* Remove colorPicker shadow menu
2016-09-12 13:14:16 -04:00
Tim Mickel
ebbfe881db Augment Timer with documentation and self.performance.now (#163)
* Augment Timer with documentation and `self.performance.now`

* Add undefined check for `self`.
2016-09-12 13:09:01 -04:00