Paul Kaplan
e4c109c0c8
Merge branch 'develop' into fix-say-flickering
2018-04-30 13:25:35 -04:00
Paul Kaplan
c2bb1e3123
Add comment to jsdoc typedef where it belongs.
2018-04-27 09:21:38 -04:00
Paul Kaplan
3019d05181
Fix issue where say bubble flickers during conversation.
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The fix for this involves something of hack where we decide whether to use the optimization that prevents "typewriter" style projects (say for 0.05s in a loop) based on the amount of time the block is going to run for. A full fix of this can only be achieved if the text bubble renders synchronously.
2018-04-26 13:03:57 -04:00
Paul Kaplan
50708c15e4
Track say/thinks per target so they can maintain correct timing.
2018-04-26 11:29:24 -04:00
Paul Kaplan
393b5d54df
Handle positioning bubbles for empty costumes
2018-04-20 10:45:54 -04:00
Paul Kaplan
54d5be8bba
Do not bother repositioning bubbles for invisible sprites
2018-04-20 10:45:34 -04:00
Paul Kaplan
9782c137bb
Use the new general target visual change for updating bubbles.
2018-04-20 10:44:55 -04:00
Paul Kaplan
f29482957c
Change getSkinSize to getCurrentSkinSize for renderer update.
2018-04-10 09:50:18 -04:00
Paul Kaplan
13641297fd
Merge pull request #996 from paulkaplan/fix-bubble-bounds
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Position the speech bubble more tightly.
2018-03-23 14:36:52 -04:00
Paul Kaplan
ea534b35ea
Position the speech bubble more tightly.
2018-03-23 10:51:19 -04:00
Chris Willis-Ford
4c0e968bec
Merge pull request #978 from cwillisf/fix-saythink-and-wait
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Fix say/think and wait
2018-03-19 10:36:01 -07:00
Christopher Willis-Ford
b61c6a8f76
Don't render say/think bubbles during tests
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This change makes say & think commands work during headless tests.
2018-03-14 16:07:05 -07:00
Jake Bartles
11e12cca4f
fixed issue 960
2018-03-05 20:15:49 -05:00
DD
729fc3d303
Make sprite.costumes private so that I can enforce that when you add costumes, they get assigned a unique ID
2018-02-21 19:59:35 -05:00
Luke Schlangen
45cf1f685d
add passing unit test
2018-02-07 17:49:18 -06:00
Luke Schlangen
f8dced53dc
round numbers but break tests
2018-01-31 08:23:08 -06:00
DD
323aafd165
Update VM's model of monitored blocks
2018-01-10 17:57:04 -05:00
Paul Kaplan
d6f1c48c08
Add opcodes for new looks reporters with menu for costume number/name
2018-01-04 10:04:54 -05:00
Paul Kaplan
fe51bd6450
Update layering blocks
2017-12-28 14:40:08 -05:00
sjhuang26
b2802b75f1
Go to front in stage does nothing
2017-12-02 08:33:32 -05:00
DD
255e160ebb
Change it so we dont have to do string manipulation on IDs to get data out of events
2017-11-16 17:19:51 -05:00
DD
0958db2618
Move data to blocks files
2017-11-15 17:53:43 -05:00
Paul Kaplan
16ca994818
Allow ask to use say bubble via events
2017-11-08 11:12:12 -05:00
Michael "Z" Goddard
e3dfe24d7f
Store references to target in say blocks
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As part of reusing the block utility object, asynchronous say block
functions cannot use the utility in a promise or timeout asynchronous
handle. Store the needed target reference so utility is not needed
later.
2017-11-07 10:21:52 -05:00
Paul Kaplan
48d3b20d69
Stringify things before saying
2017-10-30 15:38:56 -04:00
Paul Kaplan
c14155c26d
Fix comment on drawableVisible property
2017-10-24 08:17:31 -04:00
Paul Kaplan
09bb01893c
Add back the visibility optimization in a simpler way.
2017-10-23 14:24:54 -04:00
Paul Kaplan
24d550d860
Remove "visible" state flag and use target visibility directly.
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This fixes several other bugs like "saying" from a hidden sprite.
2017-10-23 13:26:08 -04:00
Paul Kaplan
5ca58c7ceb
Fix new bubbles not moving with their owning sprite.
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This was the original issue #728 that spurred these changes.
2017-10-23 11:20:46 -04:00
Paul Kaplan
87a0224790
Stop hide timeouts from sticking around through green flag/stop.
2017-10-23 11:19:39 -04:00
Paul Kaplan
44ca62fefc
Fix event listeners not being cleaned up
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Eventually if you hit the green flag a million times with a "green flag
=> say" stack, you'd get an event emitter memory leak error.
2017-10-23 11:17:39 -04:00
Paul Kaplan
4599a71dd7
Try to pin the bubbles within the left/right bounds
2017-10-11 16:34:50 -04:00
Paul Kaplan
b00a619e2d
Only flip bubble if it would fit the other way
2017-10-11 16:27:51 -04:00
Paul Kaplan
9af9eb1d92
Fix hide/show
2017-10-10 15:35:48 -04:00
Paul Kaplan
14600d7893
Update looks implementation
2017-10-06 13:43:07 -04:00
Paul Kaplan
43d061227c
WIP
2017-10-05 17:03:30 -04:00
Paul Kaplan
43a17bdaa8
Add say/think functionality to looks blocks
2017-10-05 11:16:27 -04:00
Ray Schamp
5113876588
Pass with --fix
2017-08-26 13:24:10 -04:00
Ray Schamp
a4f095db5e
Use ES6 style classes
2017-04-17 19:42:48 -04:00
Ray Schamp
e01c4ae108
Pass with --fix
2017-04-17 15:10:04 -04:00
Rasmus Haglund
b693d4f4ef
Fix rounded get size reporting
2017-04-08 19:35:29 +02:00
Silly Inventor
77775cdadb
Switch to using number directly, instead of toNumber for costume switch ( #499 )
2017-03-23 18:34:04 -04:00
Ray Schamp
727fcc7875
Lint for eslint-config-scratch@3
2017-02-01 16:27:55 -05:00
Tim Mickel
b99f089ae7
Fix #327 , "switch costume to [next/previous]" ( #330 )
2016-11-09 11:22:17 -05:00
Ray Schamp
7712b2902f
Fix quote-props
2016-10-24 11:02:19 -04:00
Ray Schamp
f6c0064235
All linting other than console statements
2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49
Pass with eslint --fix
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Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Tim Mickel
e49f076fa1
Interpreter fixes, enhancements, features ( #280 )
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* Thread stepping rework; interp.redraw equivalent
* Add turbo mode and pause mode
* Yielding behavior to match Scratch 2.0
* Implement warp-mode procedure threads
* Add check for recursive call
* Inline wait block timer
* Revert to setInterval and always drawing
* Restore yielding in glide
* 30TPS compatibility mode
* 5-call count recursion limit
* Removing dead primitive code
* To simplify, access runtime.threads inline in `stepThreads`.
* Warp mode/timer fixes; recursive check fixes; clean-up
* Add basic single-stepping
* Add single-stepping speed slider
* Allow yielding threads to run in single-stepping
* Restore inactive threads tracking for block glows
* Add clock pausing during pause mode
* Documentation and clean-up throughout
* Don't look for block glows in `thread.topBlock`.
* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing
* Use the current executed block for glow, instead of stack
* Add more comments to `stepToProcedure`, and re-arrange to match 2.0
* Tweak to Blocks.prototype.getTopLevelScript
* Revert previous
* Fix threads array to be resilient to changes during `stepThreads`
* Restore inactive threads filtering
* Fix typo in "procedure"
* !! instead of == true
2016-10-17 23:23:16 -04:00
Tim Mickel
060d1ab2a5
Updated blocks for new renderer features ( #257 )
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* Add "touching" block, layers blocks
* Keep in fence, if on edge bounce, fix to touching edge
* Fix degtoRad in "if on edge, bounce"
* Fixes from review
2016-10-17 23:17:55 -04:00
Tim Mickel
bbea1af5a3
Better shadow evaluation ( #160 )
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* Better shadow evaluation
* Audit and improve casting for all primitives
* Force repeat times to int
* Remove colorPicker shadow menu
2016-09-12 13:14:16 -04:00