DD
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b4d6db0ad9
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Fix tests
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2018-02-22 15:45:41 -05:00 |
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DD
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729fc3d303
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Make sprite.costumes private so that I can enforce that when you add costumes, they get assigned a unique ID
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2018-02-21 19:59:35 -05:00 |
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Paul Kaplan
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477ef531ba
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Update specmap and sb2 import to add new fields to layering blocks.
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2017-12-28 14:53:35 -05:00 |
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Ray Schamp
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32bc087bba
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Fix remaining lint issues
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2017-08-26 13:24:10 -04:00 |
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Paul Kaplan
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f96a92b4d1
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Move renaming and adding into rendered-target with tests
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2017-07-25 10:32:25 -04:00 |
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Paul Kaplan
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423da12c3c
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Handle more cases of deleting costumes
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2017-05-22 08:17:28 -04:00 |
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Paul Kaplan
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30a0c0d251
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Allow deleting the last sound
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2017-05-22 08:17:28 -04:00 |
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Paul Kaplan
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a608ca4fed
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Make rendered targets in charge of deleting their own sounds and costumes
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2017-05-22 08:17:28 -04:00 |
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Ray Schamp
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bafdf8d9f2
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Use ES6 linting rules in the project root
Update all tests for `no-var` and `prefer-arrow-callback` (using `--fix`)
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2017-04-24 15:37:58 -04:00 |
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Andrew Sliwinski
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8dc94391b0
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Merge pull request #527 from CSnap/add_testing
Added testing to rendered-target
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2017-04-24 10:15:55 -04:00 |
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SillyInventor
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a158db8aff
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Implemented Proposed Fixes
Moved 'fake renderer' to fixtures
Fixed spacing after ()
Removed extra line break
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2017-04-24 10:04:06 -04:00 |
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SillyInventor
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da6ce9182d
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Added testing to rendered-target
Added a fake renderer with known predictable output
Added testing for most if not all functions
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2017-04-07 14:50:13 -04:00 |
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Paul Kaplan
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80e8003fb2
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Add tests for rendered target
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2017-04-06 09:46:40 -04:00 |
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Paul Kaplan
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fe3799bb48
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Add test for gfx reset on stop
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2017-03-06 16:15:04 -05:00 |
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Tim Mickel
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2f0ce7137c
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Rename Clone -> RenderedTarget (#317)
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2016-10-26 11:19:43 -04:00 |
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