Karishma Chadha
ed21af577c
Let errors from loadCostume bubble up so that we do not attempt to call installTargets on an invalid target (e.g. one that has no costumes).
2018-12-26 14:15:57 -05:00
Karishma Chadha
23298bd18f
Fix issue where uploading an sb with jpg images wasn't saving and loading properly.
2018-12-21 16:04:39 -05:00
Karishma Chadha
c38a054d4a
Fix issue where uploading the default vector image in place of a broken image was not correctly setting the costume's md5.
2018-12-20 19:29:37 -05:00
Katie Broida
5941b9173e
Use default builtin SVG asset for SVGs that can't be loaded for some reason
2018-12-19 14:34:18 -05:00
Karishma Chadha
c1b697b575
Compare asset type runtime formats instead of AssetType objects because costume assets can get flattened (e.g. while uploading a sprite from file).
2018-12-07 21:46:28 -05:00
Paul Kaplan
821dbb88d3
Remove promise finally because we are having trouble with polyfills
2018-12-03 16:47:46 -05:00
DD Liu
94227c00fa
Remove catches that do nothing
2018-11-21 12:01:48 -05:00
DD
c68da6605b
Move reject earlier and add loadedOne comment
2018-11-20 15:08:25 -05:00
DD
679ddf9fb7
Comment fixes and instantiate textImageElement only as necessary
2018-11-13 15:31:00 -05:00
DD
5ad193b96e
Better comment
2018-11-06 17:51:39 -05:00
DD
3c95b32da0
Rearrange so that if we already have the asset, there's no need to go through promise.all
2018-11-06 17:39:26 -05:00
DD
2a032be1a9
Remove todo
2018-11-06 17:34:07 -05:00
DD
6763355d00
Fix scaling to perform nearest neighbor
2018-11-06 17:22:25 -05:00
DD
2bd468950f
Why do our lint rules require such weird formatting
2018-11-06 16:54:41 -05:00
DD
998c5a186e
Merge images as part of fetch bitmap
2018-11-06 16:44:17 -05:00
DD
e538800293
Merge branch 'pull915' into textLayer
2018-11-06 10:39:43 -05:00
DD
876139847a
Merge branch 'develop' into pull915
2018-11-06 10:39:27 -05:00
DD
b6b3ca21d7
Load text layer asset
2018-11-06 10:36:52 -05:00
DD
86149325b1
Try to make loadCostume more readable, and revert deserializeCostume to changing the costume object directly
2018-11-05 17:11:07 -05:00
Ray Schamp
b47912dce4
Store asset objects on costumes and sounds
...
Stop using storage for in-memory storage, and keep these on the vm objects. Towards https://github.com/LLK/scratch-vm/issues/1577
2018-10-23 11:10:50 +01:00
DD
06cb8e4b8a
Consistently return promises from functions that say they return promises
2018-10-03 14:58:36 -04:00
DD Liu
46918f266e
Add bitmap resolution so that required proptype warning stops
2018-07-12 17:25:53 -04:00
DD Liu
1c74c9028c
Better error handling
2018-07-12 17:18:38 -04:00
DD Liu
0258a7390f
Convert to node style callback and convert to bitmap resolution 2 always
2018-07-12 14:33:38 -04:00
DD Liu
747b4d1aed
Add bitmap resolution
2018-07-10 11:59:10 -04:00
DD Liu
6aefd13af6
Break load costume into more functions, and update how bitmaps are loaded
2018-07-10 10:30:38 -04:00
DD
7874ea9b1a
Allow rotation centers with zeros
2018-05-25 16:54:54 -04:00
DD
78e17b4842
Pass in argument to indicate compat mode
2018-05-11 14:24:07 -04:00
DD
589dd7d5e0
Attach the svg renderer instead of providing it in order to fix VM tests
2018-05-10 12:03:38 -04:00
DD
aae1e083bc
Switched textEncoder to costumeAsset.encodeTextData, and pass in version as an argument instead of in costume
2018-05-09 15:48:49 -04:00
DD
b9ce26918d
Fix review comments
2018-05-08 18:30:52 -04:00
DD
928245d5c9
Fix Edge
2018-05-08 14:25:32 -04:00
DD
296af1a079
Run quirks mode fixes on costumes loaded from sb2s
2018-05-08 12:03:34 -04:00
Karishma Chadha
af7ed61016
Fix bitmap support. In Scratch 3.0, we are defaulting to bitmapResolution = 2 for all costumes.
2018-04-22 21:22:03 -04:00
Karishma Chadha
54b52ba96c
Use calculated rotation center from renderer when rotation center is not provided with the costume being loaded.
2018-04-20 00:04:08 -04:00
Karishma Chadha
d6f28f2266
Correct what is being passed into scratch-render if some metadata (rotationCenter, bitmapResolution) is missing.
2018-04-18 14:21:29 -04:00
Paul Kaplan
89eb1ce39b
Set the costume asset size when a costume is loaded or modified.
2018-04-10 09:51:29 -04:00
Florrie
6c2e0338a1
Fix eslint whitespace error
2018-01-23 18:36:33 -04:00
Florrie
8f0130e439
Automatically create asset for generated 'flattened' image
2018-01-23 18:34:28 -04:00
Florrie
9180f9cc24
Fix eslint errors
2018-01-23 16:10:39 -04:00
Florrie
ad96ec952b
Fix 'promsie' typo in docs for loadOldTextCostume
2018-01-23 12:07:03 -04:00
Florrie
78c54852c6
Merge base/text layers
2018-01-23 12:03:39 -04:00
Florrie
287222f7ed
Merge branch 'develop' of https://github.com/LLK/scratch-vm into old-text-costumes
2018-01-23 11:37:03 -04:00
Paul Kaplan
4a7ba534c1
Fix linter
2017-09-11 15:15:30 -04:00
Paul Kaplan
81370f7625
Refactor method exports to fix linting and CWF comment
2017-09-11 10:11:48 -04:00
Paul Kaplan
b68b874067
Add sprite duplication method
2017-09-07 11:51:21 -04:00
Christopher Willis-Ford
88e44c65eb
Remember the data format when an asset is imported
2017-06-12 12:31:49 -07:00
Christopher Willis-Ford
eb931fd99b
Specify dataFormat when loading asset for import
...
When importing a project we know the file extension for each asset to be
loaded. This change provides that information to the storage system so
that we can load assets which don't use the default. For example, this
allows loading JPG-format backdrops.
In support of this change, there's a new function on `StringUtil` called
`splitFirst`, which splits a string on the first instance of a separator
character. This change includes unit tests for this new function.
2017-05-24 15:35:10 -07:00
Ray Schamp
2181e51c38
Don't store costume data uris on costumes
2017-05-04 12:29:28 -04:00
Ray Schamp
c9ce6776aa
Get SB3 imports working
...
For now, store the md5 + extension on costumes in the VM. This way we can load them the same way as we load SB2 assets.
2017-04-27 17:08:06 -04:00