Eric Rosenbaum
f2793a1d59
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
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# Conflicts:
# package.json
# src/engine/runtime.js
# src/sprites/clone.js
2016-12-21 15:29:57 -05:00
Ray Schamp
e9da046969
Report full sprite info in targetsUpdate
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We need more than just the name for the initial render, so send everything consistent with sprite info reports.
2016-12-07 17:11:08 -05:00
Ray Schamp
adaf2df743
Emit sprite info report for all sprites
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This allows costume data to reach listeners even when the sprite isn't the editing target.
Filter out non-editing target reports in the playground to match previous behavior.
2016-11-30 13:21:00 -05:00
Ray Schamp
2ff719f2ba
Fix consistency of existing emits
2016-11-23 15:43:05 -05:00
Tim Mickel
f235cb47e6
Merge remote-tracking branch 'LLK/develop' into feature/remove-empty-project
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# Conflicts:
# src/index.js
2016-10-31 10:39:36 -04:00
Tim Mickel
56ef01745f
Implement sprite info emitting and posting ( #320 )
2016-10-26 13:27:12 -04:00
Tim Mickel
1dc4aaa2d7
Remove rAF usage and inline into _step ( #318 )
2016-10-26 11:32:15 -04:00
Tim Mickel
d75f1c5965
Remove empty project
2016-10-26 10:30:16 -04:00
Tim Mickel
3d57c2e74c
Drop single-stepping and pause modes ( #294 )
2016-10-20 11:42:16 -04:00
Tim Mickel
e49f076fa1
Interpreter fixes, enhancements, features ( #280 )
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* Thread stepping rework; interp.redraw equivalent
* Add turbo mode and pause mode
* Yielding behavior to match Scratch 2.0
* Implement warp-mode procedure threads
* Add check for recursive call
* Inline wait block timer
* Revert to setInterval and always drawing
* Restore yielding in glide
* 30TPS compatibility mode
* 5-call count recursion limit
* Removing dead primitive code
* To simplify, access runtime.threads inline in `stepThreads`.
* Warp mode/timer fixes; recursive check fixes; clean-up
* Add basic single-stepping
* Add single-stepping speed slider
* Allow yielding threads to run in single-stepping
* Restore inactive threads tracking for block glows
* Add clock pausing during pause mode
* Documentation and clean-up throughout
* Don't look for block glows in `thread.topBlock`.
* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing
* Use the current executed block for glow, instead of stack
* Add more comments to `stepToProcedure`, and re-arrange to match 2.0
* Tweak to Blocks.prototype.getTopLevelScript
* Revert previous
* Fix threads array to be resilient to changes during `stepThreads`
* Restore inactive threads filtering
* Fix typo in "procedure"
* !! instead of == true
2016-10-17 23:23:16 -04:00
Eric Rosenbaum
7bd0142deb
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
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# Conflicts:
# playground/index.html
2016-10-17 17:13:43 -04:00
Tim Mickel
1e86d48a31
Clicking blocks in the toolbox ( #267 )
2016-10-13 17:15:49 -04:00
Tim Mickel
dcda82a009
Use default toolbox XML ( #265 )
2016-10-13 17:05:53 -04:00
dekrain
49d6bd3b67
Fix new project creation ( #256 )
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* Fix new project creation
* Fix new project creation
* const -> var
2016-10-12 13:56:31 -04:00
Eric Rosenbaum
0024b209bd
Merge remote-tracking branch 'LLK/develop' into develop
2016-10-11 13:47:24 -04:00
Eric Rosenbaum
ed9623ef4b
new pitch shifter
2016-10-11 13:29:19 -04:00
Tim Mickel
5c6d80ab8e
Toolbox update Oct 7 ( #246 )
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* Toolbox XML update October 7
* Blocks font CSS
2016-10-07 15:51:03 -04:00
Eric Rosenbaum
ed650ba487
Merge remote-tracking branch 'LLK/develop' into develop
2016-10-05 17:16:13 -04:00
Eric Rosenbaum
bc07a13159
cleanup
2016-10-05 17:16:05 -04:00
Eric Rosenbaum
0db0783fe8
working on sound font player
2016-10-04 14:19:04 -04:00
Eric Rosenbaum
086dd35329
comments
2016-10-03 20:07:42 -04:00
Tim Mickel
dd624aea06
Update toolbox for data_list rename ( #227 )
2016-10-03 11:44:08 -04:00
Eric Rosenbaum
e1df4b3aaf
fixed dictionary of loaded sounds
2016-10-01 17:27:28 -04:00
Eric Rosenbaum
6988cfc0d3
starting to load sounds from project files
2016-09-28 16:42:25 -04:00
Eric Rosenbaum
fbaad0fe06
experimenting with a soundfont
2016-09-28 13:20:51 -04:00
Eric Rosenbaum
54c5c82fde
moved audio engine files
2016-09-27 18:18:15 -04:00
Eric Rosenbaum
7c91565408
Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop
2016-09-27 18:12:20 -04:00
Ray Schamp
a99f9ad5ff
Provide playground dependencies with webpack
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This confines all the files the playground needs to the playground directory.
2016-09-26 09:42:37 -04:00
Tim Mickel
a687184c3c
Fix and improve playground threads display ( #198 )
2016-09-21 16:31:23 -04:00
Ray Schamp
4e547556a8
Use attachRenderer rather than the constructor
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This makes the renderer optional as well as making the order of instantiation flexible.
2016-09-20 15:09:21 -04:00
Ray Schamp
499ba5235c
Scope renderer to instance
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This allows usage without global scope to attach a renderer to the VM. It also provides the ability to have multiple VMs/renderers to be used at once.
2016-09-20 02:52:33 -04:00
TheBrokenRail
470f686662
Update Playground With Procedure Blocks ( #191 )
2016-09-18 11:32:24 -04:00
Tim Mickel
542899949e
Update for RenderWebGLLocal -> RenderWebGL ( #181 )
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* Update for RenderWebGLLocal -> RenderWebGL
* Move button under title
2016-09-15 19:02:03 -04:00
Tim Mickel
6b3f0d3d8a
Playground update; update SB2 spec map for list, _ of _ blocks ( #184 )
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* Playground update
* Update SB2 spec map for list, _ of _ blocks
2016-09-15 17:10:32 -04:00
Eric Rosenbaum
8872f663a4
Merge remote-tracking branch 'LLK/develop' into develop
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# Conflicts:
# playground/index.html
# playground/playground.js
# src/engine/execute.js
# src/engine/runtime.js
# src/index.js
# src/sprites/clone.js
2016-09-15 16:58:41 -04:00
Eric Rosenbaum
aa812aa6b7
worker less audio engine, can meow
2016-09-15 15:59:29 -04:00
TheBrokenRail
b6e30a7b23
Added 'New Project' Button ( #171 )
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* Added 'New Project' Button
* Added 'New Project' Button Functionality
* Changed To addEventListener
* Move To Import/Export
2016-09-13 22:04:44 -04:00
Eric Rosenbaum
e19c1942c3
Merge remote-tracking branch 'LLK/develop' into develop
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# Conflicts:
# src/index.js
# src/sprites/clone.js
# src/worker.js
2016-09-13 18:09:43 -04:00
Eric Rosenbaum
d9a703b4ad
play sound and play note block
2016-09-13 17:52:54 -04:00
Tim Mickel
08b40b4d1d
Drop worker support ( #175 )
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* Take out worker code
* Fix Blockly event listening (minus worker)
* Recompile Sept. 13
2016-09-13 17:49:45 -04:00
Tim Mickel
833c5ed313
When clicked hats ( #156 )
2016-09-12 17:16:10 -04:00
Tim Mickel
79346c0925
Fixes for #138 ( #166 )
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* Markup/CSS adjustments
* Move assets to folder
* Strip extra font-family
* More robust handling of project-load fail state
* Move empty project creation to its own function
* Move green flag/stop back out of the tab
* Restore default id
2016-09-12 12:03:24 -04:00
TheBrokenRail
40b530fa7e
Offline Support [READY TO MERGE?] [ALONG WITH THE SCRATCH-RENDER PR] ( #138 )
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* Remove Fallback Project
* Added A Newline and Removed Fallback Project
* Made The SB2 Project Import Field Fit In More With All Other Textboxes
* Better Description Of SB2 Import Field
* Oops!
* The XML Import Area Doses Not Need To Be Resizable!
* That Didn't Work As Planned
* Now it won't rezize
* Added SB3New
* Add Code For SB3New
* Better 404
* Indentation
* NodeJS complains about quotes
* Moved And Renamed SB3New
* Renamed Refrences
* Prefix With ./
* Typo
* Newline Fix
* Scratch Cat By Default!
* Single Quotes And Max Legth Fixed
* Better Comment Above loadProject
* Move newProject to index.js
* Added Dependincies to index.js
* Deleted newProject.js
* Removed Unneeeded Semicolon
* @param {?string}
* Added SVG For Scxratch Cat
* Now Uses Scratch Cat Offline (REQUIRES PULL REQUEST MADE TO SCRATCH-RENDER TO BE MERGED OR IT WILL NOT WORK)
* Added Stage PNG
* Added Stage Creation
* Fix Sizing Issues
* Import And Compatibility With Less Hacky Image Import (Scratch-Render)
* Import And Compatibility With Less Hacky Image Import (Scratch-Render)
* Fixed Line Length
* Added Navigation Bar
* Added CSS For Drop Down Menus
* Nicer Scale
* Nicer Dropdowns
* Remobved Dropdown CSS (It Didn't Work)
* Add Scratch Player Bar CSS
* Add Scratch Player Bar HTML
2016-09-12 11:05:16 -04:00
Eric Rosenbaum
7709a4095e
first working audio engine using audioworker
2016-09-07 16:55:38 -04:00
Eric Rosenbaum
6d21890338
Merge remote-tracking branch 'LLK/develop' into develop
2016-09-06 12:55:19 -04:00
Tim Mickel
3dbfc3fdb6
Tweaks from SB2 importer audit ( #137 )
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* Fix SB2 variable imports!
* Fix expectedArg field types
* motion_pointindirection uses math_angle
* Fix "think for secs" expected input
* Add handling for empty input case (empty if-else, for example)
* Fix opcodes for if_else, repeat_until, set tempo
* Specialized number fields for SB2 import
* Convert color picker numbers to hex in SB2 import
* KEY_OPTIONS -> KEY_OPTION
* Backdrop blocks get BACKDROP
* Update toolbox XML to match naming changes
* Merge in math_angle case
* Move color converter to its own utility
* Fix merge conflicts
* Add negative color check.
* Fix keyoptions naming
* Pen JSON tweak post-scratch-blocks update
2016-09-06 11:46:10 -04:00
TheBrokenRail
2b84c8d0fe
Move Load SB2 To Import/Export Section ( #132 )
2016-09-02 14:44:39 -04:00
TheBrokenRail
8e217a75ab
Variable catagory like scratch-blocks (Code From Scratch-blocks) (Create Variable Button) ( #131 )
2016-09-02 11:42:59 -04:00
Tim Mickel
e831866789
Keyboard events, "key is down" reporter ( #117 )
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* Keyboard events, "key is down" reporter
* Update comment about inputs
* Simplify/generalize keyMap into a keys-pressed list
* Cast values passed to scratchKeyToKeyCode appropriately.
* Cut unspaced key values
* Fix lint from merge commit
2016-09-02 11:23:09 -04:00
Tim Mickel
86f136dd10
Merge pull request #115 from tmickel/feature/2.0-loader
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Start of a 2.0 project loader
2016-09-02 11:16:35 -04:00