Commit graph

347 commits

Author SHA1 Message Date
Karishma Chadha
39f15d3699
Update comment for new extension update event 2019-04-25 11:36:31 -04:00
Karishma Chadha
92a73fef55 Add a runtime event to track when the toolbox extension blocks need updating. 2019-04-24 11:28:02 -04:00
Christopher Willis-Ford
91f0d59be0 fix extension block color application 2019-04-23 12:31:31 -07:00
Christopher Willis-Ford
a27ea76d25 add "scratch_extension" only if a block has an icon 2019-04-22 17:47:31 -07:00
Christopher Willis-Ford
107e49245f adjust getBlocksXML to return categories separately
before: getBlocksXML returns one big XML string
after: getBlocksXML returns an array of {id,xml}, one entry per category
2019-04-22 12:32:52 -07:00
Christopher Willis-Ford
0247447792 embed extension blockInfo into block XML 2019-04-22 09:53:05 -07:00
Christopher Willis-Ford
bd1aaecdf3 add category info to extension add & update events 2019-04-19 16:06:11 -07:00
Christopher Willis-Ford
a308b1e02f use xmlEscape instead of escape-html for extensions 2019-04-17 16:48:58 -07:00
Karishma Chadha
23136ad9c3
Revert "Cache hat block information for the runtime" 2019-04-17 16:05:24 -04:00
Karishma Chadha
a984d1ae9d
Merge pull request #1930 from mzgoddard/runtime-script-cache
Cache hat block information for the runtime
2019-04-17 15:55:47 -04:00
Christopher Willis-Ford
9eef05a7c5 Use new Scratch-specific callback keys for extension buttons 2019-04-02 22:47:26 -07:00
Christopher Willis-Ford
d59c6a0b73 Fix missing arg for extension block separators 2019-04-02 15:23:48 -07:00
Christopher Willis-Ford
bed54bae1f Allow extensions to make buttons 2019-04-01 18:09:09 -07:00
Katie Broida
445ee46984
Merge pull request #1943 from ktbee/clock-timer-compat-fix
Start executing hats before other threads change values
2019-03-29 13:01:28 -04:00
Katie Broida
2a60391fb4 Make Scratch 3 project timer more compatible with Scratch 2 currentMSecs usage
These compatibility changes:
 - Use runtime.currentMSecs for the Clock timer "now" value
 - Start executing hats before other threads change values
 - Update test and fixtures to work with earlier hat execution
 - Add test for hat execution block order
2019-03-29 11:43:37 -04:00
Michael "Z" Goddard
96f3e3414e
add BlocksRuntimeCache; rewrite startHats 2019-03-12 17:09:59 -04:00
Katie Broida
cff1c2c0a4
Merge pull request #1959 from ktbee/declare-const-once
Declare const once to be reused in for loop
2019-02-25 15:57:52 -05:00
Michael "Z" Goddard
84de5cdc7e
determine _pushThread defaults without Object.assign 2019-02-22 15:56:34 -05:00
Karishma Chadha
59f58b0284
Merge pull request #1933 from ErikMejerHansen/feature/field_type_support
Feature/field type support
2019-02-12 09:59:22 -05:00
Karishma Chadha
dfcd09fedc Stop emitting project changes within 'runtime._step()'. Emit project changes in scenarios that were previously taking advantage of runtime._step() 2019-01-30 10:59:25 -05:00
Karishma Chadha
a9cf509a55
Merge pull request #1941 from kchadha/add-runtime-to-blocks
Add reference for `runtime` to blocks container
2019-01-30 10:57:45 -05:00
Katie Broida
356a4e7880 Declare const once to be resused in for loop 2019-01-29 10:47:54 -05:00
Erik Mejer Hansen
c750957465 Convert lint breakage 2019-01-24 13:21:46 +01:00
Karishma Chadha
e5723e299a Add runtime to blocks container since it was getting passed in everywhere where it was being referenced. Update calls to blocks constructor. 2019-01-23 18:18:38 -05:00
Erik Mejer Hansen
ceaa3c7857 Add support extensions to define custom field types.
This is done by adding a new element "customFieldTypes" to the extension info structure. Ex:
```
customFieldTypes: {
   angleField: {
      implementation: { fromJson: options => new AngleField(options) },
      output: 'number',
      outputShape: 2,
   }
}
```
Field types are defined by an implementation that has to match what is expected by ScratchBlocks.Field.register and its output and shape.

src/engine/runtime.js has been updated to handle the new "customFieldTypes"-field:
- Existing (global) field types cannot be overridden
- New fields are "namespaced" to the extension in the same way as opcodes are.

Once the custom field type has been picked up by scratch-vm a "EXTENSION_FIELD_ADDED" event is emitted.
It is then up to the hosting app to call ScratchBlocks.Field.register to register the field type with ScratchBlocks. Ex:
```
vm.addListener('EXTENSION_FIELD_ADDED', fieldInfo => {
   this.ScratchBlocks.Field.register(fieldInfo.name, fieldInfo.implementation);
});
```
2019-01-20 21:24:32 +01:00
Evelyn Eastmond
7831256044 Change event names to be more descriptive. Fix some typos. 2019-01-16 20:17:19 -05:00
Evelyn Eastmond
7ec9494804 Making corrections based on discussion with ericr. 2019-01-16 15:54:38 -05:00
Evelyn Eastmond
156b1bc21a Adding new runtime event for intentional peripheral disconnects. 2019-01-16 15:22:58 -05:00
Karishma Chadha
59a865ef47 Create a new addTarget function on the runtime which populates the targets list as well as the executable targets list. 2019-01-14 11:48:11 -05:00
Karishma Chadha
85843e5d6f Fix cloud variable limit 2019-01-07 11:12:47 -05:00
Karishma Chadha
6c4fb29523 Move tracking of edge activated hat values into target. 2018-12-12 12:05:55 -05:00
Karishma Chadha
19737d4e39 Fix issue where edge-activated hats only run on one sprite when sprite is duplicated or cloned. 2018-12-11 12:28:37 -05:00
picklesrus
ebe06a97d9
Merge pull request #1818 from picklesrus/monitor-vars-project-load
Clear out the blocks in dispose. Fixes #1758 where old monitored vari…
2018-12-07 15:08:09 -05:00
picklesrus
3f3c34b43a Given the bug found with the old approach, fix this by going and deleting all of the monitor blocks for each sprite and the global variables. 2018-12-06 18:59:58 -05:00
Paul Kaplan
ff3391718d
Merge pull request #1815 from paulkaplan/clear-pen-on-dispose
Clear the pen layer when runtime dispose happens.
2018-12-05 12:30:24 -05:00
picklesrus
cddcea652b Clear out the blocks in dispose. Fixes #1758 where old monitored variables were getting kept across project loads 2018-12-05 12:09:12 -05:00
Paul Kaplan
6bd2307c99 Clear the pen layer when runtime dispose happens. 2018-12-04 16:43:31 -05:00
Katie Broida
967cab8f20
Make the wait block's logic and behavior more consistent with Scratch 2 (#1759) 2018-12-04 10:35:42 -05:00
Eric Rosenbaum
536305af1b
Remove vestigial device manager (#1793) 2018-12-03 15:52:23 -05:00
Karishma Chadha
ff2566fec4
Merge pull request #1778 from kchadha/emit-cloud-data-update
Emit cloud data update
2018-11-28 17:23:29 -05:00
Karishma Chadha
6d033af61e When clearing the runtime, emit has cloud data update. 2018-11-28 15:03:20 -05:00
Karishma Chadha
b828444ea8 Update comments for addCloudVariable and removeCloudVariable. 2018-11-28 15:03:20 -05:00
Karishma Chadha
86d61a4c20 Emit event tracking when the project's hasCloudData status changes. Cloud var creation now happens regardless of connectivity to the provider. 2018-11-28 15:03:19 -05:00
picklesrus
4a542b455d fix code review comments 2018-11-28 10:36:22 -05:00
picklesrus
f214d3a191 VM changes for the sensing_of block. This handles lists properly (by ignoring them like Scratch2 and makes the attribute menu update based on what was chosen in the target menu. 2018-11-28 10:35:35 -05:00
Paul Kaplan
421aac6340 Ensure setCompatibilityMode continues to restart if previously started.
This was previous behavior, but the previous commit which prevents restarts based on _steppingInterval truthiness broke it because clearInterval does not modify the value of _steppingInterval
2018-11-28 08:47:51 -05:00
Paul Kaplan
4378603d36 Prevent the runtime from spawning new stepping intervals 2018-11-28 08:34:22 -05:00
Paul Kaplan
ffb02c607d
Merge pull request #1783 from paulkaplan/emit-start-event
Emit a RUNTIME_STARTED event to track if the vm has been started
2018-11-27 16:38:27 -05:00
Paul Kaplan
cc4751228e Emit a RUNTIME_STARTED event to track if the vm has been started 2018-11-27 11:37:01 -05:00
Ray Schamp
5022227c15 Add "project changed" event
And emit it whenever we think the project has changed. Try to not emit it when a change has happened internally that shouldn't affect the serialized project.

This iteration fires the event too frequently, e.g., when switching sprites. This is meant as a simple initial implementation that can be improved.
2018-11-26 17:10:43 -05:00