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Add "project changed" event
And emit it whenever we think the project has changed. Try to not emit it when a change has happened internally that shouldn't affect the serialized project. This iteration fires the event too frequently, e.g., when switching sprites. This is meant as a simple initial implementation that can be improved.
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3 changed files with 31 additions and 4 deletions
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@ -487,6 +487,10 @@ class Blocks {
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}
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break;
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}
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// forceNoGlow is set to true on containers that don't affect the project serialization,
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// e.g., the toolbox or monitor containers.
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if (optRuntime && !this.forceNoGlow) optRuntime.emitProjectChanged();
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}
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// ---------------------------------------------------------------------
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@ -501,6 +501,14 @@ class Runtime extends EventEmitter {
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return 'PROJECT_LOADED';
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}
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/**
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* Event name for report that a change was made that can be saved
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* @const {string}
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*/
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static get PROJECT_CHANGED () {
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return 'PROJECT_CHANGED';
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}
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/**
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* Event name for targets update report.
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* @const {string}
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@ -1737,7 +1745,6 @@ class Runtime extends EventEmitter {
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// Script glows must be cleared.
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this._scriptGlowsPreviousFrame = [];
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this._updateGlows();
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this.requestTargetsUpdate(editingTarget);
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}
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/**
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@ -2035,6 +2042,13 @@ class Runtime extends EventEmitter {
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this.emit(Runtime.PROJECT_LOADED);
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}
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/**
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* Report that the project has changed in a way that would affect serialization
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*/
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emitProjectChanged () {
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this.emit(Runtime.PROJECT_CHANGED);
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}
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/**
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* Report that a new target has been created, possibly by cloning an existing target.
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* @param {Target} newTarget - the newly created target.
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@ -84,6 +84,9 @@ class VirtualMachine extends EventEmitter {
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this.runtime.on(Runtime.PROJECT_RUN_STOP, () => {
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this.emit(Runtime.PROJECT_RUN_STOP);
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});
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this.runtime.on(Runtime.PROJECT_CHANGED, () => {
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this.emit(Runtime.PROJECT_CHANGED);
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});
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this.runtime.on(Runtime.VISUAL_REPORT, visualReport => {
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this.emit(Runtime.VISUAL_REPORT, visualReport);
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});
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@ -476,7 +479,7 @@ class VirtualMachine extends EventEmitter {
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}
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// Update the VM user's knowledge of targets and blocks on the workspace.
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this.emitTargetsUpdate();
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this.emitTargetsUpdate(false /* Don't emit project change */);
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this.emitWorkspaceUpdate();
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this.runtime.setEditingTarget(this.editingTarget);
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this.runtime.ioDevices.cloud.setStage(this.runtime.getTargetForStage());
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@ -1105,7 +1108,7 @@ class VirtualMachine extends EventEmitter {
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if (target) {
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this.editingTarget = target;
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// Emit appropriate UI updates.
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this.emitTargetsUpdate();
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this.emitTargetsUpdate(false /* Don't emit project change */);
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this.emitWorkspaceUpdate();
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this.runtime.setEditingTarget(target);
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}
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@ -1199,6 +1202,7 @@ class VirtualMachine extends EventEmitter {
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if (this.editingTarget) {
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this.emitWorkspaceUpdate();
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this.runtime.setEditingTarget(this.editingTarget);
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this.emitTargetsUpdate(false /* Don't emit project change */);
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}
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}
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@ -1206,8 +1210,12 @@ class VirtualMachine extends EventEmitter {
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* Emit metadata about available targets.
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* An editor UI could use this to display a list of targets and show
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* the currently editing one.
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* @param {bool} triggerProjectChange If true, also emit a project changed event.
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* Disabled selectively by updates that don't affect project serialization.
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* Defaults to true.
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*/
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emitTargetsUpdate () {
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emitTargetsUpdate (triggerProjectChange) {
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if (typeof triggerProjectChange === 'undefined') triggerProjectChange = true;
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this.emit('targetsUpdate', {
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// [[target id, human readable target name], ...].
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targetList: this.runtime.targets
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@ -1220,6 +1228,7 @@ class VirtualMachine extends EventEmitter {
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// Currently editing target id.
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editingTarget: this.editingTarget ? this.editingTarget.id : null
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});
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if (triggerProjectChange) this.runtime.emitProjectChanged();
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}
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/**
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