Andrew Sliwinski
336bc65e2d
Add minimal test coverage and docs for mouse module
2016-10-24 11:56:52 -04:00
Ray Schamp
04d7f4f019
Use consistent function declaration style
2016-10-24 11:49:34 -04:00
Andrew Sliwinski
2de58050dd
Conform JSdoc for keyboard module to format used elsewhere
2016-10-24 11:40:07 -04:00
Ray Schamp
9f0c4eb098
Update to eslint-config-scratch 2.0
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We are on a fast release cycle here.
2016-10-24 11:39:39 -04:00
Ray Schamp
63cfa4229a
Fix space-infix-ops
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http://eslint.org/docs/rules/space-infix-ops
2016-10-24 11:19:07 -04:00
Ray Schamp
7712b2902f
Fix quote-props
2016-10-24 11:02:19 -04:00
Ray Schamp
14a2dbc50f
Revert no-lonely-if
2016-10-24 10:28:31 -04:00
Ray Schamp
73edb65c4d
Replace console with minilog
2016-10-23 22:20:30 -04:00
Ray Schamp
f6c0064235
All linting other than console statements
2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49
Pass with eslint --fix
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Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Andrew Sliwinski
faf8a898a0
Add minimal test coverage and docs for keyboard module.
2016-10-21 18:31:07 -04:00
Tim Mickel
84bd42d734
Functions to add Sprite2/costumes/backdrops ( #291 )
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* Functions to add Sprite2/costumes/backdrops
* Have sb2import return the top-level target
2016-10-20 11:44:01 -04:00
Tim Mickel
3d57c2e74c
Drop single-stepping and pause modes ( #294 )
2016-10-20 11:42:16 -04:00
Tim Mickel
9af9a87cb6
Pass rotation center and bitmap resolution to renderer ( #288 )
2016-10-19 17:01:48 -04:00
Eric Rosenbaum
0858a22ffb
adding theremin block and set instrument
2016-10-19 15:44:30 -04:00
Tim Mickel
e49f076fa1
Interpreter fixes, enhancements, features ( #280 )
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* Thread stepping rework; interp.redraw equivalent
* Add turbo mode and pause mode
* Yielding behavior to match Scratch 2.0
* Implement warp-mode procedure threads
* Add check for recursive call
* Inline wait block timer
* Revert to setInterval and always drawing
* Restore yielding in glide
* 30TPS compatibility mode
* 5-call count recursion limit
* Removing dead primitive code
* To simplify, access runtime.threads inline in `stepThreads`.
* Warp mode/timer fixes; recursive check fixes; clean-up
* Add basic single-stepping
* Add single-stepping speed slider
* Allow yielding threads to run in single-stepping
* Restore inactive threads tracking for block glows
* Add clock pausing during pause mode
* Documentation and clean-up throughout
* Don't look for block glows in `thread.topBlock`.
* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing
* Use the current executed block for glow, instead of stack
* Add more comments to `stepToProcedure`, and re-arrange to match 2.0
* Tweak to Blocks.prototype.getTopLevelScript
* Revert previous
* Fix threads array to be resilient to changes during `stepThreads`
* Restore inactive threads filtering
* Fix typo in "procedure"
* !! instead of == true
2016-10-17 23:23:16 -04:00
Tim Mickel
060d1ab2a5
Updated blocks for new renderer features ( #257 )
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* Add "touching" block, layers blocks
* Keep in fence, if on edge bounce, fix to touching edge
* Fix degtoRad in "if on edge, bounce"
* Fixes from review
2016-10-17 23:17:55 -04:00
Eric Rosenbaum
6d9f889aa7
fixed sound loading
2016-10-17 17:16:55 -04:00
Eric Rosenbaum
ba84b6e34b
move audioengine to its own module
2016-10-17 17:16:13 -04:00
Eric Rosenbaum
7bd0142deb
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
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# Conflicts:
# playground/index.html
2016-10-17 17:13:43 -04:00
Tim Mickel
352c6516d3
Fix parent setting in sb2 importer ( #283 )
2016-10-17 16:44:33 -04:00
Cosmic Web Services
454eb904a3
Add days since 2000 block ( #272 )
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* Add days since 2000 block
* Empty line addition
* Add semicolin
* Empty line addition
* Tabed
* Remove extra line
* Make it exactly like scratch 2 was
* Fixed spacing
2016-10-17 13:57:25 -04:00
Ray Schamp
2904152318
Merge pull request #282 from rschamp/feature/vm.clear
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Add VM.clear method
2016-10-17 13:56:37 -04:00
Ray Schamp
5615583fb2
Lint
2016-10-17 13:54:27 -04:00
Ray Schamp
bd95c1461d
Add VM.clear method
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Use it before loading projects so targets don't accumulate when multiple projects are loaded on the same instance.
Move check to see if the clone is the original clone onto the block implementation so all clones can be removed.
Fixes #274
2016-10-17 13:43:38 -04:00
Andrew Sliwinski
ace9a96fc2
Fix degToRad function definition. Resolves GH-229
2016-10-17 11:52:02 -04:00
Tim Mickel
3bfd755e60
Complete implementation of stop block ( #271 )
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* "Other scripts in stage" sb2
* Complete implementation of "stop" block
2016-10-13 23:00:46 -04:00
Tim Mickel
c45b420115
Fix check for existing hat threads ( #269 )
2016-10-13 22:14:19 -04:00
Tim Mickel
1e86d48a31
Clicking blocks in the toolbox ( #267 )
2016-10-13 17:15:49 -04:00
Tim Mickel
8c654bbe60
Procedure blocks ( #264 )
2016-10-13 13:11:26 -04:00
Eric Rosenbaum
31d680a229
lint
2016-10-13 11:54:00 -04:00
Eric Rosenbaum
d808a83f79
lint
2016-10-13 11:48:31 -04:00
Eric Rosenbaum
e084a76485
lint
2016-10-13 11:35:52 -04:00
dekrain
91037a261e
Fix relative localization for assets
2016-10-13 16:19:42 +02:00
Eric Rosenbaum
80764f053d
lint
2016-10-12 17:22:50 -04:00
dekrain
49d6bd3b67
Fix new project creation ( #256 )
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* Fix new project creation
* Fix new project creation
* const -> var
2016-10-12 13:56:31 -04:00
Eric Rosenbaum
7b179546ed
new setup for use with scratch-gui
2016-10-12 13:17:51 -04:00
Tim Mickel
a7522c7734
Fix data_listcontents block name ( #254 )
2016-10-11 17:12:19 -04:00
Eric Rosenbaum
0024b209bd
Merge remote-tracking branch 'LLK/develop' into develop
2016-10-11 13:47:24 -04:00
Eric Rosenbaum
ed650ba487
Merge remote-tracking branch 'LLK/develop' into develop
2016-10-05 17:16:13 -04:00
Liam
30535d8e6e
Implement "distance to" block ( #239 )
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* Implement "distance-to" block
* distance-to in stage should always be 10000
2016-10-04 21:26:59 -04:00
TheBrokenRail
9b07889b3f
Fix Stage PNG ( #241 )
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* Fix Stage PNG
* Add New Stage PNG
* Remove Old Stage PNG
* Delete backdrop1.png
* Rename New Stage PNG
* Delete stage.png
* Fix Stage Resolution
2016-10-04 20:38:11 -04:00
Liam
5871672551
Implement "go to" block ( #238 )
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* Implement "go to" block
* Add a missing semicolon
My text editor doesn't automatically insert them and I'm not used to using
semicolons so much. :(
* Implement go-to-random
* Clean up the go-to-random code a bit
* Add rounding to _random_ picks
2016-10-04 18:19:52 -04:00
Liam
886bcbe3c1
Implement the point-towards block ( #235 )
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* Implement the point-towards block
* Pointing towards a nonexistent sprite should do nothing, not throw an error
2016-10-04 15:20:53 -04:00
Eric Rosenbaum
0db0783fe8
working on sound font player
2016-10-04 14:19:04 -04:00
Tim Mickel
0a66c62f6a
Mutations in block representation; an unfeatured procedure call ( #212 )
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* Add scratch3_procedures and no-op for defnoreturn
* Add mutation adapter to parse mutations in CREATE/CHANGE events
* Add mutation-to-XML
* Update spec map for Blockly procedure names
* Placeholder for procedure special cases
* Basic stepping to procedures
* Remove extra case
* Validation for changeBlock
2016-10-03 17:43:24 -04:00
Tim Mickel
5728d648b1
Ensure clone.effects is defined on each instance ( #225 )
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* Ensure clone.effects is defined on each instance
* Add regression test for GH-224
2016-10-03 10:16:43 -04:00
Eric Rosenbaum
e1df4b3aaf
fixed dictionary of loaded sounds
2016-10-01 17:27:28 -04:00
Tim Mickel
2226fda19e
Implement rotation style ( #223 )
2016-09-28 17:09:04 -04:00
Tim Mickel
d10ba11c8f
Round costume values ( #221 )
2016-09-28 16:43:12 -04:00