Commit graph

463 commits

Author SHA1 Message Date
Paul Kaplan
8aaadf2fab Add check to make sure target exists 2017-03-08 11:40:02 -05:00
Ray Schamp
bf2303f6de Merge pull request #490 from rschamp/dnd
Add methods for dragging and dropping sprites
2017-03-03 09:50:34 -05:00
Ray Schamp
d0cd9cd897 Add methods for dragging and dropping sprites
* Add `getTargetIdForDrawableId` to translate between renderer picks and VM targets
* Add `startDrag` to stop sprite motion while dragging
* Add `stopDrag` to return sprite motion after dragging
2017-03-03 09:43:31 -05:00
Ray Schamp
319f27a060 Merge pull request #487 from rschamp/draggability
Add draggable property to sprites
2017-03-02 15:56:12 -05:00
Ray Schamp
11e28111c5 Activate click hats on mouse up to match 2.0 2017-03-02 11:32:10 -05:00
Andrew Sliwinski
a4578ba086 Default bitmapResolution to 1 if not provided in costume metadata (#485)
* Default bitmapResolution to 1 if not provided in costume metadata. Resolves GH-484
2017-03-02 11:21:01 -05:00
Ray Schamp
8dadc42857 Add draggable property to sprites
This property should be managed by the VM so that it can be displayed in the sprite info panel in the GUI.
2017-03-01 18:49:17 -05:00
Andrew Sliwinski
7042bdb45c Merge pull request #472 from griffpatch/bug/escapeFromConditionalBranches
Bug - escapeFromConditionalBranches
2017-03-01 16:42:30 -05:00
TheBrokenRail
739c5deb63 Show Categories that use custom code to load (variables, procedures) (#483) 2017-03-01 09:25:11 -05:00
Ray Schamp
390b2373e9 Refactor filter methods into util 2017-02-27 12:57:38 -05:00
Ray Schamp
a9b495fced Filter the playground toolbox 2017-02-27 12:57:38 -05:00
Ray Schamp
99e1b24285 Add rudimentary toolbox filtering method 2017-02-27 12:57:38 -05:00
Ray Schamp
370f2c6a47 Merge pull request #459 from griffpatch/feature/FencingAgain
Feature fencing again
2017-02-24 11:27:10 -05:00
Chris Willis-Ford
a56db95aba Merge pull request #446 from magmaboat/hasownproperty
Perform hasOwnProperty validation
2017-02-22 13:55:54 -08:00
griffpatch
c5eb8ece16 Handle actual looping cases
And it starts to get a little less elegant :/
Wondering if this should not be handled better in another part of the
codebase?
We don't want to be duplicating existing code stepping functionality
locally at the end of the promise script really... What do you think?
2017-02-20 09:40:32 +00:00
griffpatch
362a231279 bug - escape from conditional branches
Execution bug: can't escape from conditional branches that end with a
Promise-resolution-terminating command block (see #464)
2017-02-20 08:20:21 +00:00
griffpatch
7bc141e76e Feature Fencing
This is a re-comit after the previous pull was reverted.
2017-02-15 15:59:54 +00:00
Ray Schamp
39158c9d48 Revert "Feature fencing" 2017-02-15 09:40:10 -05:00
griffpatch
75e3f6002b Fencing - Take 3
Dependant on scratch-render pull request.
2017-02-14 09:12:35 +00:00
Christopher Willis-Ford
18107cde7b Reverse target iteration in allScriptsDo
The `allStacksAndOwnersDo` function in Scratch 2.0 runtime iterates
targets in reverse and projects sometimes rely on that for correct
initialization. If, for example, each sprite runs a "go back 999 layers"
or "go to front" block as its first action, the order of execution will
determine the ordering of the layers.

This change makes Scratch 3.0 match the Scratch 2.0 execution order.
2017-02-13 14:45:29 -08:00
Christopher Willis-Ford
bd76395676 Minor cleanup around cloning methods 2017-02-13 14:44:51 -08:00
griffpatch
9aa81d6776 Merge remote-tracking branch 'refs/remotes/LLK/develop' into feature/fencing 2017-02-11 14:30:59 +00:00
griffpatch
4d63dcac3b Rename fencing method 2017-02-11 14:30:18 +00:00
Christopher Willis-Ford
243d68f88b Use Webpack to generate the whole playground
The previous configuration mixed Webpack output with static content in
order to create the playground. This change moves that static content
from `/playground/` into `/src/playground/` and adds a Webpack rule to
copy it into the playground as part of the build.

On the surface this might seem unnecessary, but it provides at least two
benefits:
- It's no longer possible to accidentally load stale build output
  through `webpack-dev-server` in the event of a misconfiguration. This
  was very easy in the previous configuration, and might in fact be the
  only way that `webpack-dev-server` ever worked for this repository.
- It's simpler to ensure that various rules apply to the hand-authored
  content and not build outputs. This includes lint rules, `.gitignore`,
  IDE symbol search paths, etc.
2017-02-10 14:21:37 -08:00
Eric Rosenbaum
99be466aa7 Merge pull request #444 from ericrosenbaum/bugfix/playnote-volume
Pass volume to audioengine playnote
2017-02-10 14:09:55 -05:00
Ray Schamp
fb181d5ce3 Merge pull request #447 from CSnap/fix_keyPressToUpperCase
Switch From Return Null to Return Empty String in keyCodeToScratchKey
2017-02-10 14:00:50 -05:00
griffpatch
246ff28363 Merge remote-tracking branch 'refs/remotes/LLK/develop' into bug/WhiteSpaceEqualsZero 2017-02-10 08:02:43 +00:00
griffpatch
ad5bc1afbd Pull white space checks into function
Clean up code by pulling white space checks into a seperate helper
function
2017-02-10 08:02:11 +00:00
griffpatch
338b2f3458 Merge remote-tracking branch 'refs/remotes/LLK/develop' into bug/WhiteSpaceEqualsZero 2017-02-10 07:43:44 +00:00
Magmaboat
85eee4f18e Perform hasOwnProperty validation 2017-02-09 21:12:47 -05:00
Eric Rosenbaum
cd750b5dda pass volume to audioengine playnote 2017-02-09 14:52:15 -05:00
SillyInventor
8354774fcf Switch from return null to return empty string in keyCodeToScratchKey 2017-02-09 14:09:01 -05:00
Chris Willis-Ford
cde9ebd6bf Merge pull request #442 from griffpatch/bug/PenColorOpacity
Bug pen opacity reset
2017-02-09 07:53:15 -08:00
Andrew Sliwinski
4bb5f30bd8 Merge pull request #410 from griffpatch/optimisation/only-check-for-compatability-once
Optimisation - Only check browser compatability once
2017-02-09 08:17:51 -05:00
Andrew Sliwinski
d650e5393e Merge pull request #439 from griffpatch/bug/StopThisScript
Implement "Stop this script" function
2017-02-09 08:10:00 -05:00
griffpatch
464722f7bd Feature - Fencing of sprites
This change requires that the pull request for scratch-render (Feature
fencing #82) be taken first
2017-02-09 10:02:45 +00:00
griffpatch
a6c56a6e20 Merge remote-tracking branch 'refs/remotes/LLK/develop' into bug/PenColorOpacity 2017-02-09 08:51:10 +00:00
griffpatch
2ba177aa0f Bug - Return pen opacity to opaque
When setting the pen color using pen blocks, the opacity should be reset
to fully opaque if no alpha is supplied.
2017-02-09 08:50:37 +00:00
griffpatch
276ae82769 Fixes Case Insensitive Broadcast Bug
Broadcasts are case sensitive #433
2017-02-08 10:05:48 +00:00
griffpatch
9cb595312e Implement "Stop this script" function
Existing implementation incorrectly terminates the entire thread.
See: http://llk.github.io/scratch-vm/#144142535
2017-02-08 09:44:10 +00:00
griffpatch
cf215bf0bc Fix for the "Empty or white space strings equal 0" bug
See: Empty or white space strings equal 0 #435
2017-02-08 08:38:50 +00:00
griffpatch
7d69ecc005 Optimisation - Only check browser compatability once
Disable use of more accurate timer temporarilly due to performance.
However, with the rearrange and introduction of the 'nowObj' it turns
out most of the delay is in resolving 'self.performance'... so keeping
this cached in nowObj actually mitigates most of the delay.
2017-02-08 08:11:10 +00:00
griffpatch
57c222e94f Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimisation/only-check-for-compatability-once 2017-02-08 08:04:47 +00:00
Andrew Sliwinski
92ff57de7d Add basic test coverage for the sound blocks 2017-02-03 17:39:36 -05:00
Eric Rosenbaum
9741dc2e35 Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound 2017-02-02 16:37:07 -05:00
Ray Schamp
727fcc7875 Lint for eslint-config-scratch@3 2017-02-01 16:27:55 -05:00
Eric Rosenbaum
0947775a31 Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound 2017-02-01 10:18:01 -05:00
SillyInventor
1ac89f5aa4 Added new util function that sends tan function infinities correctly
Changed mathop to call new math util
Changed sin & cos to round correctly (to get 0)
Added testing for the new math util function
Added testing for the new mathop functions
2017-01-31 19:05:54 -05:00
Eric Rosenbaum
53127f6320 use customstate for sound volume, instrument, effects 2017-01-31 18:33:32 -05:00
Eric Rosenbaum
95e29ed66a move sound-related code out of rendered target 2017-01-31 18:32:46 -05:00