Andrew Sliwinski
04d9620631
Merge branch 'patch-24' of https://github.com/TheBrokenRail/scratch-vm into feature/194
2016-12-24 08:46:50 -05:00
Eric Rosenbaum
f90807e8a4
add get sound index by name
2016-12-21 16:42:19 -05:00
Eric Rosenbaum
f2793a1d59
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
...
# Conflicts:
# package.json
# src/engine/runtime.js
# src/sprites/clone.js
2016-12-21 15:29:57 -05:00
TheBrokenRail
838608af86
Update sprite.js
2016-12-11 12:42:39 -05:00
TheBrokenRail
04fc32b294
Update rendered-target.js
2016-12-11 12:40:06 -05:00
Ray Schamp
e9da046969
Report full sprite info in targetsUpdate
...
We need more than just the name for the initial render, so send everything consistent with sprite info reports.
2016-12-07 17:11:08 -05:00
TheBrokenRail
dd86759915
Update rendered-target.js
2016-12-02 15:34:01 -05:00
Ray Schamp
ce17fdbd30
Include costume data in sprite info reports
...
Also emit the report on all costume changes
2016-11-30 13:19:49 -05:00
TheBrokenRail
72b44b3ec7
Update rendered-target.js
2016-11-29 18:57:35 -05:00
TheBrokenRail
74b8378a7c
Update sprite.js
2016-11-29 18:55:38 -05:00
TheBrokenRail
1980fbc98d
Update rendered-target.js
2016-11-29 18:53:38 -05:00
TheBrokenRail
0f4e80cbfc
Add Export To Sprite
2016-11-29 17:23:28 -05:00
TheBrokenRail
cac52020a4
Add Export To Rendered Target
2016-11-29 17:18:20 -05:00
Tim Mickel
a767c5ec79
Keep min and max scale in relative bounds as in Scratch 2.0
2016-11-14 12:20:29 -05:00
Eric Rosenbaum
6dadaba117
onStopAll function for stop button
2016-10-27 16:28:39 -04:00
Tim Mickel
0ede7e6ca1
Rename and delete sprites ( #319 )
...
* Add function to rename sprites
* Add delete sprite function
* Add `isSprite` helper and duplicate check for rename
2016-10-26 13:27:24 -04:00
Tim Mickel
56ef01745f
Implement sprite info emitting and posting ( #320 )
2016-10-26 13:27:12 -04:00
Tim Mickel
2f0ce7137c
Rename Clone -> RenderedTarget ( #317 )
2016-10-26 11:19:43 -04:00
Tim Mickel
6e9b3f262c
Divide rotation center by bitmap resolution ( #309 )
2016-10-26 10:38:24 -04:00
Tim Mickel
5103cfb853
Address #299 and #300 ( #314 )
...
* Place clones behind sprite
* Disallow stage from cloning itself
2016-10-26 10:06:58 -04:00
Ray Schamp
7712b2902f
Fix quote-props
2016-10-24 11:02:19 -04:00
Ray Schamp
73edb65c4d
Replace console with minilog
2016-10-23 22:20:30 -04:00
Ray Schamp
f6c0064235
All linting other than console statements
2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49
Pass with eslint --fix
...
Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Tim Mickel
9af9a87cb6
Pass rotation center and bitmap resolution to renderer ( #288 )
2016-10-19 17:01:48 -04:00
Tim Mickel
e49f076fa1
Interpreter fixes, enhancements, features ( #280 )
...
* Thread stepping rework; interp.redraw equivalent
* Add turbo mode and pause mode
* Yielding behavior to match Scratch 2.0
* Implement warp-mode procedure threads
* Add check for recursive call
* Inline wait block timer
* Revert to setInterval and always drawing
* Restore yielding in glide
* 30TPS compatibility mode
* 5-call count recursion limit
* Removing dead primitive code
* To simplify, access runtime.threads inline in `stepThreads`.
* Warp mode/timer fixes; recursive check fixes; clean-up
* Add basic single-stepping
* Add single-stepping speed slider
* Allow yielding threads to run in single-stepping
* Restore inactive threads tracking for block glows
* Add clock pausing during pause mode
* Documentation and clean-up throughout
* Don't look for block glows in `thread.topBlock`.
* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing
* Use the current executed block for glow, instead of stack
* Add more comments to `stepToProcedure`, and re-arrange to match 2.0
* Tweak to Blocks.prototype.getTopLevelScript
* Revert previous
* Fix threads array to be resilient to changes during `stepThreads`
* Restore inactive threads filtering
* Fix typo in "procedure"
* !! instead of == true
2016-10-17 23:23:16 -04:00
Tim Mickel
060d1ab2a5
Updated blocks for new renderer features ( #257 )
...
* Add "touching" block, layers blocks
* Keep in fence, if on edge bounce, fix to touching edge
* Fix degtoRad in "if on edge, bounce"
* Fixes from review
2016-10-17 23:17:55 -04:00
Eric Rosenbaum
6d9f889aa7
fixed sound loading
2016-10-17 17:16:55 -04:00
Eric Rosenbaum
ba84b6e34b
move audioengine to its own module
2016-10-17 17:16:13 -04:00
Eric Rosenbaum
7bd0142deb
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
...
# Conflicts:
# playground/index.html
2016-10-17 17:13:43 -04:00
Ray Schamp
bd95c1461d
Add VM.clear method
...
Use it before loading projects so targets don't accumulate when multiple projects are loaded on the same instance.
Move check to see if the clone is the original clone onto the block implementation so all clones can be removed.
Fixes #274
2016-10-17 13:43:38 -04:00
Eric Rosenbaum
7b179546ed
new setup for use with scratch-gui
2016-10-12 13:17:51 -04:00
Eric Rosenbaum
ed650ba487
Merge remote-tracking branch 'LLK/develop' into develop
2016-10-05 17:16:13 -04:00
Tim Mickel
5728d648b1
Ensure clone.effects is defined on each instance ( #225 )
...
* Ensure clone.effects is defined on each instance
* Add regression test for GH-224
2016-10-03 10:16:43 -04:00
Tim Mickel
2226fda19e
Implement rotation style ( #223 )
2016-09-28 17:09:04 -04:00
Tim Mickel
d10ba11c8f
Round costume values ( #221 )
2016-09-28 16:43:12 -04:00
Tim Mickel
a585a08a93
Remove extra calls to updateAllDrawableProperties
( #222 )
2016-09-28 16:43:04 -04:00
Eric Rosenbaum
6988cfc0d3
starting to load sounds from project files
2016-09-28 16:42:25 -04:00
Tim Mickel
a118d50056
Variables and lists ( #187 )
...
* Import lists and variables from SB2
* Switch to Variable and List objects
* Add Clone.lookupOrCreateVariable, Clone.getVariable, Clone.setVariable
* Add (get, set, change) variable blocks.
* Copy variables and lists on clone instantiation
* Move variable options closer to blocks
* Add list primitives
* Move variable and lists storage to `Target` instead of `Clone`
* Move _computeIndex to a Cast function
* Rename `getList` -> `getListAsString`
* Renames renames
* Remove extra check in Cast.isNaN
2016-09-21 16:38:33 -04:00
Tim Mickel
aa5e8d2648
Clear graphic effects on green flag ( #199 )
2016-09-21 16:31:07 -04:00
Ray Schamp
499ba5235c
Scope renderer to instance
...
This allows usage without global scope to attach a renderer to the VM. It also provides the ability to have multiple VMs/renderers to be used at once.
2016-09-20 02:52:33 -04:00
Tim Mickel
9744bcbb70
Clones ( #150 )
...
* Provide property to Clone to distinguish "original" clones
* Provide method to clone a clone's properties
* Don't report clones in the UI target list
* Add target info to Thread
* Allow hats to skip clones (for green flag)
* Green flag skips clones
* Implement "create clone" and hat
* Pass the runtime to sprites and clones (for start hats)
* Clone disposal; trigger hats after drawable initializes.
* Separate stop threads for target; fix handling of stop button
* Remove extraneous `skipClones` property
* Add global clone limit
* Don't allow a non-clone to delete itself.
* Rename `cloneClone` -> `makeClone`
* Variable updates in runtime.js
* Synchronous drawable initialization (until we put it back to promises)
2016-09-15 19:37:12 -04:00
Tim Mickel
542899949e
Update for RenderWebGLLocal -> RenderWebGL ( #181 )
...
* Update for RenderWebGLLocal -> RenderWebGL
* Move button under title
2016-09-15 19:02:03 -04:00
Tim Mickel
bbea1af5a3
Better shadow evaluation ( #160 )
...
* Better shadow evaluation
* Audit and improve casting for all primitives
* Force repeat times to int
* Remove colorPicker shadow menu
2016-09-12 13:14:16 -04:00
Tim Mickel
d93eeed05d
More color utilities, touching color, color touching color ( #155 )
...
* Fill out color utilities
* Amend Color.decimalToHex name
* Add `Cast.toScaledRgbColor`
* Add touching color, color touching color blocks
* Fix scale of Cast.toRgbColor
* Fix format of colors to use renderer-style lists
* Update `Color.decimalToRgb`
* Lint self
2016-09-12 10:58:50 -04:00
Tim Mickel
797f844de3
Stage, costumes, backdrops ( #149 )
...
* Add `Clone.prototype.getCostumeIndexByName`, keep in range
* Add basic costume primitives from Scratch 2.0
* Add costume getter block
* Add properties and methods for distinguishing stage and sprites-vs-clones
* Add backdrop-related looks blocks
* Fix up "switch to backdrop" to be working
* Costume/backdrop reporters are 1-indexed
* Fire "when backdrop switched" hats
* Cut cloning helpers for a separate PR
* Disable many blocks on the stage
* Refactor into _setCostumeOrBackdrop; implement switch backdrop and wait
* Fire hats even when backdrop unchanged
2016-09-08 09:40:27 -04:00
Tim Mickel
ad82a5cb74
Add naming mechanism for targets/clones
2016-08-31 11:50:10 -04:00
Tim Mickel
8339e2769f
Clean up and add documentation to sprite/clone
2016-08-31 11:30:09 -04:00
Tim Mickel
be06078df1
Update sprite and clones to have basic costume support
2016-08-31 11:21:32 -04:00
Tim Mickel
2c031d87f6
Make renderer/self nullable in the Clone
...
Fixes a test issue where renderer is not necessarily defined.
2016-08-08 18:29:44 -04:00
Tim Mickel
67c3ceff86
Update clone's scale to match renderer update
2016-08-08 16:47:52 -04:00
Tim Mickel
c650de8520
Real version of Clone.prototype.setVisible
2016-07-13 16:52:46 -04:00
Tim Mickel
7c24bdc612
More documentation in sprite, clone
2016-07-06 14:09:06 -04:00
Tim Mickel
798368b6c5
Add documentation in src/sprites/clone.js
2016-07-06 13:57:58 -04:00
Tim Mickel
460760bd06
Stub "say" and "think" blocks with console.log
2016-07-06 13:47:32 -04:00
Tim Mickel
ce941c6fd8
Add show/hide blocks using ghost effect as backend
2016-07-01 12:56:59 -04:00
Tim Mickel
1eaed6fff3
Implement graphic effects and size blocks
2016-06-30 18:59:47 -04:00
Tim Mickel
727d2c0d23
Clamp clone direction like Scratch 2.0
2016-06-30 18:59:47 -04:00
Tim Mickel
19da0b0032
Add renderer demo using scratch-render-webgl
2016-06-30 18:59:47 -04:00
Tim Mickel
809528abdc
Straw-man implementation of targets/sprites/clones
2016-06-30 18:59:17 -04:00