Commit graph

40 commits

Author SHA1 Message Date
Luke Schlangen
45cf1f685d add passing unit test 2018-02-07 17:49:18 -06:00
Luke Schlangen
f8dced53dc round numbers but break tests 2018-01-31 08:23:08 -06:00
DD
323aafd165 Update VM's model of monitored blocks 2018-01-10 17:57:04 -05:00
Paul Kaplan
d6f1c48c08 Add opcodes for new looks reporters with menu for costume number/name 2018-01-04 10:04:54 -05:00
Paul Kaplan
fe51bd6450 Update layering blocks 2017-12-28 14:40:08 -05:00
sjhuang26
b2802b75f1 Go to front in stage does nothing 2017-12-02 08:33:32 -05:00
DD
255e160ebb Change it so we dont have to do string manipulation on IDs to get data out of events 2017-11-16 17:19:51 -05:00
DD
0958db2618 Move data to blocks files 2017-11-15 17:53:43 -05:00
Paul Kaplan
16ca994818 Allow ask to use say bubble via events 2017-11-08 11:12:12 -05:00
Michael "Z" Goddard
e3dfe24d7f
Store references to target in say blocks
As part of reusing the block utility object, asynchronous say block
functions cannot use the utility in a promise or timeout asynchronous
handle. Store the needed target reference so utility is not needed
later.
2017-11-07 10:21:52 -05:00
Paul Kaplan
48d3b20d69 Stringify things before saying 2017-10-30 15:38:56 -04:00
Paul Kaplan
c14155c26d Fix comment on drawableVisible property 2017-10-24 08:17:31 -04:00
Paul Kaplan
09bb01893c Add back the visibility optimization in a simpler way. 2017-10-23 14:24:54 -04:00
Paul Kaplan
24d550d860 Remove "visible" state flag and use target visibility directly.
This fixes several other bugs like "saying" from a hidden sprite.
2017-10-23 13:26:08 -04:00
Paul Kaplan
5ca58c7ceb Fix new bubbles not moving with their owning sprite.
This was the original issue #728 that spurred these changes.
2017-10-23 11:20:46 -04:00
Paul Kaplan
87a0224790 Stop hide timeouts from sticking around through green flag/stop. 2017-10-23 11:19:39 -04:00
Paul Kaplan
44ca62fefc Fix event listeners not being cleaned up
Eventually if you hit the green flag a million times with a "green flag
=> say" stack, you'd get an event emitter memory leak error.
2017-10-23 11:17:39 -04:00
Paul Kaplan
4599a71dd7 Try to pin the bubbles within the left/right bounds 2017-10-11 16:34:50 -04:00
Paul Kaplan
b00a619e2d Only flip bubble if it would fit the other way 2017-10-11 16:27:51 -04:00
Paul Kaplan
9af9eb1d92 Fix hide/show 2017-10-10 15:35:48 -04:00
Paul Kaplan
14600d7893 Update looks implementation 2017-10-06 13:43:07 -04:00
Paul Kaplan
43d061227c WIP 2017-10-05 17:03:30 -04:00
Paul Kaplan
43a17bdaa8 Add say/think functionality to looks blocks 2017-10-05 11:16:27 -04:00
Ray Schamp
5113876588 Pass with --fix 2017-08-26 13:24:10 -04:00
Ray Schamp
a4f095db5e Use ES6 style classes 2017-04-17 19:42:48 -04:00
Ray Schamp
e01c4ae108 Pass with --fix 2017-04-17 15:10:04 -04:00
Rasmus Haglund
b693d4f4ef Fix rounded get size reporting 2017-04-08 19:35:29 +02:00
Silly Inventor
77775cdadb Switch to using number directly, instead of toNumber for costume switch (#499) 2017-03-23 18:34:04 -04:00
Ray Schamp
727fcc7875 Lint for eslint-config-scratch@3 2017-02-01 16:27:55 -05:00
Tim Mickel
b99f089ae7 Fix #327, "switch costume to [next/previous]" (#330) 2016-11-09 11:22:17 -05:00
Ray Schamp
7712b2902f Fix quote-props 2016-10-24 11:02:19 -04:00
Ray Schamp
f6c0064235 All linting other than console statements 2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49 Pass with eslint --fix
Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Tim Mickel
e49f076fa1 Interpreter fixes, enhancements, features (#280)
* Thread stepping rework; interp.redraw equivalent

* Add turbo mode and pause mode

* Yielding behavior to match Scratch 2.0

* Implement warp-mode procedure threads

* Add check for recursive call

* Inline wait block timer

* Revert to setInterval and always drawing

* Restore yielding in glide

* 30TPS compatibility mode

* 5-call count recursion limit

* Removing dead primitive code

* To simplify, access runtime.threads inline in `stepThreads`.

* Warp mode/timer fixes; recursive check fixes; clean-up

* Add basic single-stepping

* Add single-stepping speed slider

* Allow yielding threads to run in single-stepping

* Restore inactive threads tracking for block glows

* Add clock pausing during pause mode

* Documentation and clean-up throughout

* Don't look for block glows in `thread.topBlock`.

* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing

* Use the current executed block for glow, instead of stack

* Add more comments to `stepToProcedure`, and re-arrange to match 2.0

* Tweak to Blocks.prototype.getTopLevelScript

* Revert previous

* Fix threads array to be resilient to changes during `stepThreads`

* Restore inactive threads filtering

* Fix typo in "procedure"

* !! instead of == true
2016-10-17 23:23:16 -04:00
Tim Mickel
060d1ab2a5 Updated blocks for new renderer features (#257)
* Add "touching" block, layers blocks

* Keep in fence, if on edge bounce, fix to touching edge

* Fix degtoRad in "if on edge, bounce"

* Fixes from review
2016-10-17 23:17:55 -04:00
Tim Mickel
bbea1af5a3 Better shadow evaluation (#160)
* Better shadow evaluation

* Audit and improve casting for all primitives

* Force repeat times to int

* Remove colorPicker shadow menu
2016-09-12 13:14:16 -04:00
Tim Mickel
797f844de3 Stage, costumes, backdrops (#149)
* Add `Clone.prototype.getCostumeIndexByName`, keep in range

* Add basic costume primitives from Scratch 2.0

* Add costume getter block

* Add properties and methods for distinguishing stage and sprites-vs-clones

* Add backdrop-related looks blocks

* Fix up "switch to backdrop" to be working

* Costume/backdrop reporters are 1-indexed

* Fire "when backdrop switched" hats

* Cut cloning helpers for a separate PR

* Disable many blocks on the stage

* Refactor into _setCostumeOrBackdrop; implement switch backdrop and wait

* Fire hats even when backdrop unchanged
2016-09-08 09:40:27 -04:00
Tim Mickel
460760bd06 Stub "say" and "think" blocks with console.log 2016-07-06 13:47:32 -04:00
Tim Mickel
ce941c6fd8 Add show/hide blocks using ghost effect as backend 2016-07-01 12:56:59 -04:00
Tim Mickel
1eaed6fff3 Implement graphic effects and size blocks 2016-06-30 18:59:47 -04:00